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Pond / Armada / Economy first / OBSERVED BUILD

Rattlesnake defence

Pond builds pop-up artillery (Gauntlet/Rattlesnake/Agitator) from around 6:17, receiving a light transport from an ally early, to reinforce the front's defensive line.

#defence #artillery · 22 distinct matches · 9 players · 3% of Armada Pond games · team won 36% of 22 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GauntletEarly defence from 6:17 · 2% of role by thenOnly 2% of Pond games have it by then; others who build it get it around 11:30
  • HerculesLight transport from an ally in 59%9% of all Pond games by then

Started with Gauntlet (45%), Rattlesnake (36%), Agitator (14%), Persecutor (5%).

Where those units first fight, in 22 games with kill data: in the middle 91%, on their own side 9%.

Those units destroy a typical 1,042 metal of enemy units by 15:00.

Then transitions into Rattlesnake (23% of army).

HOW TO PLAY IT

Key timing: Gauntlet by 6:17

  1. Open tidals and mex, then wind, skipping extra eco for boost duty.
  2. Drop a bot lab and start pumping units toward front.
  3. Place first Gauntlet to start the static plasma line.
  4. Layer Rattlesnake and Agitator behind Gauntlet to turtle middle.
  5. Add advanced mex and keep receiving light transport from air for support.

Phase by phase

TYPICAL OF ITS 22 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 7:18 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Early defence

    Economy
    • Metal Extractor4Mex
    • Wind Turbine8Wind−7 vs standard
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. GauntletEarly defence after 4 mex, 8 wind, 2 con turret
    Builders
    • Construction Turret2 Con turret +2 vs standard

    Some games also: converter (36%) · con bot (32%)

    The standard build makes here, this one skips: 2 converter

    By 6:00 in all: 4 mex · 8 wind (standard 15) · 1 tidal · 1 energy storage · 2 con turret (standard 0)

    The example game in this phase · 33 steps
    1. Tidal ×3for Suicide front
    2. Windfor Front
    3. Tidalfor Front
    4. Windfor Front
    5. Tidal ×2for Suicide front
    6. Windfor Front
    7. Tidal ×2for Suicide front
    8. Tidal
    9. Energy storage
    10. Mex ×4
    11. Vehicle PlantVehicle Plantdone 3:09
    12. Construction VehicleCon vehicle
    13. Wind ×5
    14. Construction VehicleCon vehicle
    15. Wind
    16. Converter ×3
    17. Construction VehicleCon vehicle
    18. Converter
    19. Wind
    20. Converter
    21. Wind
    22. Construction VehicleCon vehicle
    23. Wind ×11
    24. Advanced Metal ExtractorT2 mexdone 5:57 · typical 9:01
    25. Con turret
    26. Advanced Metal ExtractorT2 mex
    27. Con turret
    28. Advanced Metal ExtractorT2 mex ×2
    29. Pit BullPit Bull
    30. Wind ×10
    31. Energy storage
    32. Wind ×6
    33. RattlesnakeRattlesnakedone 8:59
  2. 2

    Early defence to Bot Lab

    Order
    1. Bot LabBot Lab after 4 mex, 8 wind, 1 tidaldone ~7:19, middle half 4:06–10:04

    Some games also: wind (41%) · con turret (36%)

    The standard build makes here, this one skips: 2 wind

    By 7:00 in all: 4 mex · 17 wind · 1 tidal · 1 energy storage · 2 con turret (standard 0)

