Sharpshooter buy
Cortex Pond build order · Supreme Isthmus
Pond funds Tech from early on to buy Sharpshooters which arrive around 5:06, reinforcing the middle with sniper bots well ahead of the role's usual T2 timing.
#push #team support · 47 distinct matches · 18 players · 14% of Cortex Pond games · team won 49% of 47 · Recently observed
Sniper bot from Tech arrives 5:06 · 12% of role by thenTech makes it and hands it over.
Light transport from an ally in 45%15% of all Pond games by then
Paid for by sending allies about 850 metal and 18,000 energy by 5:00; standard pond sends 450 metal and 13,000 energy.
Where those units first fight, in 47 games with kill data: in the middle 91%, on their own side 9%.
Those units destroy a typical 2,365 metal of enemy units by 15:00.
Then transitions into tick (15% of army), grunt (15% of army), rascal (9% of army).
Key timing: Sharpshooter by 5:06
- Start tidals, mex and wind as your normal Pond opener.
- Take a light transport from an ally to help ferry units.
- Pay Tech early with metal and heavy energy for the sniper bot buy.
- Receive the Sharpshooter from Tech and put it to work at middle.
- Push on into advanced mex and the usual T2 transition.
Phase by phase
TYPICAL OF ITS 47 GAMES · AGAINST STANDARD PONDFollow the example game's first 6:07 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to 5:00
Economy
4Mex
8Tidalfor allies
6Wind
2Tidal
1Energy storage
Some games also: wind (45%) · converter (38%) · con turret (36%)
By 5:00 in all: 4 mex · 6 wind · 2 tidal · 1 energy storage
The example game in this phase · 19 steps
- Tidal ×8for Suicide front
- Tidal
- Mex ×3
Guard
Radar Tower- Mex
- Wind ×2
Bot Labdone 3:03
Graverobber ×2- Wind
Grunt- Wind
Grunt- Wind
Grunt
Con bot ×2
Aggravator ×2- Con turret
Aggravator ×3
- 2
5:00 to 10:00
Economy
6Wind+6 vs standard
Some games also: con turret (45%) · wind (43%) · Guard (40%) · converter (34%) · converter (32%)
The standard build makes here, this one skips: 10 wind · 3 converter
By 10:00 in all: 4 mex · 11 wind (standard 18) · 9 wind (standard 0) · 2 tidal · 2 converter · 1 energy storage
The example game in this phase · 142 steps
Aggravator ×3- Con turret
Aggravator
Guard ×2
Aggravator- Energy storage
- Wind
Eat Bot Labreclaimed for its metal- Energy storage
- Wind ×2
Guard- Wind
Guard- Wind ×2
Guard- Wind ×3
Guard- Wind ×2
Guard- Wind ×4
T2 mexdone 9:23 · typical 9:58- Con turret
T2 mex- Wind
Guard ×2- Wind ×2
T2 mex- Wind
- Con turret
T2 mex- Wind ×6
Fusiondone 12:32- Wind
- Converter
- Wind
- Con turret
- Converter ×8
Vehicle Plantdone 12:49
Bot Labdone 13:09
Bot Labdone 13:02
Pounder
Grunt
Tick
Pounder
Grunt
Tick ×2
Grunt
Pounder
Tick
Grunt
Tick
Grunt
Tick
Pounder
Tick
Graverobber
Tick ×2
Grunt
Pounder
Tick
Grunt
Tick ×2
Grunt
Pounder
Tick
Grunt
Tick ×2
Grunt
Tick
Pounder
Grunt
Tick
Grunt
Tick ×2
Rascal
Grunt
Tick
Grunt
Rascal
Tick
Grunt
Tick
Rascal
Graverobber
Tick
Rascal
Tick
Grunt
Tick
Rascal
Grunt
Tick
Rascal
Grunt
Tick
Rascal
Tick
Grunt
Rascal
Tick
Grunt
Tick
Grunt
Rascal
Tick
Trasher
Crossbow
Rascal
Trasher
Crossbow
Rascal
Trasher
Rascal
Grunt
Crossbow
Rascal
Grunt
Rascal
Tick
Grunt
Tick
Rascal
Grunt
Tick
Rascal
Graverobber
Tick ×2- Mex
Rascal
Grunt
Tick
Rascal
Tick
Grunt
Rascal
Tick
Grunt
Rascal
Tick
Grunt
Tick
Rascal
Counts are medians over the build's games: half of them build more, half fewer. The example game is RefuseToLearn's (37 OS, 16/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
8 Tidal to Suicide front or Frontfirst at 0:13 · in 98% of games
You get
1 Con bot from Geo or Suicide frontfirst at 2:21 · in 51% of games
1 Light transport from Air or Techfirst at 4:55 · in 45% of games
