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Rattlesnake defence

Armada Pond build order · Supreme Isthmus

Pond builds early turret-like artillery (Gauntlet, Rattlesnake) from 6:26 to defend the middle instead of its usual boosting.

#defence #artillery · 39 distinct matches · 23 players · 2% of Armada Pond games · team won 38% of 39 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GauntletEarly defence from 6:26 · 2% of role by thenOnly 2% of Pond games have it by then; others who build it get it around 11:46
  • HerculesLight transport from an ally in 49%9% of all Pond games by then

Started with Gauntlet (49%), Rattlesnake (38%), Agitator (10%), Persecutor (3%).

Where those units first fight, in 36 games with kill data: in the middle 92%, on their own side 8%.

Those units destroy a typical 826 metal of enemy units by 15:00.

Then transitions into Rattlesnake (21% of army), pawn (10% of army).

HOW TO PLAY IT

Key timing: Gauntlet/Rattlesnake defence by 5:43

  1. Open tidal and mex as usual, boosting front early.
  2. Build Bot Lab on a normal Pond timing.
  3. Add early Gauntlet for defensive arty near middle.
  4. Fight in the middle with Gauntlet and Rattlesnake together.
  5. Upgrade mex and shift to mixed arty/army composition.

Phase by phase

TYPICAL OF ITS 39 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 7:26 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine4Wind
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 4 wind, 1 tidaldone ~3:50, middle half 3:07–7:23

    Some games also: con turret (31%)

    By 3:39 in all: 4 mex · 4 wind · 1 tidal · 1 energy storage

    The example game in this phase · 5 steps
    1. Tidal ×10for Suicide front
    2. Energy storage
    3. Wind ×2
    4. Mex ×4
    5. Bot LabBot Labdone 3:27 · typical 3:50
  2. 2

    Bot Lab to Early defence

    Economy
    • Wind Turbine7Wind−4 vs standard
    Order
    1. GauntletEarly defence after 4 mex, 15 wind, 2 con turret
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot

    Some games also: converter (44%)

    The standard build makes here, this one skips: 3 converter

    By 6:26 in all: 4 mex · 16 wind · 1 tidal · 1 converter (standard 4) · 1 energy storage · 2 con turret

    The example game in this phase · 18 steps
    1. Construction BotCon bot ×3
    2. LazarusLazarus ×2
    3. PawnPawn ×4
    4. Mex
    5. PawnPawn ×2
    6. Mex
    7. PawnPawn ×2
    8. Mex
    9. PawnPawn ×4
    10. Con turret
    11. PawnPawn ×3
    12. Metal storage
    13. Bot LabBot Labdone 7:24
    14. PawnPawn ×4
    15. Con turret
    16. PawnPawn ×10
    17. Bot LabEat Bot Labreclaimed for its metal
    18. GauntletGauntletdone 10:16
  3. 3

    Early defence to 10:00

    Economy
    • Wind Turbine4Wind−17 vs standard
    Order
    1. Bot LabEat Bot Lab in 56% of games

    Some games also: con turret (46%) · converter (38%) · Dragon's Teeth (31%)

    The standard build makes here, this one skips: 4 converter

    By 10:00 in all: 4 mex · 28 wind (standard 38) · 1 tidal · 4 converter (standard 9) · 1 energy storage · 3 con turret

    The example game in this phase · 98 steps
    1. PawnPawn
    2. Wind
    3. PawnPawn ×2
    4. Solar
    5. Wind
    6. Mex
    7. PawnPawn ×2
    8. Wind
    9. PawnPawn
    10. Wind
    11. BeamerBeamer
    12. PawnPawn
    13. Wind
    14. Solar
    15. PawnPawn
    16. Solar
    17. PawnPawn
    18. Wind
    19. Solar
    20. PawnPawn
    21. BeamerBeamer
    22. Advanced Metal ExtractorT2 mexdone 10:32
    23. Wind
    24. PawnPawn ×4
    25. Construction BotCon bot ×2
    26. Dragon's TeethDragon's Teeth ×2
    27. Construction BotCon bot
    28. Dragon's TeethDragon's Teeth ×3
    29. PawnPawn
    30. Dragon's TeethDragon's Teeth
    31. Con turret
    32. Dragon's TeethDragon's Teeth
    33. Solar
    34. Advanced Metal ExtractorT2 mex
    35. Dragon's TeethDragon's Teeth
    36. Mex
    37. Dragon's TeethDragon's Teeth ×2
    38. Solar
    39. Dragon's TeethDragon's Teeth
    40. PawnPawn
    41. Con turret
    42. Dragon's TeethDragon's Teeth
    43. Solar
    44. Sneaky PeteSneaky Pete
    45. Solar
    46. Con turret
    47. Solar
    48. PawnPawn
    49. Construction BotCon bot ×2
    50. Advanced Metal ExtractorT2 mex
    51. Construction BotCon bot
    52. PawnPawn ×8
    53. Wind
    54. PawnPawn ×3
    55. Solar ×3
    56. Wind
    57. BeamerBeamer
    58. Wind
    59. PawnPawn
    60. Advanced Metal ExtractorT2 mex
    61. Wind
    62. PawnPawn
    63. TickTick
    64. BeamerBeamer
    65. TickTick ×3
    66. Wind
    67. TickTick ×2
    68. Wind
    69. TickTick ×5
    70. Wind
    71. TickTick ×2
    72. Wind
    73. TickTick ×2
    74. Construction BotCon bot
    75. BeamerBeamer
    76. Wind
    77. TickTick
    78. Wind
    79. TickTick ×2
    80. Wind
    81. TickTick ×3
    82. Wind
    83. TickTick
    84. Con turret
    85. TickTick
    86. Wind ×2
    87. Con turret
    88. TickTick
    89. Wind
    90. Con turret
    91. TickTick
    92. Wind ×2
    93. TickTick
    94. Con turret
    95. TickTick
    96. Wind ×3
    97. Con turret
    98. TickTick

Counts are medians over the build's games: half of them build more, half fewer. The example game is RiskyDonut's (30 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 92% of games

You get

  • Hercules1 Light transport from Airfirst at 3:23 · in 49% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:30 · in 82% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

39 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002812680000
3:008448000000
4:00150714740000
5:00227021840000
6:00317829960000
7:004129391621021210
8:0054004952300170232120
9:0066806225844380455316
10:00868277391164611773553
11:0010376967817908111998867
12:0012622120732012113222081296
13:0015291145462174154031721874
14:0017953174482621210349252493
15:0020531202014170257658873248
WHAT THE NUMBERS SAY

Won less often than the standard build despite higher metal production, trading extra losses for more enemy metal destroyed.

  • + Enemy metal destroyed by 15:00 nearly doubles standard (5525 vs 2982).
  • + Metal production ahead of standard by 15:00 (23551 vs 20997).
  • − Own metal lost nearly doubles standard by 15:00 (6224 vs 3531).
  • − Team win rate below standard (41% vs 45%).
THE EXAMPLE YOU ARE READING

RiskyDonut

30.4 OS · 04/10/2026

Open source match ↗

4 received units · includes a constructor
256 metal received · 51833 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab3:50Middle 50%: 3:07–7:23 · n=31
Advanced Metal Extractor8:26Middle 50%: 7:29–9:54 · n=32

Played most by

YogaBoy15849711games of this build_X_3games of this buildAlphacure2games of this buildDad_The_Speedrunner2games of this buildGraceful2games of this build