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Pond / Cortex / Economy first / OBSERVED BUILD

Fatboy buy

Cortex Pond build order · Supreme Isthmus

Pond pays Tech heavily from before 5 minutes to get a Fatboy handed over around 5:12 and flown to front by heavy transport, fighting in the middle while Pond's own eco continues behind it.

#push #team support · 147 distinct matches · 42 players · 20% of Cortex Pond games · team won 53% of 147 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • FatboyFatboy from Tech arrives 5:10 · 17% of role by thenTech makes it and hands it over.
  • HephaestusHeavy transport from an ally in 77%14% of all Pond games by then

Paid for by sending allies about 1,100 metal and 13,000 energy by 5:00; standard pond sends 110 metal and 9,450 energy.

Where those units first fight, in 141 games with kill data: in the middle 89%, on their own side 11%.

Those units destroy a typical 2,570 metal of enemy units by 15:00.

Then transitions into grunt (28% of army), tick (9% of army).

HOW TO PLAY IT

Key timing: Fatboy handed over by 5:10

  1. Drop tidals, mex and a bot lab while boosting wind for front.
  2. Send Tech heavy metal and energy to fund the Fatboy buy.
  3. Take the Heavy Plasma Bot 'Fatboy' handed over by Tech.
  4. Fly the Fatboy to the middle to push alongside front.
  5. Keep bot lab output of Grunt and Tick going as the real transition.

Phase by phase

TYPICAL OF ITS 147 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:10 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine8Wind
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 9 wind, 4 converterdone ~5:58, middle half 3:38–6:56

    Some games also: converter (45%)

    By 5:36 in all: 4 mex · 8 wind · 1 tidal · 1 energy storage

    The example game in this phase · 11 steps
    1. Tidal ×2for Suicide front
    2. Tidal
    3. Tidal ×6for Suicide front
    4. Tidal ×2
    5. Mex ×4
    6. Energy storage
    7. Wind ×6
    8. Converter ×4
    9. Wind
    10. GuardGuard
    11. Con turret
  2. 2

    Bot Lab to 10:00

    Some games also: wind (46%) · con turret (39%) · grunt (37%) · con bot (37%)

    The standard build makes here, this one skips: 14 wind · 2 converter

    By 10:00 in all: 4 mex · 15 wind (standard 24) · 1 tidal · 3 converter (standard 6) · 1 energy storage

    The example game in this phase · 80 steps
    1. Radar TowerRadar Tower
    2. GuardGuard ×3
    3. Wind ×14
    4. JellyfishJellyfish
    5. Wind ×2
    6. Advanced Metal ExtractorT2 mexdone 9:35 · typical 10:05
    7. Wind
    8. JellyfishJellyfish
    9. Wind
    10. Converter ×2
    11. UrchinUrchin
    12. Converter ×2
    13. Radar TowerRadar Tower
    14. Wind
    15. Dragon's TeethDragon's Teeth
    16. JellyfishJellyfish
    17. Wind
    18. Advanced Metal ExtractorT2 mex
    19. Wind ×3
    20. ShipyardShipyardnot finished by 15:00
    21. Wind ×5
    22. Bot LabBot Labdone 10:57
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. Advanced Metal ExtractorT2 mex
    25. Construction BotCon bot
    26. JellyfishJellyfish
    27. Con turret
    28. Construction BotCon bot
    29. Con turret ×2
    30. JellyfishJellyfish
    31. TickTick
    32. Construction BotCon bot
    33. TickTick ×8
    34. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    35. TickTick
    36. Advanced Metal ExtractorT2 mex
    37. TickTick ×11
    38. ShipyardShipyarddone 12:52
    39. TickTick ×7
    40. Converter
    41. TickTick ×2
    42. OrcaSubmarinedone 13:18
    43. TickTick ×3
    44. Converter
    45. TickTick ×3
    46. Con turret
    47. TickTick
    48. Bot LabBot Labdone 14:01
    49. OrcaSubmarine
    50. Converter
    51. TickTick
    52. OrcaSubmarine
    53. TickTick ×2
    54. Converter
    55. TickTick ×2
    56. Wind
    57. TickTick
    58. OrcaSubmarine
    59. TickTick
    60. Wind
    61. TickTick
    62. Wind
    63. TickTick
    64. Fusion ReactorFusionnot finished by 15:00
    65. TickTick ×2
    66. Wind
    67. TickTick ×2
    68. Wind
    69. TickTick
    70. OrcaSubmarine
    71. TickTick
    72. Wind
    73. TickTick
    74. Wind
    75. TickTick ×5
    76. Wind
    77. OrcaSubmarine
    78. TickTick ×5
    79. Wind
    80. TickTick

Counts are medians over the build's games: half of them build more, half fewer. The example game is [Grump]Matsuri's (40 OS, 13/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:11 · in 99% of games

You get

  • Hephaestus1 Heavy transport from Air or Techfirst at 4:50 · in 77% of games
  • Fatboy1 Fatboy from Techfirst at 5:10 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:13 · in 94% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

020k40k60k
0:005:0010:0015:00

metal

147 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:001151150000001089988
2:0027326000000027692438
3:0081575200000047664666
4:00149514140000440073616481
5:002243214200001099111134579436
6:0030132951000014143891857611987
7:003856383921000015294362199614105
8:00465249131065511297316224482332816905
9:0054696340201418549217216804522561719465
10:0064217751286132194151316984612780622262
11:00755898993115740145379617094682877324464
12:00900412351358411421896105417364822959526862
13:001051814910452915752405163717594823026930092
14:001247017209490818373032207318395073240635003
15:001464519934539626233375296619055313431540760
WHAT THE NUMBERS SAY

Won more often than the standard build and destroyed more enemy metal by 15:00 despite producing less metal itself.

  • + Destroyed 5282 enemy metal by 15:00 vs 3127 for the standard build.
  • + Fatboy and heavy transports line up: 79% of games get a Hephaestus by 4:39.
  • − Own metal lost by 15:00 rose to 3713 vs 3070 standard.
  • − Metal produced lagged badly at 10:00 and 15:00 (6422/14880 vs 8366/19066).
THE EXAMPLE YOU ARE READING

[Grump]Matsuri

40.0 OS · 13/10/2026

Open source match ↗

5 received units · includes a constructor
113 metal received · 44421 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:58Middle 50%: 3:38–6:56 · n=80
Advanced Metal Extractor10:05Middle 50%: 9:18–10:49 · n=138

Played most by

[Grump]Matsuri24games of this buildFrontLiner69er13games of this buildzeus_on_god11games of this buildDouglasBacon10games of this buildMischievousDragonGF8games of this build