2 Sniper bot from Techfirst at 5:07 · in 100% of games
2 Butler from Techfirst at 7:58 · in 32% of games
1 T2 con bot from Techfirst at 8:22 · in 100% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
Metal sent to allies
metal
Energy sent to allies
metal
47 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond | Metal sent to allies: This build | Metal sent to allies: Standard pond | Energy sent to allies: This build | Energy sent to allies: Standard pond |
|---|---|---|---|---|---|---|---|---|---|---|
| 1:00 | 115 | 115 | 0 | 0 | 0 | 0 | 0 | 0 | 1438 | 1052 |
| 2:00 | 275 | 285 | 0 | 0 | 0 | 0 | 0 | 0 | 3160 | 2848 |
| 3:00 | 808 | 822 | 0 | 0 | 0 | 0 | 101 | 0 | 5733 | 4945 |
| 4:00 | 1483 | 1494 | 0 | 0 | 0 | 0 | 515 | 43 | 9723 | 8188 |
| 5:00 | 2203 | 2257 | 0 | 0 | 0 | 0 | 849 | 448 | 17862 | 13143 |
| 6:00 | 2929 | 3137 | 0 | 0 | 0 | 0 | 1180 | 730 | 28337 | 17257 |
| 7:00 | 3730 | 4016 | 420 | 0 | 0 | 70 | 1290 | 976 | 34201 | 20608 |
| 8:00 | 4508 | 4850 | 1183 | 249 | 260 | 161 | 1356 | 1027 | 38260 | 28447 |
| 9:00 | 5450 | 6323 | 1985 | 555 | 770 | 511 | 1419 | 1027 | 39515 | 29716 |
| 10:00 | 6519 | 8183 | 3019 | 1240 | 1360 | 859 | 1675 | 1027 | 41523 | 30120 |
| 11:00 | 8078 | 9792 | 3664 | 1546 | 2061 | 1231 | 1681 | 1027 | 47117 | 31305 |
| 12:00 | 10171 | 12074 | 3875 | 1697 | 2465 | 1405 | 1715 | 1027 | 47410 | 34728 |
| 13:00 | 12313 | 14032 | 4221 | 1886 | 2801 | 1586 | 1738 | 1027 | 50398 | 42543 |
| 14:00 | 14336 | 16391 | 4652 | 2463 | 3042 | 2530 | 1779 | 1027 | 54243 | 45040 |
| 15:00 | 17149 | 18652 | 5425 | 3010 | 3607 | 3482 | 1960 | 1027 | 54270 | 49057 |
Won slightly more often than the standard build, with enemy metal destroyed at 10:00 more than double standard.
- + Enemy metal destroyed by 10:00 is far above standard (3019 vs 1240).
- + Win rate came in above the standard build's 47%.
- − Metal production lags standard build badly by 10:00 (6519 vs 8183).
- − Own losses by 10:00 run higher than standard (1360 vs 859).
RefuseToLearn
36.6 OS · 16/09/2026
Open source match ↗2 received units · includes a constructor
501 metal received · 42891 energy received
Typical milestones
Played most by
[Grump]Matsuri13games of this buildBoozha7games of this buildEspera3games of this buildjazmastah3games of this build[Crd]VOLT2games of this buildSupporting games
Pick a game to read and play it above.
[Crd]VOLT06/10/2026 · 39 OS↗Espera03/10/2026 · 39 OS↗[Grump]Matsuri03/10/2026 · 39 OS↗zeus_on_god03/10/2026 · 38 OS↗s0uthy03/10/2026 · 38 OS↗[Grump]Grumpiness01/10/2026 · 48 OS↗s0uthy01/10/2026 · 36 OS↗[Crd]VOLT27/09/2026 · 37 OS↗RefuseToLearn16/09/2026 · 37 OS↗32 more of 39, the most recent
Boozha25/09/2026 · 36 OS↗JustSomeGuy25/09/2026 · 38 OS↗Espera23/09/2026 · 37 OS↗[Grump]Matsuri23/09/2026 · 39 OS↗armjanus22/09/2026 · 40 OS↗Boozha22/09/2026 · 37 OS↗pyrothraxus21/09/2026 · 38 OS↗Boozha20/09/2026 · 36 OS↗Espera20/09/2026 · 38 OS↗[Grump]Matsuri17/09/2026 · 40 OS↗[Grump]Matsuri17/09/2026 · 40 OS↗[Grump]Matsuri17/09/2026 · 40 OS↗Boozha16/09/2026 · 38 OS↗Boozha16/09/2026 · 38 OS↗[Grump]Matsuri13/09/2026 · 40 OS↗[Grump]Matsuri13/09/2026 · 40 OS↗Boozha12/09/2026 · 37 OS↗pyrothraxus12/09/2026 · 37 OS↗[Grump]Matsuri12/09/2026 · 41 OS↗[Grump]Matsuri12/09/2026 · 41 OS↗maccommander11/09/2026 · 39 OS↗[Grump]Matsuri11/09/2026 · 41 OS↗RefuseToLearn10/09/2026 · 37 OS↗Boozha10/09/2026 · 36 OS↗[Grump]Matsuri01/09/2026 · 41 OS↗[Grump]Matsuri31/08/2026 · 41 OS↗[Grump]Matsuri30/08/2026 · 42 OS↗Deathkebab30/08/2026 · 36 OS↗Deathkebab27/08/2026 · 36 OS↗lebel24/08/2026 · 35 OS↗jazmastah21/08/2026 · 40 OS↗Beyond All Reason test-31320-e17e8b7
Naval balance tweaks on