Fatboy buy
Cortex Pond build order · Supreme Isthmus
Pond pays Tech heavily from before 5 minutes to get a Fatboy handed over around 5:12 and flown to front by heavy transport, fighting in the middle while Pond's own eco continues behind it.
#push #team support · 147 distinct matches · 42 players · 20% of Cortex Pond games · team won 53% of 147 · Recently observed
Fatboy from Tech arrives 5:10 · 18% of role by thenTech makes it and hands it over.
Heavy transport from an ally in 77%14% of all Pond games by then
Paid for by sending allies about 1,100 metal and 13,000 energy by 5:00; standard pond sends 110 metal and 9,450 energy.
Where those units first fight, in 141 games with kill data: in the middle 89%, on their own side 11%.
Those units destroy a typical 2,570 metal of enemy units by 15:00.
Then transitions into grunt (28% of army), tick (9% of army).
Key timing: Fatboy handed over by 5:10
- Drop tidals, mex and a bot lab while boosting wind for front.
- Send Tech heavy metal and energy to fund the Fatboy buy.
- Take the Heavy Plasma Bot 'Fatboy' handed over by Tech.
- Fly the Fatboy to the middle to push alongside front.
- Keep bot lab output of Grunt and Tick going as the real transition.
Phase by phase
TYPICAL OF ITS 147 GAMES · AGAINST STANDARD PONDFollow the example game's first 6:10 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
4Mex
8Tidalfor allies
8Wind
1Tidal
1Energy storage
Order
Bot Lab after 4 mex, 9 wind, 4 converterdone ~5:58, middle half 3:38–6:56
Some games also: converter (45%)
By 5:36 in all: 4 mex · 8 wind · 1 tidal · 1 energy storage
The example game in this phase · 13 steps
- Tidal ×2for Suicide front
- Tidal
- Tidal ×7for Suicide front
- Tidal
- Mex ×4
- Wind ×3
- Wind ×6
- Energy storage
- Con turret
- Wind
- Converter ×4
Bot Labdone 5:35
Tick
- 2
Bot Lab to 10:00
Some games also: wind (46%) · con turret (39%) · grunt (37%) · con bot (37%)
The standard build makes here, this one skips: 14 wind · 2 converter
By 10:00 in all: 4 mex · 15 wind (standard 24) · 1 tidal · 3 converter (standard 6) · 1 energy storage
The example game in this phase · 78 steps
- Wind
Tick ×5- Con turret
Tick ×7
Radar Tower
Tick ×3
Guard
Tick ×12- Wind
Tick ×2- Wind
Tick ×2- Wind
Tick ×2- Wind
Tick ×2- Wind
Tick ×2- Wind
Tick ×2- Wind
Tick ×3- Wind
Tick
Lazarus ×2- Converter
Lazarus- Converter
Lazarus
Guard
Radar Tower- Converter
Tick ×3- Converter
Tick ×2
Guard- Con turret
Tick ×4
T2 mexdone 10:06 · typical 10:05
Tick ×2- Wind
Tick ×3- Wind
Tick ×4
Juno
Tick ×16- Wind
Tick ×2- Wind
T2 mex
Tick ×2- Wind
Tick ×2- Wind
Tick ×2- Wind
Tick
Guard
Tick- Converter
Guard
Tick ×2
Tick ×10for Geo sea- Converter
Tick ×2for Geo sea
Tick
T2 mex
Tick ×13- Con turret
Tick ×9
Con botfor Geo sea
T2 mex
Con bot ×2for Geo sea
Tick ×2- Converter
Tick- Con turret ×2
Tick ×4
Counts are medians over the build's games: half of them build more, half fewer. The example game is [Grump]Matsuri's (39 OS, 12/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
8 Tidal to Suicide front or Frontfirst at 0:11 · in 99% of games
You get
1 Heavy transport from Air or Techfirst at 4:50 · in 77% of games
1 Fatboy from Techfirst at 5:10 · in 100% of games
1 T2 con bot from Techfirst at 8:13 · in 94% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
Metal sent to allies
metal
Energy sent to allies
metal
