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Pond / Cortex / Economy first / OBSERVED BUILD

Gunslinger buy

Cortex Pond build order · Supreme Isthmus

Pond buys Gunslingers from Tech from around 4:40, paying heavily for them, sending the skirmish bots to fight in the middle and later building its own Bot Lab for Ticks and Blitz.

#push #team support · 82 distinct matches · 14 players · 11% of Cortex Pond games · team won 60% of 82 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GunslingerGunslinger from Tech arrives 4:40 · 10% of role by thenTech makes it and hands it over.
  • Bot LabBot Lab in 44%16% of all Pond games by then

Paid for by sending allies about 850 metal and 20,000 energy by 5:00; standard pond sends 110 metal and 10,000 energy.

Where those units first fight, in 81 games with kill data: in the middle 94%, on their own side 6%.

Those units destroy a typical 2,454 metal of enemy units by 15:00.

Then transitions into tick (19% of army), blitz (11% of army), Armageddon (11% of army).

HOW TO PLAY IT

Key timing: Gunslinger handed over by 4:44

  1. Build heavy tidal and wind eco before any lab of your own.
  2. Take Gunslinger skirmish bots handed over by Tech.
  3. Send Gunslingers to the middle as skirmish support for front.
  4. Send Tech metal and energy, 872 metal and 20345 energy, to pay for it.
  5. Put up your own bot lab late for the Tick/Grunt transition.

Phase by phase

TYPICAL OF ITS 82 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind+3 vs standard
    • Tidal Generator8Tidalfor allies
    • Tidal Generator2Tidal
    • Energy Converter1Converter
    • Energy Storage1Energy storage

    Some games also: con turret (44%)

    By 5:00 in all: 4 mex · 10 wind (standard 7) · 2 tidal · 1 converter · 1 energy storage

    The example game in this phase · 13 steps
    1. Tidal ×10for Suicide front
    2. Tidal
    3. Tidalfor Tech
    4. Mex ×3
    5. Mex
    6. Energy storage
    7. Wind
    8. Wind
    9. Wind
    10. Wind ×7
    11. Aircraft PlantAircraft Plantdone 4:49
    12. Wind ×3
    13. ShurikenShuriken
  2. 2

    5:00 to Bot Lab

    Economy
    • Wind Turbine3Wind+3 vs standard
    Order
    1. Bot LabBot Lab after 4 mex, 16 wind, 3 converterdone ~10:24, middle half 9:16–11:31

    Some games also: wind (50%) · con turret (46%) · Thistle (41%) · Guard (35%)

    The standard build makes here, this one skips: 17 wind · 4 converter

    By 10:07 in all: 4 mex · 14 wind (standard 24) · 8 wind (standard 0) · 2 tidal · 1 converter (standard 6) · 1 energy storage

