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Geo / Cortex / Economy first / OBSERVED BUILD

Incisor raid

Cortex Geo build order · Supreme Isthmus

Geo adds a Vehicle Plant by ~6:40 and sends Incisors out as a T1 raid from 6:47, fighting partly on the team's own side early but clearly aimed at raiding ahead of the usual T2 timeline rather than reacting to a collapse.

#raid #rush · 29 distinct matches · 16 players · 4% of Cortex Geo games · team won 34% of 29 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • IncisorT1 vehicle raid from 6:47 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Geo games have it by then; others who build it get it around 7:19
  • IncisorIncisor in 72%5% of all Geo games by then
  • Vehicle PlantVehicle Plant in 41%16% of all Geo games by then
  • HerculesLight transport from an ally in 41%19% of all Geo games by then

Started with Incisor (90%), Blitz (7%), Rascal (3%).

Where those units first fight, in 29 games with kill data: in the middle 52%, on their own side 41%, in the enemy base 7%.

Those units destroy a typical 3,699 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Incisor raid by 6:48

  1. Open standard Bot Lab and geo as usual for Geo.
  2. Finish early Geothermal Powerplant on schedule.
  3. Add a Vehicle Plant for Incisor light tanks.
  4. Send Incisor to skirmish in middle or on your own side.
  5. Reclaim the Vehicle Plant and shift back to Sheldon/Arbiter for front.

Phase by phase

TYPICAL OF ITS 29 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 7:48 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind+2 vs standard
    Order
    1. Bot LabBot Lab after 2 mex, 4 winddone ~1:06, middle half 0:57–1:21

    By 0:49 in all: 2 mex · 4 wind (standard 2)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×2
    3. Bot LabBot Labdone 1:07 · typical 1:06
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine3Wind−2 vs standard
    • Energy Converter8Converter
    • Energy Storage1Energy storage
    Order
    1. Geothermal PowerplantGeo after 4 mex, 6 wind, 1 energy storage
    2. Bot LabEat Bot Lab
    Builders
    • Construction Turret5 Con turret
    • Graverobber4 Graverobber
    • Construction Bot2 Con bot
    • Construction Bot1 Con bot for allies
    • Graverobber1 Graverobber for allies

    Some games also: grunt (34%)

    By 5:00 in all: 4 mex · 6 wind · 1 geo · 8 converter · 1 energy storage · 5 con turret

    The example game in this phase · 26 steps
    1. Wind
    2. GraverobberGraverobber
    3. Wind
    4. GraverobberGraverobber
    5. Energy storage
    6. GraverobberGraverobber
    7. Construction BotCon botfor Beach sea
    8. Construction BotCon bot
    9. GraverobberGraverobber
    10. Geothermal PowerplantGeodone 3:00 · typical 3:19
    11. Mex
    12. Bot LabEat Bot Labreclaimed for its metal
    13. Con turret
    14. Converter
    15. Con turret
    16. Converter ×4
    17. Con turret
    18. Converter
    19. Con turret
    20. Converter
    21. Con turret
    22. Converter
    23. Con turret
    24. Converter
    25. Con turret ×2
    26. Vehicle PlantVehicle Plantdone 5:16 · typical 6:40
  3. 3

    5:00 to T1 vehicle raid

    Order
    1. Vehicle PlantVehicle Plant after 10 wind, 11 converter, 7 con turretin 69% of games
    2. IncisorT1 vehicle raid after 7 wind, 9 converter, 7 con turret

    Some games also: converter (41%) · con turret (38%) · wind (31%)

    The standard build makes here, this one skips: 2 wind · 2 converter

    By 6:42 in all: 4 mex · 7 wind (standard 11) · 1 geo · 9 converter · 1 energy storage · 7 con turret

    The example game in this phase · 1 step
    1. IncisorIncisordone 5:22
  4. 4

    T1 vehicle raid to 10:00

    Order
    1. Vehicle PlantEat Vehicle Plant
    Builders
    • Construction Turret1 Con turret
    Army
    • Incisor21 Incisor +21 vs standard

    Some games also: converter (48%) · wind (38%) · con vehicle (38%) · Advanced Vehicle Plant (34%)

    The standard build makes here, this one skips: 3 converter · 2 Sheldon

    By 10:00 in all: 4 mex · 10 wind (standard 17) · 1 geo · 1 Advanced Geothermal Powerplant · 14 converter · 1 energy storage

    The example game in this phase · 22 steps
    1. Advanced Metal ExtractorT2 mexdone 6:50 · typical 5:51
    2. IncisorIncisor
    3. IncisorIncisorfor Front
    4. IncisorIncisor ×3
    5. IncisorIncisor ×16for Front
    6. Advanced Metal ExtractorT2 mex ×2
    7. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 8:44 · typical 7:49
    8. Advanced Metal ExtractorT2 mex
    9. Construction VehicleCon vehicle ×3
    10. Advanced Vehicle PlantAdvanced Vehicle Plantdone 9:39
    11. ObscurerJammer
    12. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    13. T2 converter
    14. OmenRadar vehicle
    15. QuakerQuaker ×12done 9:59
    16. JunoJuno
    17. QuakerQuaker ×3
    18. FuryFury ×3done 12:07
    19. Fusion ReactorFusiondone 13:56
    20. T2 converter
    21. Fusion ReactorFusion
    22. Con turret ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is Ricecrispyguy's (32 OS, 15/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Graverobber1 Graverobber to Beach sea or Suicide frontfirst at 2:07 · in 90% of games
  • Construction Bot1 Con bot to Beach seafirst at 2:43 · in 79% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:40 · in 41% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 5:02 · in 100% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

29 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003333420000
2:008148700000
3:00147615010000
4:00264626640000
5:00366036950000
6:00539055860000
7:00761678915101300
8:00105201096139004800
9:00139321387612652199043
10:00165211678425303052454185
11:001961319610309111093254753
12:0022332226883972224141851443
13:0024970255975195407842042394
14:0027248284137639585658354234
15:0031696313519541791284565625
WHAT THE NUMBERS SAY

Won less often than the standard build despite destroying more enemy metal, losing far more of its own in the trade.

  • + Enemy metal destroyed jumps sharply by 10:00 (2530 vs 421).
  • + Own metal production stays close to standard through 15:00.
  • − Own metal lost by 10:00 is ten times standard (2660 vs 260).
  • − Team win rate drops well below standard (39% vs 47%).
THE EXAMPLE YOU ARE READING

Ricecrispyguy

32.1 OS · 15/08/2026

Open source match ↗

4 received units · includes a constructor
1718 metal received · 128782 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:06Middle 50%: 0:57–1:21 · n=29
Geothermal Powerplant3:19Middle 50%: 3:09–3:41 · n=29
Advanced Metal Extractor5:51Middle 50%: 5:35–6:42 · n=29
Vehicle Plant6:40Middle 50%: 5:07–7:17 · n=27
Advanced Geothermal Powerplant7:49Middle 50%: 7:09–8:42 · n=16

Played most by

YogaBoy1584975games of this buildAmrissa4games of this buildzeus_on_god4games of this buildImmort2games of this buildRicecrispyguy2games of this build