147 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond | Metal sent to allies: This build | Metal sent to allies: Standard pond | Energy sent to allies: This build | Energy sent to allies: Standard pond |
|---|---|---|---|---|---|---|---|---|---|---|
| 1:00 | 115 | 115 | 0 | 0 | 0 | 0 | 0 | 0 | 1089 | 988 |
| 2:00 | 273 | 260 | 0 | 0 | 0 | 0 | 0 | 0 | 2769 | 2438 |
| 3:00 | 815 | 752 | 0 | 0 | 0 | 0 | 0 | 0 | 4766 | 4666 |
| 4:00 | 1495 | 1414 | 0 | 0 | 0 | 0 | 440 | 0 | 7361 | 6481 |
| 5:00 | 2243 | 2142 | 0 | 0 | 0 | 0 | 1099 | 111 | 13457 | 9436 |
| 6:00 | 3013 | 2951 | 0 | 0 | 0 | 0 | 1414 | 389 | 18576 | 11987 |
| 7:00 | 3856 | 3839 | 210 | 0 | 0 | 0 | 1529 | 436 | 21996 | 14105 |
| 8:00 | 4652 | 4913 | 1065 | 51 | 129 | 73 | 1622 | 448 | 23328 | 16905 |
| 9:00 | 5469 | 6340 | 2014 | 185 | 492 | 172 | 1680 | 452 | 25617 | 19465 |
| 10:00 | 6421 | 7751 | 2861 | 321 | 941 | 513 | 1698 | 461 | 27806 | 22262 |
| 11:00 | 7558 | 9899 | 3115 | 740 | 1453 | 796 | 1709 | 468 | 28773 | 24464 |
| 12:00 | 9004 | 12351 | 3584 | 1142 | 1896 | 1054 | 1736 | 482 | 29595 | 26862 |
| 13:00 | 10518 | 14910 | 4529 | 1575 | 2405 | 1637 | 1759 | 482 | 30269 | 30092 |
| 14:00 | 12470 | 17209 | 4908 | 1837 | 3032 | 2073 | 1839 | 507 | 32406 | 35003 |
| 15:00 | 14645 | 19934 | 5396 | 2623 | 3375 | 2966 | 1905 | 531 | 34315 | 40760 |
Won more often than the standard build and destroyed more enemy metal by 15:00 despite producing less metal itself.
- + Destroyed 5282 enemy metal by 15:00 vs 3127 for the standard build.
- + Fatboy and heavy transports line up: 79% of games get a Hephaestus by 4:39.
- − Own metal lost by 15:00 rose to 3713 vs 3070 standard.
- − Metal produced lagged badly at 10:00 and 15:00 (6422/14880 vs 8366/19066).
[Grump]Matsuri
39.0 OS · 12/10/2026
Open source match ↗7 received units · includes a constructor
545 metal received · 16046 energy received
Typical milestones
Played most by
[Grump]Matsuri24games of this buildFrontLiner69er13games of this buildzeus_on_god11games of this buildDouglasBacon10games of this buildMischievousDragonGF8games of this buildSupporting games
Pick a game to read and play it above.
[Grump]Matsuri13/10/2026 · 40 OS↗Vaticineur13/10/2026 · 33 OS↗Vaticineur13/10/2026 · 32 OS↗[Grump]Matsuri13/10/2026 · 39 OS↗SauceDispenser13/10/2026 · 35 OS↗[Grump]Matsuri13/10/2026 · 39 OS↗SHOGVN12/10/2026 · 35 OS↗JesterB12/10/2026 · 31 OS↗[Grump]Matsuri12/10/2026 · 39 OS↗32 more of 139, the most recent
FrontLiner69er11/10/2026 · 33 OS↗SHOGVN10/10/2026 · 33 OS↗GazzGrim10/10/2026 · 32 OS↗[Grump]Matsuri10/10/2026 · 39 OS↗FrontLiner69er09/10/2026 · 33 OS↗[Grump]Matsuri09/10/2026 · 38 OS↗SHOGVN08/10/2026 · 34 OS↗[Grump]Matsuri08/10/2026 · 38 OS↗zeus_on_god07/10/2026 · 39 OS↗JustSomeGuy06/10/2026 · 41 OS↗JustSomeGuy06/10/2026 · 41 OS↗FrontLiner69er06/10/2026 · 32 OS↗SHOGVN06/10/2026 · 33 OS↗[Grump]Matsuri05/10/2026 · 38 OS↗s0uthy05/10/2026 · 39 OS↗zeus_on_god04/10/2026 · 38 OS↗FrontLiner69er04/10/2026 · 33 OS↗zeus_on_god04/10/2026 · 38 OS↗[Crd]HahnII03/10/2026 · 31 OS↗[Crd]HahnII03/10/2026 · 31 OS↗zeus_on_god02/10/2026 · 38 OS↗s0uthy02/10/2026 · 38 OS↗zeus_on_god02/10/2026 · 38 OS↗[Grump]Matsuri02/10/2026 · 40 OS↗enderOS101/10/2026 · 34 OS↗Boozha29/09/2026 · 33 OS↗enderOS129/09/2026 · 34 OS↗FrontLiner69er29/09/2026 · 32 OS↗FrontLiner69er29/09/2026 · 32 OS↗FrontLiner69er29/09/2026 · 32 OS↗enderOS128/09/2026 · 33 OS↗Beyond All Reason test-31578-8247b61
Naval balance tweaks on