Rattlesnake defence
Pond builds pop-up artillery (Gauntlet/Rattlesnake/Agitator) from around 6:17, receiving a light transport from an ally early, to reinforce the front's defensive line.
#defence #artillery · 22 distinct matches · 9 players · 3% of Armada Pond games · team won 36% of 22 · Recently observed
Early defence from 6:17 · 2% of role by thenOnly 2% of Pond games have it by then; others who build it get it around 11:30
Light transport from an ally in 59%9% of all Pond games by then
Started with Gauntlet (45%), Rattlesnake (36%), Agitator (14%), Persecutor (5%).
Where those units first fight, in 22 games with kill data: in the middle 91%, on their own side 9%.
Those units destroy a typical 1,042 metal of enemy units by 15:00.
Then transitions into Rattlesnake (23% of army).
Key timing: Gauntlet by 6:17
- Open tidals and mex, then wind, skipping extra eco for boost duty.
- Drop a bot lab and start pumping units toward front.
- Place first Gauntlet to start the static plasma line.
- Layer Rattlesnake and Agitator behind Gauntlet to turtle middle.
- Add advanced mex and keep receiving light transport from air for support.
Phase by phase
TYPICAL OF ITS 22 GAMES · AGAINST STANDARD PONDFollow the example game's first 7:18 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Early defence
Economy
4Mex
8Wind−7 vs standard
8Tidalfor allies
1Tidal
1Energy storage
Order
Early defence after 4 mex, 8 wind, 2 con turret
Builders
2 Con turret +2 vs standard
Some games also: converter (36%) · con bot (32%)
The standard build makes here, this one skips: 2 converter
By 6:00 in all: 4 mex · 8 wind (standard 15) · 1 tidal · 1 energy storage · 2 con turret (standard 0)
The example game in this phase · 36 steps
- Tidal ×8for Suicide front
- Tidal
- Tidalfor Air
- Mex ×4
- Energy storage
- Wind ×7
- Converter ×3
Con bot ×4
Lazarus- Con turret
- Wind ×4
T2 mexdone 6:26 · typical 9:01- Wind
- Con turret
- Wind
Con bot- Wind ×2
T2 mex- Wind ×2
T2 mex- Wind
T2 mex- Wind ×2
- Solar
- Wind ×9
- Con turret
- Wind ×2
- Con turret ×2
- Wind ×4
Anemone- Wind ×14
Pit Bull- Wind ×15
Pit Bull- Wind ×17
Rattlesnakedone 10:58
- 2
Early defence to Bot Lab
Order
Bot Lab after 4 mex, 8 wind, 1 tidaldone ~7:19, middle half 4:06–10:04
Some games also: wind (41%) · con turret (36%)
The standard build makes here, this one skips: 2 wind
By 7:00 in all: 4 mex · 17 wind · 1 tidal · 1 energy storage · 2 con turret (standard 0)
The example game in this phase · 1 step
Bot Labdone 4:22 · typical 7:19
- 3
Bot Lab to 10:00
Economy
1Wind−11 vs standard
Some games also: con turret (41%) · Dragon's Teeth (32%)
By 10:00 in all: 4 mex · 19 wind (standard 31) · 1 tidal · 2 converter (standard 4) · 1 energy storage · 3 con turret
The example game in this phase · 105 steps
- Wind ×2
- Con turret
- Wind ×2
- Con turret
- Wind ×2
- Con turret
- Wind
Sentry- Wind ×2
Sentry ×2- Wind ×15
Fortification Wall- Wind ×2
- Converter
Fortification Wall- Wind
Fortification Wall- Wind
- Converter
Fortification Wall- Wind
- Converter
Fortification Wall- Wind
- Con turret
T2 mex- Converter
- Wind ×3
- Converter
Sentry- Wind
- Converter
Sentry- Con turret
- Converter
Dragon's Teeth- Wind
Dragon's Teeth- Converter
Dragon's Teeth- Con turret
Dragon's Teeth
Pulsardone 12:57- Converter
- Energy storage ×2
- Converter ×2
- Energy storage
- Converter ×16
Fortification Wall ×2- Converter ×2
Fortification Wall ×2- Converter ×2
Fortification Wall- Converter ×2