    The example game in this phase · 106 steps
    1. Wind
    2. ShurikenShuriken
    3. GuardGuard
    4. ShurikenShuriken ×3
    5. HephaestusHeavy transport
    6. HephaestusHeavy transportfor Front
    7. ValiantValiant ×7
    8. Con turret
    9. Mex
    10. ValiantValiant
    11. Con turret
    12. ShurikenShuriken
    13. Advanced Metal ExtractorT2 mexdone 9:44 · typical 9:13
    14. Con turret
    15. ShurikenShuriken
    16. Con turret
    17. Wind
    18. ShurikenShuriken
    19. Wind ×2
    20. ShurikenShuriken
    21. Wind ×4
    22. ShurikenShuriken
    23. Wind
    24. Advanced Metal ExtractorT2 mex
    25. Wind ×5
    26. ShurikenShuriken
    27. Wind
    28. Advanced Metal ExtractorT2 mex
    29. Con turret
    30. Wind ×2
    31. ShurikenShuriken
    32. Wind
    33. ShurikenShuriken
    34. Wind ×3
    35. ShurikenShuriken
    36. Wind
    37. ShurikenShuriken
    38. Wind
    39. ShurikenShuriken
    40. Wind ×2
    41. ShurikenShuriken
    42. Wind
    43. ShurikenShuriken
    44. Wind ×2
    45. Con turret
    46. ShurikenShuriken
    47. Wind ×2
    48. ShurikenShuriken
    49. Wind ×2
    50. ShurikenShuriken
    51. Wind ×2
    52. Advanced Metal ExtractorT2 mex
    53. ShurikenShuriken
    54. Wind ×2
    55. ShurikenShuriken
    56. Wind ×3
    57. ShurikenShuriken ×2
    58. Wind
    59. HerculesLight transport
    60. Wind
    61. ShurikenShuriken
    62. Wind
    63. ShurikenShuriken
    64. Wind ×3
    65. ShurikenShuriken
    66. Wind ×2
    67. ShurikenShuriken ×2
    68. Wind ×2
    69. ShurikenShuriken
    70. Wind
    71. ShurikenShuriken
    72. Wind
    73. ShurikenShuriken
    74. Wind
    75. ShurikenShuriken
    76. Wind ×2
    77. ShurikenShuriken
    78. Wind
    79. ShurikenShuriken
    80. Wind
    81. ShurikenShuriken ×2
    82. Wind ×2
    83. ShurikenShuriken ×3
    84. Wind
    85. ShurikenShuriken ×4
    86. Wind
    87. ValiantValiant ×4
    88. ShurikenShuriken ×7
    89. Wind
    90. ShurikenShuriken ×3
    91. Wind
    92. ShurikenShuriken ×2
    93. Wind
    94. ShurikenShuriken ×2
    95. Wind
    96. ShurikenShuriken ×3
    97. Wind
    98. ShurikenShuriken
    99. Fusion ReactorFusionnot finished by 15:00
    100. ShurikenShuriken ×2
    101. Construction AircraftCon aircraft
    102. Con turret
    103. Wind
    104. Con turret
    105. ValiantValiant
    106. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Boozha's (33 OS, 08/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:19 · in 99% of games

You get

  • Construction Bot1 Con bot from Geo or Tech or Suicide frontfirst at 2:33 · in 51% of games
  • Hercules1 Light transport from Air or Techfirst at 4:24 · in 37% of games
  • Gunslinger1 Gunslinger from Techfirst at 4:39 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:47 · in 99% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

050k100k150k
0:005:0010:0015:00

metal

82 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:001151150000001712995
2:0027825900000037132365
3:008187370000104060364436
4:001496140900005810113396554
5:002181213000008451131957110268
6:002886294920900011244032762611852
7:00367438291101021014784453567414303
8:00444748741643542648616564534823417340
9:0053416257216122065018917734685735021198
10:0067037661268435071564018664686490822906
11:0084519859317476693483618814687145925778
12:001049712092368011961217107518974827343027224
13:001273414534403315781830166119404827788032595
14:001507216881498418142442199519465328581137744
15:0017268193615834263232612964194654810147941136
WHAT THE NUMBERS SAY

Won slightly more often than the standard build with the highest kill-to-loss gap of the three buys by 15:00.

  • + Own metal lost stayed low, 779 by 10:00 vs 755 standard, tightest of the three.
  • + Destroyed 4935 enemy metal by 15:00 vs 3127 for the standard build.
  • − Still a rare line: only 9% of role games buy this early by 4:37.
  • − Metal produced by 15:00 trailed standard, 15981 vs 19066.
THE EXAMPLE YOU ARE READING

Boozha

33.1 OS · 08/10/2026

Open source match ↗

4 received units · includes a constructor
53 metal received · 31650 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Advanced Metal Extractor9:13Middle 50%: 8:29–10:04 · n=80
Bot Lab10:24Middle 50%: 9:16–11:31 · n=41

Played most by

Boozha38games of this buildDeathkebab30games of this buildDontStreamSnipeMeBro3games of this build[NWP]Kadafi9231game of this buildCommandoMan1game of this build