Gunslinger buy
Cortex Pond build order · Supreme Isthmus
Pond buys Gunslingers from Tech from around 4:40, paying heavily for them, sending the skirmish bots to fight in the middle and later building its own Bot Lab for Ticks and Blitz.
#push #team support · 82 distinct matches · 14 players · 11% of Cortex Pond games · team won 59% of 82 · Recently observed
Gunslinger from Tech arrives 4:38 · 10% of role by thenTech makes it and hands it over.
Bot Lab in 43%15% of all Pond games by then
Paid for by sending allies about 820 metal and 20,000 energy by 5:00; standard pond sends 110 metal and 9,250 energy.
Where those units first fight, in 81 games with kill data: in the middle 94%, on their own side 6%.
Those units destroy a typical 2,454 metal of enemy units by 15:00.
Then transitions into tick (18% of army), blitz (11% of army), Armageddon (11% of army).
Key timing: Gunslinger handed over by 4:44
- Build heavy tidal and wind eco before any lab of your own.
- Take Gunslinger skirmish bots handed over by Tech.
- Send Gunslingers to the middle as skirmish support for front.
- Send Tech metal and energy, 872 metal and 20345 energy, to pay for it.
- Put up your own bot lab late for the Tick/Grunt transition.
Phase by phase
TYPICAL OF ITS 82 GAMES · AGAINST STANDARD PONDFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to 5:00
Economy
4Mex
9Wind
8Tidalfor allies
2Tidal
1Converter
1Energy storage
Some games also: con turret (45%)
By 5:00 in all: 4 mex · 9 wind · 2 tidal · 1 converter · 1 energy storage
The example game in this phase · 4 steps
- Tidal ×8for Front
- Tidal ×4
- Mex ×4
- Mexfor Suicide front
- 2
5:00 to Bot Lab
Economy
3Wind+3 vs standard
Order
Bot Lab after 4 mex, 14 wind, 3 converterdone ~10:24, middle half 9:16–11:41
Some games also: con turret (48%) · wind (48%) · Thistle (43%) · Guard (37%)
The standard build makes here, this one skips: 17 wind · 4 converter
By 10:07 in all: 4 mex · 13 wind (standard 25) · 8 wind (standard 0) · 2 tidal · 1 converter (standard 6) · 1 energy storage
The example game in this phase · 28 steps
T2 mexdone 9:11 · typical 9:16- Tidal
- Wind ×6
T2 mex- Wind ×2
Bot Labdone 10:58 · typical 10:24- Mex
Lazarus ×6
Grunt- Wind
Grunt
Lazarus
Glaucus- Wind
Blitz
Lazarus- Wind
- Mex
Blitz- Wind
Lazarus- Wind
Blitz
Glaucus
Lazarus
Glaucus- Wind
Blitz
Counts are medians over the build's games: half of them build more, half fewer. The example game is GoldReasons's (32 OS, 19/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
8 Tidal to Suicide front or Frontfirst at 0:19 · in 99% of games
You get
1 Con bot from Geo or Tech or Suicide frontfirst at 2:32 · in 52% of games
1 Light transport from Air or Techfirst at 4:24 · in 38% of games
1 Gunslinger from Techfirst at 4:38 · in 100% of games
1 T2 con bot from Techfirst at 7:49 · in 99% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
Metal sent to allies
metal
Energy sent to allies
metal
82 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond | Metal sent to allies: This build | Metal sent to allies: Standard pond | Energy sent to allies: This build | Energy sent to allies: Standard pond |
