Sharpshooter buy
Cortex Pond build order · Supreme Isthmus
Pond funds Tech from early on to buy Sharpshooters which arrive around 5:06, reinforcing the middle with sniper bots well ahead of the role's usual T2 timing.
#push #team support · 47 distinct matches · 18 players · 14% of Cortex Pond games · team won 49% of 47 · Recently observed
Sniper bot from Tech arrives 5:06 · 12% of role by thenTech makes it and hands it over.
Light transport from an ally in 45%15% of all Pond games by then
Paid for by sending allies about 850 metal and 18,000 energy by 5:00; standard pond sends 450 metal and 13,000 energy.
Where those units first fight, in 47 games with kill data: in the middle 91%, on their own side 9%.
Those units destroy a typical 2,365 metal of enemy units by 15:00.
Then transitions into tick (15% of army), grunt (15% of army), rascal (9% of army).
Key timing: Sharpshooter by 5:06
- Start tidals, mex and wind as your normal Pond opener.
- Take a light transport from an ally to help ferry units.
- Pay Tech early with metal and heavy energy for the sniper bot buy.
- Receive the Sharpshooter from Tech and put it to work at middle.
- Push on into advanced mex and the usual T2 transition.
Phase by phase
TYPICAL OF ITS 47 GAMES · AGAINST STANDARD PONDFollow the example game's first 6:07 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to 5:00
Economy
4Mex
8Tidalfor allies
6Wind
2Tidal
1Energy storage
Some games also: wind (45%) · converter (38%) · con turret (36%)
By 5:00 in all: 4 mex · 6 wind · 2 tidal · 1 energy storage
The example game in this phase · 16 steps
- Tidalfor Suicide front
- Tidal
- Tidal ×7for Front
- Tidal
- Mex ×2
- Wind
- Mex
- Wind
- Mex
- Wind
- Energy storage
- Wind ×5
- Converter ×3
- Con turret
- Converter ×2
- Wind ×4
- 2
5:00 to 10:00
Economy
6Wind+6 vs standard
Some games also: con turret (45%) · wind (43%) · Guard (40%) · converter (34%) · converter (32%)
The standard build makes here, this one skips: 10 wind · 3 converter
By 10:00 in all: 4 mex · 11 wind (standard 18) · 9 wind (standard 0) · 2 tidal · 2 converter · 1 energy storage
The example game in this phase · 135 steps
- Wind
Bot Labnot finished by 15:00
Eat Bot Labreclaimed for its metal
Bot Labnot finished by 15:00- Wind
Eat Bot Labreclaimed for its metal
Radar Tower- Converter
Guard ×2- Converter ×2
Guard- Converter
- Wind ×2
Guard- Wind ×4
Beamer- Wind ×5
T2 mexdone 8:45 · typical 9:58- Wind ×2
Guard- Wind
Bot Labdone 9:09
Guard
T2 mex- Wind
Pawn- Wind
Pawn
Guard- Wind
Pawn
T2 mex
Pawn- Wind
- Con turret
Pawn ×5
T2 mex
Pawn ×4- Con turret
Pawn ×4- Wind
Pawn- Wind
Pawn- Wind
Pawn
Fusiondone 14:21
Pawn- Wind
Pawn- Wind
Crossbow- Wind
Crossbow ×2- Wind
Crossbow- Wind
Crossbow- Wind
Crossbow- Con turret
- Wind
Crossbow ×2- Wind
Pawn- Wind
Pawn ×3- Con turret
- Wind
Tick
Pawn- Wind
Tick
Pawn- Wind
Bot Labdone 13:30
Pawn- Wind ×2
Pawn- Wind
Pawn ×2- Wind
Pawn ×2- Con turret
Pawn- Wind
Pawn
Tick
Pawn- Wind
Tick
Pawn
Tick- Wind
Pawn
Tick- Con turret
Tick- T2 converter
Pawn- Wind
Tick ×2- Wind
Pawn
Tick
Pawn
Tick- Converter
- Wind
Pawn
Tick
Pawn- Wind
Tick
Pawn
Tick
Pawn
Tick- Wind
Tick
Pawn
Tick- Wind
Pawn
Tick ×2
Pawn
Tick ×2
Pawn
Tick
Pawn
Tick- Converter
- Wind
Tick
Pawn
Counts are medians over the build's games: half of them build more, half fewer. The example game is [Grump]Matsuri's (41 OS, 11/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
8 Tidal to Suicide front or Frontfirst at 0:13 · in 98% of games
You get
1 Con bot from Geo or Suicide frontfirst at 2:21 · in 51% of games
1 Light transport from Air or Techfirst at 4:55 · in 45% of games
