Incisor raid
Cortex Geo build order · Supreme Isthmus
Geo builds a vehicle plant early and sends Incisors out around 6:48 to raid, but nearly half the games show units fighting on Geo's own side with notable prior team pressure.
#raid · 30 distinct matches · 16 players · 4% of Cortex Geo games · team won 37% of 30 · Recently observed
T1 vehicle raid from 6:48 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Geo games have it by then; others who build it get it around 7:19
Incisor in 70%5% of all Geo games by then
Light transport from an ally in 43%17% of all Geo games by then
Vehicle Plant in 40%16% of all Geo games by then
Started with Incisor (90%), Blitz (7%), Rascal (3%).
Where those units first fight, in 30 games with kill data: in the middle 50%, on their own side 43%, in the enemy base 7%.
Those units destroy a typical 3,323 metal of enemy units by 15:00.
Key timing: Incisor raid by 6:48
- Open standard Bot Lab and geo as usual for Geo.
- Finish early Geothermal Powerplant on schedule.
- Add a Vehicle Plant for Incisor light tanks.
- Send Incisor to skirmish in middle or on your own side.
- Reclaim the Vehicle Plant and shift back to Sheldon/Arbiter for front.
Phase by phase
TYPICAL OF ITS 30 GAMES · AGAINST STANDARD GEOFollow the example game's first 7:48 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
2Mex
4Wind+2 vs standard
Order
Bot Lab after 2 mex, 4 winddone ~1:03, middle half 0:57–1:20
By 0:46 in all: 2 mex · 4 wind (standard 2)
The example game in this phase · 6 steps
- Mex ×3
- Wind ×4
- Energy storage
- Mex
- Wind
Bot Labdone 2:10 · typical 1:03
- 2
Bot Lab to 5:00
Economy
2Mex
3Wind−2 vs standard
8Converter
1Energy storage
Order
Geo after 4 mex, 6 wind, 1 energy storage
Eat Bot Lab
Builders
5 Con turret
4 Graverobber
2 Con bot
1 Con bot for allies
1 Graverobber for allies
Some games also: grunt (37%)
By 5:00 in all: 4 mex · 6 wind · 1 geo · 8 converter · 1 energy storage · 5 con turret
The example game in this phase · 14 steps
- Wind
Graverobber ×2
Graverobberfor Beach sea
Con bot
Graverobber
Geodone 3:41 · typical 3:20
Graverobber- Con turret
Grunt ×4- Con turret
Centurionfor Front- Converter
- Con turret
- Converter ×6
- 3
5:00 to T1 vehicle raid
Order
Vehicle Plant after 10 wind, 10 converter, 7 con turretin 70% of games
T1 vehicle raid after 8 wind, 9 converter, 7 con turret
Some games also: converter (43%) · con turret (37%) · wind (33%)
The standard build makes here, this one skips: 2 wind · 2 converter
By 6:45 in all: 4 mex · 8 wind (standard 11) · 1 geo · 9 converter · 1 energy storage · 7 con turret
The example game in this phase · 12 steps
- Converter
- Con turret
T2 mex ×2done 5:45 · typical 5:51- Con turret
T2 mex
Eat Bot Labreclaimed for its metal
T2 mex
Centurion
Advanced Geothermal Powerplantdone 7:40 · typical 7:58
Vehicle Plant ×2done 7:54 · typical 6:41- Con turret ×2
Incisordone 8:10
- 4
T1 vehicle raid to 10:00
Order
Eat Vehicle Plant
Builders
1 Con turret
Army
21 Incisor +21 vs standard
Some games also: converter (47%) · wind (37%) · con vehicle (37%) · Advanced Vehicle Plant (33%)
The standard build makes here, this one skips: 3 converter · 2 Sheldon
By 10:00 in all: 4 mex · 11 wind (standard 17) · 1 geo · 1 Advanced Geothermal Powerplant · 14 converter · 1 energy storage
The example game in this phase · 218 steps
- Con turret
Incisor ×2- Con turret
Incisor- Converter
- Con turret
Incisor- Converter
Incisor- Converter
Incisor ×3- Wind
Incisor- Wind
Incisor ×2- Converter
Incisor ×2- Converter
Incisor ×2- Converter
Incisor ×2- Converter
Incisor- Wind
Incisor ×2- Wind
Incisor- Converter
- Wind
Incisor- Wind
Incisor ×2- Wind
Incisor- Wind ×2
Incisor
Aircraft Plantdone 9:06
Incisor- Wind
Incisor- Wind
Valiant
Incisor- Wind
Incisor
