Gunslinger buy
Cortex Pond build order · Supreme Isthmus
Pond buys Gunslingers from Tech from around 4:40, paying heavily for them, sending the skirmish bots to fight in the middle and later building its own Bot Lab for Ticks and Blitz.
#push #team support · 85 distinct matches · 14 players · 11% of Cortex Pond games · team won 60% of 85 · Recently observed
Gunslinger from Tech arrives 4:41 · 11% of role by thenTech makes it and hands it over.
Bot Lab in 45%15% of all Pond games by then
Paid for by sending allies about 860 metal and 19,000 energy by 5:00; standard pond sends 110 metal and 9,450 energy.
Where those units first fight, in 84 games with kill data: in the middle 92%, on their own side 7%.
Those units destroy a typical 2,352 metal of enemy units by 15:00.
Then transitions into tick (19% of army), blitz (11% of army), Armageddon (11% of army).
Key timing: Gunslinger handed over by 4:44
- Build heavy tidal and wind eco before any lab of your own.
- Take Gunslinger skirmish bots handed over by Tech.
- Send Gunslingers to the middle as skirmish support for front.
- Send Tech metal and energy, 872 metal and 20345 energy, to pay for it.
- Put up your own bot lab late for the Tick/Grunt transition.
Phase by phase
TYPICAL OF ITS 85 GAMES · AGAINST STANDARD PONDFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to 5:00
Economy
4Mex
10Wind+3 vs standard
8Tidalfor allies
2Tidal
1Converter
1Energy storage
Some games also: con turret (42%)
By 5:00 in all: 4 mex · 10 wind (standard 7) · 2 tidal · 1 converter · 1 energy storage
The example game in this phase · 7 steps
- Tidal ×8for Front
- Tidal ×2
- Mex ×4
- Wind ×8
- Energy storage
- Converter ×4
- Wind ×6
- 2
5:00 to Bot Lab
Economy
1Wind−16 vs standard
Order
Bot Lab after 4 mex, 18 wind, 3 converterdone ~10:13, middle half 9:09–11:21
Some games also: wind (49%) · con turret (45%) · Thistle (40%) · Guard (34%)
The standard build makes here, this one skips: 4 converter
By 10:02 in all: 4 mex · 14 wind (standard 24) · 2 tidal · 1 converter (standard 6) · 1 energy storage
The example game in this phase · 114 steps
- Wind ×7
T2 mexdone 6:35 · typical 9:11- Wind
T2 mex ×2
Bot Labdone 7:59 · typical 10:13
Tick ×4
T2 mex
Tick ×4
Con bot
Fusiondone 10:31
Con bot ×2
Tick ×2- Con turret
Tick ×3- Con turret
Tick ×9- Wind
Tick ×3- Wind
Tick ×2- T2 converter
Tick- Wind
Tick- Wind
Tick
Con bot- Wind ×3
Tick
Vehicle Plantdone 11:49- Wind
Tick- Con turret
Tick- Wind
Tick- Con turret
- Wind
Tick
Con vehicle
Tick- Wind
- Con turret
Tick ×2- Wind
Tick ×5- Wind
Tick ×4
Vehicle Plantdone 12:29- Wind
Tick ×2
Con vehicle
Tick- Wind
Tick
Advanced Vehicle Plantdone 13:02
Tick- Wind
Tick- Wind
Tick ×2- Wind
Tick
Starlightdone 13:22
Tick- Wind
Tick- Wind
Tick
Eat Vehicle Plantreclaimed for its metal- Wind
Tick ×2
Starlight
Tick- Wind
Tick ×2- Wind
- Con turret
Tick
Eat Vehicle Plantreclaimed for its metal- Wind
Tick- Con turret
- Wind
Tick- Con turret
Tick- Wind
Tick ×2
Starlight
Tick- Wind
Tick- Wind
Tick ×3
Shredderdone 14:23- Wind
Tick ×2
Shredder
Tick- Wind ×2
Tick
Shredder
Tick- Wind
Tick
Jammer
Tick- Wind
Tick
Radar vehicle
Tick ×3- Wind
Tick ×2
Counts are medians over the build's games: half of them build more, half fewer. The example game is Deathkebab's (35 OS, 14/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
8 Tidal to Suicide front or Frontfirst at 0:19 · in 99% of games
You get
1 Con bot from Geo or Tech or Suicide frontfirst at 2:34 · in 51% of games
1 Light transport from Air or Techfirst at 4:24 · in 36% of games
