Fatboy buy
Cortex Pond build order · Supreme Isthmus
Pond pays Tech heavily from before 5 minutes to rush a Fatboy to front by around 5:12, well ahead of the role norm, fighting in the middle while keeping the usual eco and boosting job behind it.
#push #team support · 150 distinct matches · 43 players · 19% of Cortex Pond games · team won 53% of 150 · Recently observed
Fatboy from Tech arrives 5:12 · 17% of role by thenTech makes it and hands it over.
Heavy transport from an ally in 77%13% of all Pond games by then
Paid for by sending allies about 1,100 metal and 13,000 energy by 5:00; standard pond sends 110 metal and 10,000 energy.
Where those units first fight, in 144 games with kill data: in the middle 90%, on their own side 10%.
Those units destroy a typical 2,683 metal of enemy units by 15:00.
Then transitions into grunt (28% of army), tick (9% of army).
Key timing: Fatboy handed over by 5:10
- Drop tidals, mex and a bot lab while boosting wind for front.
- Send Tech heavy metal and energy to fund the Fatboy buy.
- Take the Heavy Plasma Bot 'Fatboy' handed over by Tech.
- Fly the Fatboy to the middle to push alongside front.
- Keep bot lab output of Grunt and Tick going as the real transition.
Phase by phase
TYPICAL OF ITS 150 GAMES · AGAINST STANDARD PONDFollow the example game's first 6:13 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
4Mex
8Tidalfor allies
8Wind
1Tidal
1Energy storage
Order
Bot Lab after 4 mex, 9 wind, 3 converterdone ~5:55, middle half 3:39–6:52
Some games also: converter (44%)
By 5:34 in all: 4 mex · 8 wind · 1 tidal · 1 energy storage
The example game in this phase · 9 steps
- Tidal ×10for Front
- Tidal ×2
- Mex ×4
- Wind ×5
- Energy storage
Vehicle Plantdone 4:08
Pounder ×5
Con vehicle ×2
Pounder
- 2
Bot Lab to 10:00
Some games also: wind (46%) · con turret (39%) · con bot (37%) · grunt (36%) · converter (30%)
The standard build makes here, this one skips: 17 wind · 2 converter
By 10:00 in all: 4 mex · 15 wind (standard 26) · 1 tidal · 3 converter (standard 6) · 1 energy storage
The example game in this phase · 36 steps
Pounder ×2- Mexfor Front
Pounder ×2- Mex
Pounder
Radar Tower
Brute ×2- Mex
Brute- Mexfor Front
Brute- Con turret
T2 mexdone 11:37 · typical 10:04
Brute- Con turret
Dragon's Teeth- Con turret
Dragon's Teeth ×11
Brute- Mexfor Suicide front
T2 mex
Dragon's Teeth
Brute
Dragon's Teeth ×2- Con turret
Dragon's Teeth ×11- Con turret
Dragon's Teeth ×2- Con turret ×2
T2 mex
Dragon's Teeth
Brute
Dragon's Teeth ×4
Brute ×4
T2 mex
Brute
Counts are medians over the build's games: half of them build more, half fewer. The example game is SHOGVN's (34 OS, 15/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
8 Tidal to Suicide front or Frontfirst at 0:11 · in 99% of games
You get
1 Heavy transport from Air or Techfirst at 4:51 · in 77% of games
1 Fatboy from Techfirst at 5:13 · in 100% of games
1 T2 con bot from Techfirst at 8:12 · in 94% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
Metal sent to allies
metal
Energy sent to allies
metal
150 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond | Metal sent to allies: This build | Metal sent to allies: Standard pond | Energy sent to allies: This build | Energy sent to allies: Standard pond |