|---|---|---|---|---|---|---|---|---|---|---|
| 1:00 | 115 | 115 | 0 | 0 | 0 | 0 | 0 | 0 | 1760 | 995 |
| 2:00 | 277 | 259 | 0 | 0 | 0 | 0 | 0 | 0 | 3742 | 2293 |
| 3:00 | 815 | 737 | 0 | 0 | 0 | 0 | 110 | 0 | 6103 | 4418 |
| 4:00 | 1495 | 1409 | 0 | 0 | 0 | 0 | 572 | 0 | 11475 | 6407 |
| 5:00 | 2180 | 2130 | 0 | 0 | 0 | 0 | 823 | 113 | 19571 | 9254 |
| 6:00 | 2884 | 2949 | 209 | 0 | 0 | 0 | 1116 | 396 | 27626 | 11850 |
| 7:00 | 3668 | 3829 | 1080 | 0 | 21 | 0 | 1437 | 439 | 35119 | 13906 |
| 8:00 | 4438 | 4905 | 1668 | 54 | 264 | 86 | 1646 | 450 | 47638 | 17174 |
| 9:00 | 5337 | 6290 | 2250 | 220 | 650 | 189 | 1727 | 453 | 56415 | 21198 |
| 10:00 | 6691 | 7724 | 2721 | 350 | 738 | 640 | 1818 | 453 | 63455 | 22545 |
| 11:00 | 8395 | 9878 | 3013 | 714 | 987 | 836 | 1881 | 468 | 69478 | 25778 |
| 12:00 | 10326 | 12181 | 3680 | 1140 | 1269 | 1032 | 1897 | 482 | 73179 | 27224 |
| 13:00 | 12564 | 14534 | 3794 | 1571 | 1960 | 1661 | 1946 | 482 | 77880 | 32595 |
| 14:00 | 14939 | 16881 | 4756 | 1797 | 2609 | 1995 | 1962 | 529 | 82466 | 37744 |
| 15:00 | 16862 | 19361 | 5572 | 2632 | 3292 | 2968 | 1962 | 532 | 94903 | 41136 |
Won slightly more often than the standard build with the highest kill-to-loss gap of the three buys by 15:00.
- + Own metal lost stayed low, 779 by 10:00 vs 755 standard, tightest of the three.
- + Destroyed 4935 enemy metal by 15:00 vs 3127 for the standard build.
- − Still a rare line: only 9% of role games buy this early by 4:37.
- − Metal produced by 15:00 trailed standard, 15981 vs 19066.
GoldReasons
31.9 OS · 19/09/2026
Open source match ↗6 received units · includes a constructor
119 metal received · 9943 energy received
Typical milestones
Played most by
Boozha39games of this buildDeathkebab28games of this buildDontStreamSnipeMeBro3games of this buildGoldReasons2games of this build[NWP]Kadafi9231game of this buildSupporting games
Pick a game to read and play it above.
Deathkebab13/10/2026 · 35 OS↗Espera13/10/2026 · 40 OS↗Deathkebab12/10/2026 · 34 OS↗Boozha12/10/2026 · 34 OS↗pyrothraxus11/10/2026 · 35 OS↗[NWP]Kadafi92311/10/2026 · 31 OS↗Deathkebab10/10/2026 · 35 OS↗Deathkebab10/10/2026 · 36 OS↗GoldReasons19/09/2026 · 32 OS↗32 more of 74, the most recent
Deathkebab09/10/2026 · 35 OS↗Boozha08/10/2026 · 33 OS↗Boozha06/10/2026 · 33 OS↗Deathkebab06/10/2026 · 35 OS↗Deathkebab06/10/2026 · 35 OS↗Deathkebab05/10/2026 · 34 OS↗Deathkebab05/10/2026 · 35 OS↗Deathkebab05/10/2026 · 35 OS↗Deathkebab04/10/2026 · 34 OS↗Boozha04/10/2026 · 33 OS↗Deathkebab03/10/2026 · 34 OS↗zeus_on_god02/10/2026 · 38 OS↗Deathkebab01/10/2026 · 35 OS↗Deathkebab30/09/2026 · 35 OS↗Boozha26/09/2026 · 34 OS↗Boozha26/09/2026 · 33 OS↗Boozha25/09/2026 · 36 OS↗Boozha25/09/2026 · 36 OS↗Boozha25/09/2026 · 36 OS↗Boozha25/09/2026 · 36 OS↗Deathkebab24/09/2026 · 36 OS↗Deathkebab23/09/2026 · 36 OS↗Deathkebab23/09/2026 · 36 OS↗Deathkebab23/09/2026 · 36 OS↗Boozha21/09/2026 · 36 OS↗Boozha20/09/2026 · 36 OS↗JesterB17/09/2026 · 33 OS↗Boozha16/09/2026 · 38 OS↗Boozha12/09/2026 · 37 OS↗GoldReasons12/09/2026 · 31 OS↗Boozha12/09/2026 · 37 OS↗Beyond All Reason test-31320-e17e8b7
Naval balance tweaks on