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Geo / Cortex / Economy first / OBSERVED BUILD

Incisor raid

Geo detours through a Vehicle Plant to send Incisors raiding from under 7 minutes, well before the role's usual T2 push, before transitioning back into normal T2 supply.

#raid #rush · 19 distinct matches · 10 players · 5% of Cortex Geo games · team won 42% of 19 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • IncisorT1 vehicle raid from 6:48 · 9% of role by thenFrom the Vehicle Plant. Only 9% of Geo games have it by then; others who build it get it around 7:17
  • IncisorIncisor in 68%6% of all Geo games by then
  • PrudePrude in 47%15% of all Geo games by then

Started with Incisor (89%), Blitz (5%), Rascal (5%).

Where those units first fight, in 19 games with kill data: in the middle 53%, on their own side 42%, in the enemy base 5%.

Those units destroy a typical 3,699 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 6:39, Incisor raid from 6:48

  1. Open bot lab and standard mex/wind as normal for Geo.
  2. Rush geo early to fund the vehicle transition.
  3. Build a vehicle plant instead of going straight to T2.
  4. Push Incisor raiders into the enemy economy before T2 units.
  5. Fold back into Sheldon and Sumo T2 units for front.

Phase by phase

TYPICAL OF ITS 19 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 7:48 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind+2 vs standard
    Order
    1. Bot LabBot Lab after 3 mex, 4 winddone ~1:06, middle half 0:57–1:27

    By 0:49 in all: 3 mex · 4 wind (standard 2)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Bot LabBot Labdone 1:21 · typical 1:06
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine3Wind−2 vs standard
    • Energy Converter8Converter
    • Energy Storage1Energy storage
    Order
    1. Geothermal PowerplantGeo after 4 mex, 6 wind, 1 energy storage
    Builders
    • Construction Turret5 Con turret
    • Graverobber4 Graverobber
    • Construction Bot2 Con bot
    • Construction Bot1 Con bot for allies
    • Graverobber1 Graverobber for allies

    By 5:00 in all: 4 mex · 6 wind · 1 geo · 8 converter · 1 energy storage · 5 con turret

    The example game in this phase · 19 steps
    1. Wind
    2. GraverobberGraverobber
    3. Wind
    4. Construction BotCon bot ×2for Beach sea
    5. Wind
    6. GraverobberGraverobberfor Beach sea
    7. Solar
    8. Mex
    9. Geothermal PowerplantGeodone 3:28 · typical 3:20
    10. Solar
    11. GraverobberGraverobberfor Geo sea
    12. GraverobberGraverobber
    13. Con turret
    14. GraverobberGraverobberfor Geo sea
    15. Con turret
    16. Energy storage
    17. Con turret
    18. Vehicle PlantVehicle Plantdone 4:45 · typical 6:42
    19. IncisorIncisor ×3done 4:53
  3. 3

    5:00 to T1 vehicle raid

    Order
    1. Vehicle PlantVehicle Plant after 10 wind, 11 converter, 7 con turretin 79% of games
    2. IncisorT1 vehicle raid after 9 wind, 9 converter, 6 con turret

    Some games also: converter (42%) · con turret (42%) · wind (37%)

    The standard build makes here, this one skips: 2 converter

    By 6:42 in all: 4 mex · 9 wind · 1 geo · 9 converter (standard 12) · 1 energy storage · 6 con turret

    The example game in this phase · 1 step
    1. IncisorIncisordone 4:49
  4. 4

    T1 vehicle raid to 10:00

    Builders
    • Construction Turret1 Con turret
    Army
    • Incisor21 Incisor +21 vs standard

    Some games also: converter (47%) · wind (42%) · incisor for allies (32%) · con vehicle (32%)

    The standard build makes here, this one skips: 4 converter

    By 10:00 in all: 4 mex · 12 wind · 1 geo · 14 converter · 1 energy storage · 7 con turret

    The example game in this phase · 27 steps
    1. IncisorIncisor ×2
    2. Construction VehicleCon vehicle ×2
    3. Metal storage
    4. Advanced Metal ExtractorT2 mex ×2done 6:42 · typical 5:48
    5. Vehicle PlantVehicle Plantdone 7:21
    6. Advanced Metal ExtractorT2 mexfor Geo sea
    7. WolverineWolverinefor Geo sea
    8. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 8:42
    9. WolverineWolverine
    10. Mex
    11. GuardGuardfor Geo sea
    12. WolverineWolverine
    13. Advanced Vehicle PlantAdvanced Vehicle Plantdone 9:44
    14. Radar TowerRadar Towerfor Geo sea
    15. RascalRascal
    16. GuardGuardfor Geo sea
    17. PounderPounderfor Geo sea
    18. GuardGuardfor Geo sea
    19. PounderPounder
    20. Pit BullPit Bullfor Geo sea
    21. GuardGuard
    22. PounderPounder
    23. Mex ×2
    24. Advanced Metal ExtractorT2 mexfor Geo sea
    25. Con turretfor Geo sea
    26. TzarTzarfor Geo seadone 10:39
    27. Twin GuardTwin Guard

Counts are medians over the build's games: half of them build more, half fewer. The example game is IMostlyComDrop's (37 OS, 20/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Graverobber1 Graverobber to Beach sea or Suicide frontfirst at 2:13 · in 95% of games
  • Construction Bot1 Con bot to Beach seafirst at 2:50 · in 79% of games
  • Incisor13 Incisor to Pond or Suicide front or Frontfirst at 8:32 · in 37% of games
  • Construction Turret2 Con turret to Suicide front or Beach sea or Geo seafirst at 10:01 · in 32% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 4:45 · in 100% of games
  • Hercules1 Light transport from Air or Techfirst at 5:09 · in 42% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

19 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003333350000
2:008288590000
3:00146214970000
4:00247426620000
5:00360237560000
6:00556256740000
7:0076297986001300
8:00105201103426003600
9:00141361408012653191074
10:00167931692225303342290258
11:001964419769309112553386720
12:0022707226484379249942041538
13:0025543255126757431643252629
14:0028976284978559600358354360
15:0032509317479541826484566299
WHAT THE NUMBERS SAY

Lost more often than the standard build, destroying more but also losing far more metal by 15:00.

  • + Destroys more enemy metal by 10:00 and 15:00 than standard.
  • + Catch units alone chew through a typical 3644 metal by 15:00.
  • − Own metal lost more than triples the standard build by 10:00.
  • − Team win rate drops well below the role's standard.
THE EXAMPLE YOU ARE READING

IMostlyComDrop

36.7 OS · 20/08/2026

Open source match ↗

1 received units · includes a constructor
2047 metal received · 47846 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:06Middle 50%: 0:57–1:27 · n=19
Geothermal Powerplant3:20Middle 50%: 3:11–3:58 · n=19
Advanced Metal Extractor5:48Middle 50%: 5:30–6:10 · n=19
Vehicle Plant6:42Middle 50%: 5:57–7:17 · n=18

Played most by

Amrissa4games of this buildUsurpeR4games of this buildzeus_on_god3games of this buildViltrum2games of this builddarkstar231game of this build