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Pond / Armada / Economy first / OBSERVED BUILD

Fatboy buy

Armada Pond build order · Supreme Isthmus

Pond funds Tech to produce a Fatboy from 5:04 and gets it delivered by Hephaestus to push the front early.

#team support #push · 468 distinct matches · 112 players · 25% of Armada Pond games · team won 48% of 505 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • FatboyFatboy from Tech arrives 5:04 · 21% of role by thenTech makes it and hands it over.
  • HephaestusHeavy transport from an ally in 82%20% of all Pond games by then

Paid for by sending allies about 1,100 metal and 13,000 energy by 5:00; standard pond sends 0 metal and 9,100 energy.

Where those units first fight, in 475 games with kill data: in the middle 86%, on their own side 14%.

Those units destroy a typical 2,935 metal of enemy units by 15:00.

Then transitions into tick (31% of army), pawn (15% of army).

HOW TO PLAY IT

Key timing: Fatboy to front by 5:02

  1. Open tidals and mex, add wind as usual Pond eco.
  2. Grab a heavy transport from air to fly it forward.
  3. Send Tech heavy metal and energy to buy a Fatboy.
  4. Get Fatboy handed over from Tech's factory for front.
  5. Fight in middle with Fatboy, then return to normal Tick and Pawn lab output.

Phase by phase

TYPICAL OF ITS 468 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:05 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Converter2Converter
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 11 wind, 2 converterdone ~5:53, middle half 4:52–6:57

    The standard build makes here, this one skips: 2 con bot

    By 5:26 in all: 4 mex · 10 wind · 1 tidal · 2 converter · 1 energy storage

    The example game in this phase · 10 steps
    1. Tidal ×10for Front
    2. Tidal ×3
    3. Radar TowerRadar Tower
    4. Mex ×4
    5. Converter
    6. Energy storage
    7. Converter ×4
    8. Vehicle PlantVehicle Plantnot finished by 15:00
    9. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    10. Bot LabBot Labdone 4:34 · typical 5:53
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine7Wind−20 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot +2 vs standard
    Army
    • Tick6 Tick +6 vs standard

    Some games also: Lazarus (45%) · converter (34%) · Sentry (30%) · eat Bot Lab (37%)

    The standard build makes here, this one skips: 6 converter

    By 10:00 in all: 4 mex · 22 wind (standard 38) · 1 tidal · 4 converter (standard 9) · 1 energy storage · 2 con turret

    The example game in this phase · 114 steps
    1. Construction BotCon bot
    2. Con turret
    3. SentrySentry
    4. TickTick ×2
    5. Radar TowerRadar Tower
    6. TickTick ×8
    7. SentrySentry
    8. TickTick ×12
    9. Mexfor Suicide front
    10. TickTick ×3
    11. SentrySentry
    12. TickTick ×5
    13. Radar TowerRadar Tower
    14. TickTick ×2
    15. SentrySentry
    16. TickTick ×6
    17. SentrySentry
    18. TickTick ×5
    19. SentrySentry
    20. TickTick ×3
    21. Advanced Metal ExtractorT2 mexdone 9:54 · typical 9:52
    22. TickTick
    23. Wind
    24. TickTick
    25. SentrySentry
    26. Wind
    27. TickTick ×2
    28. Wind
    29. TickTick
    30. SentrySentry
    31. TickTick
    32. Wind
    33. TickTick
    34. Wind
    35. TickTick
    36. Mex
    37. TickTick
    38. Wind
    39. TickTick
    40. Radar TowerRadar Tower
    41. TickTick
    42. Wind
    43. TickTick
    44. SentrySentry
    45. TickTick
    46. Wind
    47. TickTick
    48. SentrySentry
    49. TickTick
    50. Con turret
    51. TickTick ×2
    52. Advanced Metal ExtractorT2 mex
    53. TickTick ×2
    54. Wind
    55. TickTick
    56. Wind
    57. TickTick
    58. Wind
    59. TickTick
    60. Wind
    61. TickTick ×2
    62. Wind
    63. TickTick ×7
    64. Wind
    65. TickTick
    66. Advanced Metal ExtractorT2 mex
    67. TickTick
    68. Wind
    69. TickTick ×3
    70. Wind
    71. TickTick
    72. NettleNettle
    73. TickTick ×2
    74. Wind
    75. TickTick ×2
    76. NettleNettle
    77. Wind
    78. TickTick ×3
    79. Wind
    80. Advanced Metal ExtractorT2 mex
    81. Wind
    82. TickTick
    83. Wind
    84. TickTick ×2
    85. Wind
    86. TickTick ×2
    87. Wind
    88. TickTick ×2
    89. Wind
    90. TickTick ×2
    91. Wind
    92. TickTick
    93. SentrySentry
    94. TickTick
    95. Wind
    96. Fusion ReactorFusiondone 14:12
    97. TickTick ×2
    98. Wind
    99. TickTick ×2
    100. Wind
    101. TickTick ×2
    102. Wind
    103. TickTick ×2
    104. Wind
    105. TickTick ×2
    106. Con turret
    107. TickTick ×12
    108. T2 converter
    109. TickTick ×7
    110. Con turret
    111. TickTick ×2
    112. Con turret
    113. TickTick
    114. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is milliontech's (30 OS, 20/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 97% of games

You get

  • Hephaestus1 Heavy transport from Air or Techfirst at 4:51 · in 82% of games
  • Fatboy1 Fatboy from Techfirst at 5:05 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:14 · in 96% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

020k40k60k
0:005:0010:0015:00

metal

505 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000012911280
2:0026826800000026072748
3:0080879900000039904408
4:00148814740000404064796183
5:0022202184000011091131219087
6:0029812996000013892401828412743
7:0038133903359210014784252147215844
8:0046984940123715018912615674572432619604
9:0056656206203238046633016184662689321508
10:0067957699297361094555316514672927423404
11:00823996533502811144982517305043079126186
12:00992412073389011681869132717475113278728203
13:001217514546439515402336188717875733551330725
14:001451817405486620362946253018566303864831627
15:001708120175534325253517325819246864255632782
WHAT THE NUMBERS SAY

Same win rate as the standard build but destroys far more enemy metal by 15:00 at the cost of much higher own metal production lost.

  • + Destroys 5806 enemy metal by 15:00 vs 2962 standard.
  • + Reclaims Bot Lab in 39% of games to recoup metal.
  • − Own metal lost roughly doubles by 10:00 (988 vs 440).
  • − Metal production falls behind standard by 15:00 (17452 vs 20971).
THE EXAMPLE YOU ARE READING

milliontech

30.4 OS · 20/08/2026

Open source match ↗

3 received units · includes a constructor
5 metal received · 94672 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:53Middle 50%: 4:52–6:57 · n=452
Advanced Metal Extractor9:52Middle 50%: 9:06–10:36 · n=477

Played most by

Teaner43games of this buildHummell20games of this buildDRM17games of this build_X_17games of this build[Grump]Grumpiness16games of this build