Gunslinger buy
Cortex Pond build order · Supreme Isthmus
Pond buys Gunslingers from Tech from around 4:40, paying heavily for them, sending the skirmish bots to fight in the middle and later building its own Bot Lab for Ticks and Blitz.
#push #team support · 89 distinct matches · 14 players · 12% of Cortex Pond games · team won 58% of 89 · Recently observed
Gunslinger from Tech arrives 4:41 · 11% of role by thenTech makes it and hands it over.
Bot Lab in 45%15% of all Pond games by then
Paid for by sending allies about 830 metal and 19,000 energy by 5:00; standard pond sends 110 metal and 9,250 energy.
Where those units first fight, in 88 games with kill data: in the middle 92%, on their own side 7%.
Those units destroy a typical 2,162 metal of enemy units by 15:00.
Then transitions into tick (19% of army), blitz (11% of army), Armageddon (10% of army).
Key timing: Gunslinger handed over by 4:44
- Build heavy tidal and wind eco before any lab of your own.
- Take Gunslinger skirmish bots handed over by Tech.
- Send Gunslingers to the middle as skirmish support for front.
- Send Tech metal and energy, 872 metal and 20345 energy, to pay for it.
- Put up your own bot lab late for the Tick/Grunt transition.
Phase by phase
TYPICAL OF ITS 89 GAMES · AGAINST STANDARD PONDFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to 5:00
Economy
4Mex
10Wind+3 vs standard
8Tidalfor allies
2Tidal
1Converter
1Energy storage
Some games also: con turret (43%)
By 5:00 in all: 4 mex · 10 wind (standard 7) · 2 tidal · 1 converter · 1 energy storage
The example game in this phase · 7 steps
- Tidal ×8for Front
- Tidal ×2
- Mex ×4
- Wind ×8
- Energy storage
- Converter ×4
- Wind ×5
- 2
5:00 to Bot Lab
Economy
1Wind−17 vs standard
Order
Bot Lab after 4 mex, 18 wind, 3 converterdone ~10:13, middle half 9:07–11:11
Some games also: wind (47%) · con turret (44%) · Thistle (38%) · Guard (33%)
The standard build makes here, this one skips: 4 converter
By 10:02 in all: 4 mex · 14 wind (standard 25) · 2 tidal · 1 converter (standard 6) · 1 energy storage
The example game in this phase · 169 steps
- Wind ×19
T2 mexdone 7:56 · typical 9:16- Wind ×9
T2 mex- Converter
Bot Labnot finished by 15:00 · typical 10:13- Converter ×2
Bot Labdone 8:58- Converter ×2
Con bot
T2 mex- Converter
Con bot- Converter ×2
Con bot- Con turret
Tick ×2- Tidal
Tick- Tidal
Tick- Con turret
Tick- Tidal
T2 mex
Tick- Tidal
Tick ×3- Tidal
Tick ×4- Tidal
Tick ×3- Wind
Tick ×3- Wind
Tick- Tidal
Tick ×3- Wind
Tick- Tidal
Tick ×3- Wind
Tick- Tidal
Tick ×2- Wind
Tick ×2- Tidal
Tick- Wind
Tick ×4- Tidal
- Wind
Tick ×2- T2 converter
Tick ×2- Tidal
- Wind
Tick
Con bot- Tidal
- Wind
Tick- Tidal
Tick- Wind
- Con turret
Twin Guard
Tick- Wind
- Tidal
Tick- Con turret
Tick- Wind
- Tidal
Tick ×2- Con turret
- Tidal
- Wind
Tick
Twin Guard
Tick- Tidal
Tick- Wind
- Con turret
Tick- Tidal
Tick- Wind
Tick
Advanced Bot Labdone 13:09
Tick- Tidal
- Wind
Tick
Radar Tower
Tick- Wind
- Tidal
Twin Guard
Tick- Wind
- Tidal
Tick
Jammer bot
Tick- Wind
Radar bot
Tick- Tidal
Jammer bot
Tick- Wind
Tick
Sniper botfor Suicide frontdone 13:37
Tick- Wind
Twin Guard
Tick ×2- Wind
- Tidal
Sniper botfor Suicide front
Tick ×2- Wind
- Tidal
Twin Guard
Tick- Wind
Sniper botfor Suicide front- Tidal
Tick- Wind
- Tidal
Tick- Wind
Tick- Tidal
Sniper bot
T2 con bot
Tick- Wind
- Con turret
Tick- Tidal
- Wind
- Con turret
Tick- Con turret
Tick- Tidal
- Wind
Sniper bot
Tick ×2- Wind
- Tidal
Tick- Wind
Tick
Sniper bot- Tidal
Tick- Wind
Tick- Tidal
Welder
Tick
Counts are medians over the build's games: half of them build more, half fewer. The example game is Deathkebab's (36 OS, 14/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