1 Gunslinger from Techfirst at 4:42 · in 100% of games
1 T2 con bot from Techfirst at 7:44 · in 99% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
Metal sent to allies
metal
Energy sent to allies
metal
85 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond | Metal sent to allies: This build | Metal sent to allies: Standard pond | Energy sent to allies: This build | Energy sent to allies: Standard pond |
|---|---|---|---|---|---|---|---|---|---|---|
| 1:00 | 115 | 115 | 0 | 0 | 0 | 0 | 0 | 0 | 1631 | 988 |
| 2:00 | 278 | 260 | 0 | 0 | 0 | 0 | 0 | 0 | 3691 | 2438 |
| 3:00 | 820 | 752 | 0 | 0 | 0 | 0 | 106 | 0 | 6053 | 4666 |
| 4:00 | 1496 | 1414 | 0 | 0 | 0 | 0 | 585 | 0 | 11504 | 6481 |
| 5:00 | 2181 | 2142 | 0 | 0 | 0 | 0 | 861 | 111 | 19243 | 9436 |
| 6:00 | 2884 | 2951 | 190 | 0 | 0 | 0 | 1129 | 389 | 27636 | 11987 |
| 7:00 | 3669 | 3839 | 1065 | 0 | 21 | 0 | 1485 | 436 | 35763 | 14105 |
| 8:00 | 4456 | 4913 | 1572 | 51 | 257 | 73 | 1660 | 448 | 48648 | 16905 |
| 9:00 | 5343 | 6340 | 2078 | 185 | 650 | 172 | 1787 | 452 | 58004 | 19465 |
| 10:00 | 6706 | 7751 | 2678 | 321 | 718 | 513 | 1871 | 461 | 65167 | 22262 |
| 11:00 | 8460 | 9899 | 3088 | 740 | 933 | 796 | 1891 | 468 | 72164 | 24464 |
| 12:00 | 10520 | 12351 | 3699 | 1142 | 1184 | 1054 | 1902 | 482 | 73492 | 26862 |
| 13:00 | 12754 | 14910 | 3888 | 1575 | 1811 | 1637 | 1941 | 482 | 78110 | 30092 |
| 14:00 | 15089 | 17209 | 4907 | 1837 | 2389 | 2073 | 1951 | 507 | 88852 | 35003 |
| 15:00 | 17277 | 19934 | 5960 | 2623 | 3050 | 2966 | 1951 | 531 | 104695 | 40760 |
Won slightly more often than the standard build with the highest kill-to-loss gap of the three buys by 15:00.
- + Own metal lost stayed low, 779 by 10:00 vs 755 standard, tightest of the three.
- + Destroyed 4935 enemy metal by 15:00 vs 3127 for the standard build.
- − Still a rare line: only 9% of role games buy this early by 4:37.
- − Metal produced by 15:00 trailed standard, 15981 vs 19066.
Deathkebab
35.2 OS · 14/10/2026
Open source match ↗5 received units · includes a constructor
282 metal received · 162704 energy received
Typical milestones
Played most by
Boozha38games of this buildDeathkebab32games of this buildDontStreamSnipeMeBro3games of this buildGoldReasons2games of this build[NWP]Kadafi9231game of this buildSupporting games
Pick a game to read and play it above.
Deathkebab14/10/2026 · 36 OS↗Deathkebab14/10/2026 · 35 OS↗Deathkebab13/10/2026 · 35 OS↗Ling_long13/10/2026 · 40 OS↗Deathkebab12/10/2026 · 34 OS↗Boozha12/10/2026 · 34 OS↗pyrothraxus11/10/2026 · 35 OS↗[NWP]Kadafi92311/10/2026 · 31 OS↗32 more of 77, the most recent
Deathkebab10/10/2026 · 35 OS↗Deathkebab10/10/2026 · 36 OS↗Deathkebab09/10/2026 · 35 OS↗Boozha08/10/2026 · 33 OS↗Deathkebab06/10/2026 · 35 OS↗Deathkebab06/10/2026 · 35 OS↗Deathkebab05/10/2026 · 34 OS↗Deathkebab05/10/2026 · 34 OS↗Deathkebab05/10/2026 · 34 OS↗Deathkebab05/10/2026 · 35 OS↗Deathkebab05/10/2026 · 35 OS↗Deathkebab04/10/2026 · 34 OS↗Boozha04/10/2026 · 33 OS↗Deathkebab03/10/2026 · 34 OS↗zeus_on_god02/10/2026 · 38 OS↗Deathkebab01/10/2026 · 35 OS↗Deathkebab30/09/2026 · 35 OS↗Boozha26/09/2026 · 34 OS↗Boozha26/09/2026 · 33 OS↗Boozha25/09/2026 · 36 OS↗Boozha25/09/2026 · 36 OS↗Boozha25/09/2026 · 36 OS↗Boozha25/09/2026 · 36 OS↗Deathkebab24/09/2026 · 36 OS↗Deathkebab23/09/2026 · 36 OS↗Deathkebab23/09/2026 · 36 OS↗Deathkebab23/09/2026 · 36 OS↗Boozha21/09/2026 · 36 OS↗Boozha20/09/2026 · 36 OS↗GoldReasons19/09/2026 · 32 OS↗GoldReasons17/09/2026 · 32 OS↗JesterB17/09/2026 · 33 OS↗Beyond All Reason test-31620-b0a3bbf
Naval balance tweaks off