    The example game in this phase · 60 steps
    1. Wind
    2. Dragon's TeethDragon's Teeth ×2
    3. Wind
    4. Con turret
    5. Wind ×4
    6. Dragon's TeethDragon's Teeth
    7. Con turret
    8. Wind
    9. Advanced Bot LabAdvanced Bot Labdone 9:37
    10. Wind ×2
    11. Converter ×2
    12. SmugglerJammer bot
    13. Converter
    14. Wind
    15. CompassRadar bot
    16. Advanced Metal ExtractorT2 mex
    17. Con turret
    18. HoundHound
    19. Converter
    20. Wind
    21. Advanced Metal ExtractorT2 mex
    22. HoundHound
    23. Wind
    24. HoundHound
    25. Converter
    26. Wind ×2
    27. HoundHound
    28. Wind
    29. Fortification WallFortification Wall ×3
    30. HoundHound
    31. Wind ×2
    32. Fortification WallFortification Wall ×2
    33. GhostGhost
    34. Wind ×2
    35. HoundHound
    36. Wind ×2
    37. HoundHound
    38. Wind ×3
    39. HoundHound
    40. Wind ×2
    41. HoundHound
    42. Wind ×2
    43. HoundHound
    44. Wind ×2
    45. SmugglerJammer bot
    46. Wind
    47. CompassRadar bot
    48. Wind ×2
    49. HoundHound ×2
    50. Con turret ×2
    51. HoundHound ×2
    52. Con turret
    53. HoundHound
    54. Con turret ×3
    55. GhostGhost
    56. Wind ×2
    57. Advanced Construction BotT2 con bot
    58. Wind ×2
    59. HoundHound
    60. Bot LabBot Labdone 13:21 · typical 7:19
  3. 3

    Bot Lab to 10:00

    Economy
    • Wind Turbine1Wind−11 vs standard

    Some games also: con turret (41%) · Dragon's Teeth (32%)

    By 10:00 in all: 4 mex · 19 wind (standard 31) · 1 tidal · 2 converter (standard 4) · 1 energy storage · 3 con turret

    The example game in this phase · 40 steps
    1. HoundHound
    2. Wind ×3
    3. HoundHound
    4. LazarusLazarus
    5. Wind
    6. HoundHound
    7. Wind
    8. LazarusLazarus
    9. Wind
    10. HoundHound
    11. Wind
    12. Fusion ReactorFusiondone 14:47
    13. LazarusLazarus
    14. Wind
    15. SmugglerJammer bot
    16. Wind
    17. LazarusLazarus
    18. Wind
    19. CompassRadar bot
    20. LazarusLazarus
    21. Wind
    22. HoundHound
    23. LazarusLazarus
    24. Wind ×2
    25. HoundHound
    26. LazarusLazarus
    27. Wind
    28. LazarusLazarus
    29. Advanced Metal ExtractorT2 mex
    30. HoundHound
    31. LazarusLazarus
    32. Wind
    33. Metal storage
    34. LazarusLazarus
    35. Experimental GantryExperimental Gantrynot finished by 15:00
    36. LazarusLazarus
    37. Wind ×2
    38. LazarusLazarus
    39. Con turret
    40. ArmageddonArmageddonnot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is UsurpeR's (51 OS, 24/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 95% of games

You get

  • Construction Bot1 Con bot from Geo or Front or Suicide frontfirst at 2:20 · in 36% of games
  • Hercules1 Light transport from Airfirst at 2:52 · in 64% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:43 · in 86% of games
  • Butler2 Butler from Techfirst at 9:29 · in 32% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

22 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002922730000
3:008708170000
4:00153115100000
5:00229622310000
6:003317298527000
7:004122384123648000
8:00530747423011276217148
9:00667756938382025217379
10:00877568729352865697720
11:001017983342065331723641188
12:0012243102902489368424201616
13:0013942125932624426229901966
14:0016092149143497478048022454
15:0019181174564307532448023030
WHAT THE NUMBERS SAY

Team won less than the standard build and this turtle destroyed far less enemy metal by 15:00 despite similar income.

  • + Metal production ahead of standard by 10:00 (8547 vs 6855).
  • + Gets Hercules transport support far earlier than role norm (57% by 2:50 vs 9%).
  • − Own metal lost by 15:00 is much higher than standard (4678 vs 3041).
  • − Enemy metal destroyed by 15:00 far below standard (4208 vs 5316).
THE EXAMPLE YOU ARE READING

UsurpeR

50.6 OS · 24/08/2026

Open source match ↗

5 received units · includes a constructor
1110 metal received · 164895 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab7:19Middle 50%: 4:06–10:04 · n=15
Advanced Metal Extractor9:01Middle 50%: 7:48–10:25 · n=20

Played most by

UsurpeR10games of this build_X_3games of this buildDad_The_Speedrunner2games of this buildHandicapping_mySelf2games of this build[Cookie]Baby_Evis1game of this build