2 Sniper bot from Techfirst at 5:07 · in 100% of games
2 Butler from Techfirst at 7:58 · in 32% of games
1 T2 con bot from Techfirst at 8:22 · in 100% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
Metal sent to allies
metal
Energy sent to allies
metal
47 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond | Metal sent to allies: This build | Metal sent to allies: Standard pond | Energy sent to allies: This build | Energy sent to allies: Standard pond |
|---|---|---|---|---|---|---|---|---|---|---|
| 1:00 | 115 | 115 | 0 | 0 | 0 | 0 | 0 | 0 | 1438 | 1052 |
| 2:00 | 275 | 285 | 0 | 0 | 0 | 0 | 0 | 0 | 3160 | 2848 |
| 3:00 | 808 | 822 | 0 | 0 | 0 | 0 | 101 | 0 | 5733 | 4945 |
| 4:00 | 1483 | 1494 | 0 | 0 | 0 | 0 | 515 | 43 | 9723 | 8188 |
| 5:00 | 2203 | 2257 | 0 | 0 | 0 | 0 | 849 | 448 | 17862 | 13143 |
| 6:00 | 2929 | 3137 | 0 | 0 | 0 | 0 | 1180 | 730 | 28337 | 17257 |
| 7:00 | 3730 | 4016 | 420 | 0 | 0 | 70 | 1290 | 976 | 34201 | 20608 |
| 8:00 | 4508 | 4850 | 1183 | 249 | 260 | 161 | 1356 | 1027 | 38260 | 28447 |
| 9:00 | 5450 | 6323 | 1985 | 555 | 770 | 511 | 1419 | 1027 | 39515 | 29716 |
| 10:00 | 6519 | 8183 | 3019 | 1240 | 1360 | 859 | 1675 | 1027 | 41523 | 30120 |
| 11:00 | 8078 | 9792 | 3664 | 1546 | 2061 | 1231 | 1681 | 1027 | 47117 | 31305 |
| 12:00 | 10171 | 12074 | 3875 | 1697 | 2465 | 1405 | 1715 | 1027 | 47410 | 34728 |
| 13:00 | 12313 | 14032 | 4221 | 1886 | 2801 | 1586 | 1738 | 1027 | 50398 | 42543 |
| 14:00 | 14336 | 16391 | 4652 | 2463 | 3042 | 2530 | 1779 | 1027 | 54243 | 45040 |
| 15:00 | 17149 | 18652 | 5425 | 3010 | 3607 | 3482 | 1960 | 1027 | 54270 | 49057 |
Won slightly more often than the standard build, with enemy metal destroyed at 10:00 more than double standard.
- + Enemy metal destroyed by 10:00 is far above standard (3019 vs 1240).
- + Win rate came in above the standard build's 47%.
- − Metal production lags standard build badly by 10:00 (6519 vs 8183).
- − Own losses by 10:00 run higher than standard (1360 vs 859).
[Grump]Matsuri
41.2 OS · 11/09/2026
Open source match ↗10 received units · includes a constructor
76 metal received · 45269 energy received
Typical milestones
Played most by
[Grump]Matsuri13games of this buildBoozha7games of this buildEspera3games of this buildjazmastah3games of this build[Crd]VOLT2games of this buildSupporting games
Pick a game to read and play it above.
[Crd]VOLT06/10/2026 · 39 OS↗Espera03/10/2026 · 39 OS↗[Grump]Matsuri03/10/2026 · 39 OS↗zeus_on_god03/10/2026 · 38 OS↗s0uthy03/10/2026 · 38 OS↗[Grump]Grumpiness01/10/2026 · 48 OS↗s0uthy01/10/2026 · 36 OS↗[Crd]VOLT27/09/2026 · 37 OS↗[Grump]Matsuri11/09/2026 · 41 OS↗32 more of 39, the most recent
Boozha25/09/2026 · 36 OS↗JustSomeGuy25/09/2026 · 38 OS↗Espera23/09/2026 · 37 OS↗[Grump]Matsuri23/09/2026 · 39 OS↗armjanus22/09/2026 · 40 OS↗Boozha22/09/2026 · 37 OS↗pyrothraxus21/09/2026 · 38 OS↗Boozha20/09/2026 · 36 OS↗Espera20/09/2026 · 38 OS↗[Grump]Matsuri17/09/2026 · 40 OS↗[Grump]Matsuri17/09/2026 · 40 OS↗[Grump]Matsuri17/09/2026 · 40 OS↗Boozha16/09/2026 · 38 OS↗Boozha16/09/2026 · 38 OS↗RefuseToLearn16/09/2026 · 37 OS↗[Grump]Matsuri13/09/2026 · 40 OS↗[Grump]Matsuri13/09/2026 · 40 OS↗Boozha12/09/2026 · 37 OS↗pyrothraxus12/09/2026 · 37 OS↗[Grump]Matsuri12/09/2026 · 41 OS↗[Grump]Matsuri12/09/2026 · 41 OS↗maccommander11/09/2026 · 39 OS↗RefuseToLearn10/09/2026 · 37 OS↗Boozha10/09/2026 · 36 OS↗[Grump]Matsuri01/09/2026 · 41 OS↗[Grump]Matsuri31/08/2026 · 41 OS↗[Grump]Matsuri30/08/2026 · 42 OS↗Deathkebab30/08/2026 · 36 OS↗Deathkebab27/08/2026 · 36 OS↗lebel24/08/2026 · 35 OS↗jazmastah21/08/2026 · 40 OS↗Beyond All Reason test-31251-0ceadc7
Naval balance tweaks on