Fortification Wall- Converter
Fortification Wall
Advanced Bot Labdone 14:04- Converter ×2
Bot Labdone 13:44- Converter ×3
Fortification Wall
Lazarus- Converter ×2
- Con turret
- Converter
Lazarus- Converter
- Con turret
Fortification Wall
Lazarus- Converter
Fortification Wall- Con turret
Lazarus
T2 con bot- Converter
Fortification Wall
Lazarus- Converter
- Con turret
- Converter
T2 mex
Lazarus- Con turret
Lazarus- Converter
- Con turret
Butler
Lazarus- Converter ×2
Lazarus- Converter
Lazarus
Fusionnot finished by 15:00- Converter ×3
Lazarus- Converter ×2
Pulsar
Lazarus
Fortification Wall- Converter
Lazarus
Fortification Wall- Converter
Counts are medians over the build's games: half of them build more, half fewer. The example game is UsurpeR's (49 OS, 25/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
8 Tidal to Suicide front or Frontfirst at 0:10 · in 95% of games
You get
1 Con bot from Geo or Front or Suicide frontfirst at 2:20 · in 36% of games
1 Light transport from Airfirst at 2:52 · in 64% of games
1 T2 con bot from Techfirst at 6:43 · in 86% of games
2 Butler from Techfirst at 9:29 · in 32% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
22 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond |
|---|---|---|---|---|---|---|
| 1:00 | 115 | 115 | 0 | 0 | 0 | 0 |
| 2:00 | 292 | 273 | 0 | 0 | 0 | 0 |
| 3:00 | 870 | 817 | 0 | 0 | 0 | 0 |
| 4:00 | 1531 | 1510 | 0 | 0 | 0 | 0 |
| 5:00 | 2296 | 2231 | 0 | 0 | 0 | 0 |
| 6:00 | 3317 | 2985 | 27 | 0 | 0 | 0 |
| 7:00 | 4122 | 3841 | 236 | 480 | 0 | 0 |
| 8:00 | 5307 | 4742 | 301 | 1276 | 217 | 148 |
| 9:00 | 6677 | 5693 | 838 | 2025 | 217 | 379 |
| 10:00 | 8775 | 6872 | 935 | 2865 | 697 | 720 |
| 11:00 | 10179 | 8334 | 2065 | 3317 | 2364 | 1188 |
| 12:00 | 12243 | 10290 | 2489 | 3684 | 2420 | 1616 |
| 13:00 | 13942 | 12593 | 2624 | 4262 | 2990 | 1966 |
| 14:00 | 16092 | 14914 | 3497 | 4780 | 4802 | 2454 |
| 15:00 | 19181 | 17456 | 4307 | 5324 | 4802 | 3030 |
Team won less than the standard build and this turtle destroyed far less enemy metal by 15:00 despite similar income.
- + Metal production ahead of standard by 10:00 (8547 vs 6855).
- + Gets Hercules transport support far earlier than role norm (57% by 2:50 vs 9%).
- − Own metal lost by 15:00 is much higher than standard (4678 vs 3041).
- − Enemy metal destroyed by 15:00 far below standard (4208 vs 5316).
UsurpeR
49.0 OS · 25/08/2026
Open source match ↗6 received units · includes a constructor
2038 metal received · 82991 energy received
Typical milestones
Played most by
UsurpeR10games of this build_X_3games of this buildDad_The_Speedrunner2games of this buildHandicapping_mySelf2games of this build[Cookie]Baby_Evis1game of this buildSupporting games
Pick a game to read and play it above.
_X_23/09/2026 · 43 OS↗Dad_The_Speedrunner23/09/2026 · 35 OS↗GeeGee23/09/2026 · 37 OS↗zeus_on_god19/09/2026 · 38 OS↗Immort18/09/2026 · 54 OS↗Dad_The_Speedrunner10/09/2026 · 35 OS↗Handicapping_mySelf08/09/2026 · 37 OS↗_X_02/09/2026 · 51 OS↗UsurpeR25/08/2026 · 49 OS↗14 more
Handicapping_mySelf01/09/2026 · 38 OS↗_X_01/09/2026 · 53 OS↗UsurpeR31/08/2026 · 51 OS↗UsurpeR26/08/2026 · 49 OS↗UsurpeR25/08/2026 · 49 OS↗UsurpeR24/08/2026 · 51 OS↗UsurpeR24/08/2026 · 51 OS↗UsurpeR23/08/2026 · 52 OS↗UsurpeR23/08/2026 · 52 OS↗UsurpeR23/08/2026 · 51 OS↗UsurpeR23/08/2026 · 51 OS↗Syphos17/08/2026 · 43 OS↗[Cookie]Baby_Evis15/08/2026 · 38 OS↗Beyond All Reason test-31077-b9f6a0a
Naval balance tweaks on