|---|---|---|---|---|---|---|---|---|---|---|
| 1:00 | 115 | 115 | 0 | 0 | 0 | 0 | 0 | 0 | 1080 | 1007 |
| 2:00 | 272 | 258 | 0 | 0 | 0 | 0 | 0 | 0 | 2765 | 2395 |
| 3:00 | 814 | 737 | 0 | 0 | 0 | 0 | 0 | 0 | 4803 | 4669 |
| 4:00 | 1495 | 1411 | 0 | 0 | 0 | 0 | 418 | 0 | 7378 | 6686 |
| 5:00 | 2244 | 2130 | 0 | 0 | 0 | 0 | 1096 | 109 | 13427 | 10136 |
| 6:00 | 3018 | 2920 | 0 | 0 | 0 | 0 | 1411 | 396 | 18569 | 11999 |
| 7:00 | 3852 | 3811 | 200 | 0 | 0 | 0 | 1523 | 439 | 21889 | 14303 |
| 8:00 | 4644 | 4874 | 1063 | 54 | 129 | 86 | 1620 | 450 | 23235 | 17340 |
| 9:00 | 5480 | 6189 | 1997 | 229 | 488 | 189 | 1676 | 453 | 25628 | 19564 |
| 10:00 | 6426 | 7724 | 2864 | 529 | 934 | 517 | 1697 | 468 | 27843 | 22545 |
| 11:00 | 7591 | 9859 | 3213 | 880 | 1491 | 817 | 1708 | 482 | 28792 | 25064 |
| 12:00 | 9019 | 12114 | 3587 | 1196 | 1937 | 1075 | 1724 | 484 | 29765 | 27158 |
| 13:00 | 10524 | 14558 | 4562 | 1578 | 2406 | 1612 | 1765 | 499 | 30321 | 30232 |
| 14:00 | 12473 | 17113 | 4940 | 1860 | 3017 | 2150 | 1844 | 532 | 32480 | 34793 |
| 15:00 | 14681 | 19726 | 5404 | 2614 | 3378 | 2968 | 1906 | 548 | 34374 | 41129 |
Won more often than the standard build and destroyed more enemy metal by 15:00 despite producing less metal itself.
- + Destroyed 5282 enemy metal by 15:00 vs 3127 for the standard build.
- + Fatboy and heavy transports line up: 79% of games get a Hephaestus by 4:39.
- − Own metal lost by 15:00 rose to 3713 vs 3070 standard.
- − Metal produced lagged badly at 10:00 and 15:00 (6422/14880 vs 8366/19066).
SHOGVN
33.8 OS · 15/10/2026
Open source match ↗3 received units · includes a constructor
279 metal received · 71581 energy received
Typical milestones
Played most by
[Grump]Matsuri24games of this buildFrontLiner69er13games of this buildzeus_on_god11games of this buildDouglasBacon10games of this buildSHOGVN9games of this buildSupporting games
Pick a game to read and play it above.
SHOGVN15/10/2026 · 34 OS↗[Grump]Matsuri13/10/2026 · 40 OS↗Vaticineur13/10/2026 · 33 OS↗Vaticineur13/10/2026 · 32 OS↗[Grump]Matsuri13/10/2026 · 39 OS↗SauceDispenser13/10/2026 · 35 OS↗[Grump]Matsuri13/10/2026 · 39 OS↗SHOGVN12/10/2026 · 35 OS↗32 more of 142, the most recent
JesterB12/10/2026 · 31 OS↗[Grump]Matsuri12/10/2026 · 39 OS↗FrontLiner69er11/10/2026 · 33 OS↗SHOGVN10/10/2026 · 33 OS↗GazzGrim10/10/2026 · 32 OS↗[Grump]Matsuri10/10/2026 · 39 OS↗FrontLiner69er09/10/2026 · 33 OS↗[Grump]Matsuri09/10/2026 · 38 OS↗SHOGVN08/10/2026 · 34 OS↗[Grump]Matsuri08/10/2026 · 38 OS↗zeus_on_god07/10/2026 · 39 OS↗JustSomeGuy06/10/2026 · 41 OS↗JustSomeGuy06/10/2026 · 41 OS↗FrontLiner69er06/10/2026 · 32 OS↗SHOGVN06/10/2026 · 33 OS↗[Grump]Matsuri05/10/2026 · 38 OS↗s0uthy05/10/2026 · 39 OS↗zeus_on_god04/10/2026 · 38 OS↗FrontLiner69er04/10/2026 · 33 OS↗zeus_on_god04/10/2026 · 38 OS↗[Crd]HahnII03/10/2026 · 31 OS↗[Crd]HahnII03/10/2026 · 31 OS↗zeus_on_god02/10/2026 · 38 OS↗s0uthy02/10/2026 · 38 OS↗zeus_on_god02/10/2026 · 38 OS↗[Grump]Matsuri02/10/2026 · 40 OS↗enderOS101/10/2026 · 34 OS↗Boozha29/09/2026 · 33 OS↗enderOS129/09/2026 · 34 OS↗FrontLiner69er29/09/2026 · 32 OS↗FrontLiner69er29/09/2026 · 32 OS↗FrontLiner69er29/09/2026 · 32 OS↗Beyond All Reason test-31641-3532c10
Naval balance tweaks on