Valiant ×2- Wind
Valiant- Wind
Rascal ×2
Valiant
Rascal ×2- Wind
Valiant
Rascal ×2
Valiant- Wind
Rascal ×2
Valiant
Rascal- Wind
Valiant
Rascal ×2
Valiant- Wind
Valiant- Wind
Rascal ×2
Valiant- Wind
Valiant
Rascal ×2- Wind
Valiant- Wind
Rascal
Valiant
Rascal
Valiant
Rascal ×2- Wind
Rascal
Valiant- Wind
Valiant
Rascal ×2
Valiant
Rascal- Wind
Rascal
Valiant
Rascal ×2
Heavy transport- Wind
Rascal ×2- Wind
Shuriken
Rascal
Shuriken
Rascal- Wind
Rascal
Shuriken
Rascal- Wind
Rascal
Shuriken ×2- Wind
Rascal
Shuriken
Rascal ×2- Wind
Shuriken
Rascal ×2- Wind
Shuriken
Rascal ×2
Shuriken- Wind
Rascal
Shuriken
Rascal ×2- Wind
Rascal ×5- Wind
Rascal ×3- Wind
Heavy transport
Rascal ×2
Shuriken- Wind
Rascal
Shuriken
Rascal ×2
Shuriken- Wind
Rascal ×2
Shuriken
Rascal ×2
Shuriken- Wind
Rascal
Shuriken- Wind
Rascal ×2
Shuriken
Rascal ×2
Shuriken- Wind
Shuriken
Rascal- Wind
Shuriken
Rascal ×3- Wind
Rascal ×2- Wind
Rascal ×12- Wind
Rascal ×6- Wind
Rascal ×3- Wind
Rascal ×3- Wind
Rascal ×3- Wind
Rascal ×3- Wind
Rascal ×7
Valiant
Rascal- Wind
Rascal
Valiant
Rascal- Wind
Rascal
Valiant
Rascal ×2
Valiant- Wind
Rascal ×2
Valiant- Wind
Rascal ×2
Valiant
Rascal ×2- Wind
Valiant
Rascal ×2
Valiant
Rascal ×2
Valiant
Rascal- Wind
Rascal
Valiant
Rascal- Wind
Rascal
Valiant- Wind
Incisor ×2
Valiant- Wind
Incisor ×2- Wind
Valiant- Wind
Incisor ×2
Valiant- Wind
Incisor ×2- Wind
Valiant
Incisor ×2- Wind
Counts are medians over the build's games: half of them build more, half fewer. The example game is _Hawkey_'s (62 OS, 01/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Graverobber to Beach sea or Suicide frontfirst at 2:07 · in 87% of games
1 Con bot to Beach seafirst at 2:43 · in 77% of games
You get
1 Light transport from Air or Techfirst at 4:21 · in 43% of games
1 T2 con bot from Techfirst at 5:04 · in 100% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard geo
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
30 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard geo | Enemy metal destroyed: This build | Enemy metal destroyed: Standard geo | Own metal lost: This build | Own metal lost: Standard geo |
|---|---|---|---|---|---|---|
| 1:00 | 333 | 342 | 0 | 0 | 0 | 0 |
| 2:00 | 809 | 872 | 0 | 0 | 0 | 0 |
| 3:00 | 1481 | 1500 | 0 | 0 | 0 | 0 |
| 4:00 | 2643 | 2664 | 0 | 0 | 0 | 0 |
| 5:00 | 3665 | 3694 | 0 | 0 | 0 | 0 |
| 6:00 | 5451 | 5586 | 0 | 0 | 0 | 0 |
| 7:00 | 7597 | 7893 | 26 | 0 | 130 | 0 |
| 8:00 | 10503 | 10964 | 405 | 0 | 485 | 0 |
| 9:00 | 13742 | 13880 | 1045 | 21 | 1050 | 50 |
| 10:00 | 16452 | 16789 | 2492 | 296 | 2432 | 190 |
| 11:00 | 19467 | 19614 | 2928 | 1104 | 3244 | 750 |
| 12:00 | 22237 | 22686 | 3927 | 2236 | 4102 | 1485 |
| 13:00 | 24498 | 25589 | 5193 | 4044 | 4197 | 2397 |
| 14:00 | 27312 | 28423 | 7633 | 5815 | 5562 | 4283 |
| 15:00 | 31050 | 31395 | 9501 | 7881 | 7946 | 5630 |
Won less often than the standard build despite destroying more enemy metal, losing far more of its own in the trade.
- + Enemy metal destroyed jumps sharply by 10:00 (2530 vs 421).
- + Own metal production stays close to standard through 15:00.
- − Own metal lost by 10:00 is ten times standard (2660 vs 260).
- − Team win rate drops well below standard (39% vs 47%).
_Hawkey_
61.8 OS · 01/10/2026
Open source match ↗2 received units · includes a constructor
1721 metal received · 38662 energy received
Typical milestones
Played most by
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zeus_on_god08/10/2026 · 38 OS↗_Hawkey_01/10/2026 · 62 OS↗DukeofStars30/09/2026 · 54 OS↗Immort27/09/2026 · 57 OS↗pownage22724/09/2026 · 34 OS↗YogaBoy15849720/09/2026 · 46 OS↗zeus_on_god19/09/2026 · 38 OS↗BubaOfRohan17/09/2026 · 31 OS↗22 more
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Naval balance tweaks off