8 Tidal to Suicide front or Frontfirst at 0:19 · in 99% of games
You get
1 Con bot from Geo or Techfirst at 2:32 · in 51% of games
1 Light transport from Air or Techfirst at 4:24 · in 39% of games
1 Gunslinger from Techfirst at 4:42 · in 100% of games
1 T2 con bot from Techfirst at 7:48 · in 99% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
Metal sent to allies
metal
Energy sent to allies
metal
89 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond | Metal sent to allies: This build | Metal sent to allies: Standard pond | Energy sent to allies: This build | Energy sent to allies: Standard pond |
|---|---|---|---|---|---|---|---|---|---|---|
| 1:00 | 115 | 115 | 0 | 0 | 0 | 0 | 0 | 0 | 1631 | 981 |
| 2:00 | 278 | 259 | 0 | 0 | 0 | 0 | 0 | 0 | 3646 | 2395 |
| 3:00 | 814 | 744 | 0 | 0 | 0 | 0 | 106 | 0 | 6053 | 4662 |
| 4:00 | 1494 | 1411 | 0 | 0 | 0 | 0 | 567 | 0 | 11445 | 6407 |
| 5:00 | 2181 | 2130 | 0 | 0 | 0 | 0 | 829 | 109 | 18586 | 9254 |
| 6:00 | 2883 | 2949 | 190 | 0 | 0 | 0 | 1129 | 382 | 28168 | 11852 |
| 7:00 | 3669 | 3830 | 960 | 0 | 0 | 0 | 1489 | 433 | 37333 | 13906 |
| 8:00 | 4456 | 4920 | 1486 | 51 | 257 | 60 | 1721 | 445 | 49828 | 16635 |
| 9:00 | 5343 | 6389 | 1972 | 159 | 650 | 172 | 1787 | 450 | 59636 | 19564 |
| 10:00 | 6699 | 7777 | 2634 | 312 | 718 | 509 | 1871 | 453 | 65453 | 21978 |
| 11:00 | 8442 | 9920 | 2854 | 714 | 907 | 774 | 1902 | 468 | 72164 | 25064 |
| 12:00 | 10473 | 12520 | 3660 | 1140 | 1175 | 1032 | 1913 | 482 | 73492 | 27158 |
| 13:00 | 12714 | 15014 | 3713 | 1571 | 1773 | 1612 | 1951 | 482 | 79401 | 30468 |
| 14:00 | 15224 | 17131 | 4605 | 1814 | 2246 | 1995 | 1973 | 484 | 82770 | 36354 |
| 15:00 | 17346 | 19909 | 5942 | 2614 | 2788 | 2968 | 1973 | 529 | 98263 | 41129 |
Won slightly more often than the standard build with the highest kill-to-loss gap of the three buys by 15:00.
- + Own metal lost stayed low, 779 by 10:00 vs 755 standard, tightest of the three.
- + Destroyed 4935 enemy metal by 15:00 vs 3127 for the standard build.
- − Still a rare line: only 9% of role games buy this early by 4:37.
- − Metal produced by 15:00 trailed standard, 15981 vs 19066.
Deathkebab
35.5 OS · 14/10/2026
Open source match ↗49 received units · includes a constructor
49 metal received · 203454 energy received
Typical milestones
Played most by
Boozha39games of this buildDeathkebab33games of this buildDontStreamSnipeMeBro3games of this buildLing_long3games of this buildGoldReasons2games of this buildSupporting games
Pick a game to read and play it above.
Ling_long14/10/2026 · 40 OS↗Ling_long14/10/2026 · 40 OS↗Deathkebab14/10/2026 · 36 OS↗Deathkebab14/10/2026 · 36 OS↗Deathkebab14/10/2026 · 35 OS↗Deathkebab13/10/2026 · 35 OS↗Ling_long13/10/2026 · 40 OS↗Deathkebab12/10/2026 · 34 OS↗32 more of 81, the most recent
Boozha12/10/2026 · 34 OS↗pyrothraxus11/10/2026 · 35 OS↗[NWP]Kadafi92311/10/2026 · 31 OS↗Deathkebab10/10/2026 · 35 OS↗Deathkebab10/10/2026 · 36 OS↗Deathkebab09/10/2026 · 35 OS↗Boozha08/10/2026 · 33 OS↗Boozha06/10/2026 · 33 OS↗Deathkebab06/10/2026 · 35 OS↗Deathkebab06/10/2026 · 35 OS↗Deathkebab05/10/2026 · 34 OS↗Deathkebab05/10/2026 · 34 OS↗Deathkebab05/10/2026 · 34 OS↗Deathkebab05/10/2026 · 35 OS↗Deathkebab05/10/2026 · 35 OS↗Deathkebab04/10/2026 · 34 OS↗Boozha04/10/2026 · 33 OS↗Deathkebab03/10/2026 · 34 OS↗zeus_on_god02/10/2026 · 38 OS↗Deathkebab01/10/2026 · 35 OS↗Deathkebab30/09/2026 · 35 OS↗Boozha26/09/2026 · 34 OS↗Boozha26/09/2026 · 33 OS↗Boozha25/09/2026 · 36 OS↗Boozha25/09/2026 · 36 OS↗Boozha25/09/2026 · 36 OS↗Boozha25/09/2026 · 36 OS↗Deathkebab24/09/2026 · 36 OS↗Deathkebab23/09/2026 · 36 OS↗Deathkebab23/09/2026 · 36 OS↗Deathkebab23/09/2026 · 36 OS↗Boozha21/09/2026 · 36 OS↗Beyond All Reason test-31620-b0a3bbf
Naval balance tweaks off