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Pond / Cortex / Economy first / OBSERVED BUILD

Fatboy buy

Cortex Pond build order · Supreme Isthmus

Pond pays Tech heavily from before 5 minutes to get a Fatboy handed over around 5:12 and flown to front by heavy transport, fighting in the middle while Pond's own eco continues behind it.

#push #team support · 147 distinct matches · 42 players · 20% of Cortex Pond games · team won 53% of 147 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • FatboyFatboy from Tech arrives 5:10 · 18% of role by thenTech makes it and hands it over.
  • HephaestusHeavy transport from an ally in 77%14% of all Pond games by then

Paid for by sending allies about 1,100 metal and 13,000 energy by 5:00; standard pond sends 110 metal and 10,000 energy.

Where those units first fight, in 141 games with kill data: in the middle 89%, on their own side 11%.

Those units destroy a typical 2,570 metal of enemy units by 15:00.

Then transitions into grunt (28% of army), tick (9% of army).

HOW TO PLAY IT

Key timing: Fatboy handed over by 5:10

  1. Drop tidals, mex and a bot lab while boosting wind for front.
  2. Send Tech heavy metal and energy to fund the Fatboy buy.
  3. Take the Heavy Plasma Bot 'Fatboy' handed over by Tech.
  4. Fly the Fatboy to the middle to push alongside front.
  5. Keep bot lab output of Grunt and Tick going as the real transition.

Phase by phase

TYPICAL OF ITS 147 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:10 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine8Wind
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 9 wind, 4 converterdone ~5:58, middle half 3:38–6:56

    Some games also: converter (45%)

    By 5:36 in all: 4 mex · 8 wind · 1 tidal · 1 energy storage

    The example game in this phase · 10 steps
    1. Tidal ×2for Suicide front
    2. Tidal
    3. Tidal ×6for Suicide front
    4. Tidal ×2
    5. Mex ×4
    6. Wind ×6
    7. Energy storage
    8. Converter ×4
    9. Wind ×6
    10. Bot LabBot Labdone 5:52 · typical 5:58
  2. 2

    Bot Lab to 10:00

    Some games also: wind (46%) · con turret (39%) · grunt (37%) · con bot (37%)

    The standard build makes here, this one skips: 14 wind · 2 converter

    By 10:00 in all: 4 mex · 15 wind (standard 24) · 1 tidal · 3 converter (standard 6) · 1 energy storage

    The example game in this phase · 104 steps
    1. Construction BotCon bot
    2. Converter ×3
    3. Construction BotCon bot
    4. Con turret
    5. Converter
    6. Wind
    7. Construction BotCon bot
    8. Wind ×4
    9. Con turret
    10. Wind
    11. GruntGrunt
    12. Wind
    13. GruntGrunt ×2
    14. Wind
    15. GruntGrunt
    16. Wind
    17. GruntGrunt ×4
    18. Wind
    19. GruntGrunt ×3
    20. Wind
    21. GruntGrunt ×2
    22. Wind
    23. GruntGrunt
    24. Wind
    25. GraverobberGraverobber
    26. Wind ×2
    27. GraverobberGraverobber
    28. Wind ×2
    29. GraverobberGraverobber
    30. Wind ×2
    31. Radar TowerRadar Tower
    32. GruntGrunt
    33. Wind
    34. GruntGrunt
    35. GuardGuard
    36. Wind
    37. GruntGrunt ×3
    38. GuardGuard
    39. GruntGrunt
    40. Wind
    41. GruntGrunt ×4
    42. GuardGuard
    43. GruntGrunt ×5
    44. Con turret
    45. GruntGrunt
    46. Advanced Metal ExtractorT2 mexdone 10:50 · typical 10:05
    47. Con turret
    48. GruntGrunt
    49. GraverobberGraverobber
    50. Converter ×2
    51. GraverobberGraverobber
    52. Converter
    53. GruntGrunt
    54. Advanced Metal ExtractorT2 mex
    55. GruntGrunt ×2
    56. Converter
    57. GruntGrunt
    58. Converter
    59. GruntGrunt
    60. Converter
    61. GruntGrunt ×3
    62. Converter
    63. Advanced Metal ExtractorT2 mex
    64. GruntGrunt ×3
    65. Converter
    66. GruntGrunt ×3
    67. Converter
    68. GruntGrunt ×4
    69. Converter
    70. GruntGrunt ×3
    71. Converter
    72. GruntGrunt ×2
    73. Advanced Metal ExtractorT2 mex
    74. GruntGrunt ×3
    75. Con turret
    76. Converter
    77. GruntGrunt ×3
    78. Con turret
    79. GruntGrunt ×2
    80. GuardGuard
    81. GruntGrunt ×2
    82. Con turret
    83. GuardGuard
    84. GruntGrunt ×5
    85. GuardGuard
    86. GruntGrunt ×4
    87. GuardGuard
    88. GruntGrunt ×4
    89. GuardGuard
    90. GruntGrunt ×3
    91. Wind
    92. GruntGrunt ×3
    93. Radar TowerRadar Tower
    94. GruntGrunt
    95. Fusion ReactorFusionnot finished by 15:00
    96. GruntGrunt
    97. Wind
    98. GruntGrunt ×3
    99. Wind
    100. GruntGrunt ×2
    101. Wind
    102. TrasherTrasher ×2
    103. Wind
    104. TrasherTrasher

Counts are medians over the build's games: half of them build more, half fewer. The example game is [Grump]Matsuri's (39 OS, 13/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:11 · in 99% of games

You get

  • Hephaestus1 Heavy transport from Air or Techfirst at 4:50 · in 77% of games
  • Fatboy1 Fatboy from Techfirst at 5:10 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:13 · in 94% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

020k40k60k
0:005:0010:0015:00

metal

147 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:001151150000001089995
2:0027325900000027692365
3:0081573700000047664436
4:00149514090000440073616554
5:0022432130000010991131345710268
6:0030132949000014144031857611852
7:003856382921000015294452199614303
8:00465248741065541298616224532332817340
9:0054696257201422049218916804682561721198
10:0064217661286135094164016984682780622906
11:00755898593115766145383617094682877325778
12:00900412092358411961896107517364822959527224
13:001051814534452915782405166117594823026932595
14:001247016881490818143032199518395323240637744
15:001464519361539626323375296419055483431541136
WHAT THE NUMBERS SAY

Won more often than the standard build and destroyed more enemy metal by 15:00 despite producing less metal itself.

  • + Destroyed 5282 enemy metal by 15:00 vs 3127 for the standard build.
  • + Fatboy and heavy transports line up: 79% of games get a Hephaestus by 4:39.
  • − Own metal lost by 15:00 rose to 3713 vs 3070 standard.
  • − Metal produced lagged badly at 10:00 and 15:00 (6422/14880 vs 8366/19066).
THE EXAMPLE YOU ARE READING

[Grump]Matsuri

39.2 OS · 13/10/2026

Open source match ↗

3 received units · includes a constructor
573 metal received · 62176 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:58Middle 50%: 3:38–6:56 · n=80
Advanced Metal Extractor10:05Middle 50%: 9:18–10:49 · n=138

Played most by

[Grump]Matsuri24games of this buildFrontLiner69er13games of this buildzeus_on_god11games of this buildDouglasBacon10games of this buildMischievousDragonGF8games of this build