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Pond / Cortex / Economy first / OBSERVED BUILD

Sharpshooter buy

Cortex Pond build order · Supreme Isthmus

Pond funds Tech from early on to buy Sharpshooters which arrive around 5:06, reinforcing the middle with sniper bots well ahead of the role's usual T2 timing.

#push #team support · 47 distinct matches · 18 players · 14% of Cortex Pond games · team won 49% of 47 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SharpshooterSniper bot from Tech arrives 5:06 · 12% of role by thenTech makes it and hands it over.
  • HerculesLight transport from an ally in 45%15% of all Pond games by then

Paid for by sending allies about 850 metal and 18,000 energy by 5:00; standard pond sends 450 metal and 13,000 energy.

Where those units first fight, in 47 games with kill data: in the middle 91%, on their own side 9%.

Those units destroy a typical 2,365 metal of enemy units by 15:00.

Then transitions into tick (15% of army), grunt (15% of army), rascal (9% of army).

HOW TO PLAY IT

Key timing: Sharpshooter by 5:06

  1. Start tidals, mex and wind as your normal Pond opener.
  2. Take a light transport from an ally to help ferry units.
  3. Pay Tech early with metal and heavy energy for the sniper bot buy.
  4. Receive the Sharpshooter from Tech and put it to work at middle.
  5. Push on into advanced mex and the usual T2 transition.

Phase by phase

TYPICAL OF ITS 47 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:07 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to 5:00

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine6Wind
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage

    Some games also: wind (45%) · converter (38%) · con turret (36%)

    By 5:00 in all: 4 mex · 6 wind · 2 tidal · 1 energy storage

    The example game in this phase · 13 steps
    1. Tidal ×3for Suicide front
    2. Tidal
    3. Tidal ×7for Suicide front
    4. Tidal
    5. Mex ×3
    6. Wind
    7. Mex
    8. Wind ×4
    9. Energy storage
    10. Converter ×4
    11. Con turret
    12. Converter
    13. Wind ×6
  2. 2

    5:00 to 10:00

    Economy
    • Wind Turbine6Wind+6 vs standard

    Some games also: con turret (45%) · wind (43%) · Guard (40%) · converter (34%) · converter (32%)

    The standard build makes here, this one skips: 10 wind · 3 converter

    By 10:00 in all: 4 mex · 11 wind (standard 18) · 9 wind (standard 0) · 2 tidal · 2 converter · 1 energy storage

    The example game in this phase · 121 steps
    1. Wind ×6
    2. Converter ×4
    3. Wind ×8
    4. Con turret
    5. Bot LabBot Labdone 7:36
    6. Advanced Metal ExtractorT2 mexdone 8:27 · typical 9:58
    7. TickTick
    8. Con turret
    9. TickTick ×11
    10. Con turret
    11. Advanced Metal ExtractorT2 mex
    12. TickTick ×5
    13. Wind
    14. PawnPawn ×2
    15. TickTick ×5
    16. Advanced Metal ExtractorT2 mex
    17. TickTick
    18. Wind
    19. TickTick ×7
    20. Wind
    21. TickTick ×2
    22. Wind
    23. TickTick ×2
    24. Wind
    25. TickTick ×2
    26. Wind
    27. TickTick
    28. Advanced Metal ExtractorT2 mex
    29. Wind
    30. TickTick ×2
    31. Wind
    32. TickTick ×2
    33. Wind
    34. TickTick ×2
    35. Wind
    36. TickTick ×4
    37. Converter
    38. TickTick ×3
    39. Converter
    40. TickTick ×2
    41. Converter
    42. TickTick
    43. Energy storage
    44. TickTick
    45. Converter
    46. TickTick
    47. Wind
    48. TickTick
    49. Fusion ReactorFusiondone 13:31
    50. TickTick ×2
    51. Wind
    52. TickTick ×2
    53. Wind
    54. TickTick ×3
    55. Wind
    56. TickTick ×2
    57. Con turret
    58. Wind
    59. TickTick ×3
    60. Wind
    61. TickTick ×2
    62. Con turret
    63. TickTick
    64. Wind
    65. TickTick
    66. TracerTracer
    67. TickTick
    68. Wind
    69. TickTick
    70. Wind
    71. Bot LabBot Labdone 12:26
    72. TickTick
    73. JunoJuno
    74. Wind ×2
    75. TickTick
    76. Wind
    77. TickTick
    78. Wind
    79. TickTick ×7
    80. Wind
    81. Con turret
    82. TickTick ×5
    83. Wind
    84. TickTick ×2
    85. PawnPawn ×4
    86. Wind
    87. PawnPawn ×4
    88. Con turret
    89. PawnPawn
    90. Wind
    91. PawnPawn ×4
    92. Wind
    93. PawnPawn ×3
    94. Wind
    95. PawnPawn ×2
    96. T2 converter
    97. PawnPawn ×2
    98. Wind
    99. PawnPawn ×4
    100. Wind
    101. TickTick ×10
    102. Wind
    103. TickTick ×7
    104. T2 converter
    105. TickTick
    106. Wind
    107. TickTick ×8
    108. Wind
    109. TickTick ×3
    110. Con turret
    111. TickTick ×2
    112. Wind
    113. TickTick ×2
    114. Con turret
    115. TickTick ×2
    116. Wind
    117. TickTick ×2
    118. Con turret
    119. TickTick ×2
    120. Wind
    121. TickTick ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is [Grump]Matsuri's (40 OS, 13/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:13 · in 98% of games

You get

  • Construction Bot1 Con bot from Geo or Suicide frontfirst at 2:21 · in 51% of games
  • Hercules1 Light transport from Air or Techfirst at 4:55 · in 45% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:07 · in 100% of games
  • Butler2 Butler from Techfirst at 7:58 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:22 · in 100% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

020k40k60k
0:005:0010:0015:00

metal

47 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000014381052
2:0027528500000031602848
3:008088220000101057334945
4:001483149400005154397238188
5:002203225700008494481786213143
6:0029293137000011807302833717257
7:0037304016420007012909763420120608
8:00450848501183249260161135610273826028447
9:00545063231985555770511141910273951529716
10:0065198183301912401360859167510274152330120
11:00807897923664154620611231168110274711731305
12:0010171120743875169724651405171510274741034728
13:0012313140324221188628011586173810275039842543
14:0014336163914652246330422530177910275424345040
15:0017149186525425301036073482196010275427049057
WHAT THE NUMBERS SAY

Won slightly more often than the standard build, with enemy metal destroyed at 10:00 more than double standard.

  • + Enemy metal destroyed by 10:00 is far above standard (3019 vs 1240).
  • + Win rate came in above the standard build's 47%.
  • − Metal production lags standard build badly by 10:00 (6519 vs 8183).
  • − Own losses by 10:00 run higher than standard (1360 vs 859).
THE EXAMPLE YOU ARE READING

[Grump]Matsuri

39.9 OS · 13/09/2026

Open source match ↗

8 received units · includes a constructor
216 metal received · 167290 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Advanced Metal Extractor9:58Middle 50%: 9:09–10:54 · n=45

Played most by

[Grump]Matsuri13games of this buildBoozha7games of this buildEspera3games of this buildjazmastah3games of this build[Crd]VOLT2games of this build