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Pond / Armada / Economy first / OBSERVED BUILD

Fatboy buy

Armada Pond build order · Supreme Isthmus

Pond funds Tech to produce a Fatboy from 5:04 and gets it delivered by Hephaestus to push the front early.

#team support #push · 459 distinct matches · 112 players · 25% of Armada Pond games · team won 48% of 496 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • FatboyFatboy from Tech arrives 5:04 · 21% of role by thenTech makes it and hands it over.
  • HephaestusHeavy transport from an ally in 80%21% of all Pond games by then

Paid for by sending allies about 1,100 metal and 13,000 energy by 5:00; standard pond sends 0 metal and 9,000 energy.

Where those units first fight, in 466 games with kill data: in the middle 86%, on their own side 14%.

Those units destroy a typical 2,938 metal of enemy units by 15:00.

Then transitions into tick (31% of army), pawn (15% of army), blitz (8% of army).

HOW TO PLAY IT

Key timing: Fatboy to front by 5:02

  1. Open tidals and mex, add wind as usual Pond eco.
  2. Grab a heavy transport from air to fly it forward.
  3. Send Tech heavy metal and energy to buy a Fatboy.
  4. Get Fatboy handed over from Tech's factory for front.
  5. Fight in middle with Fatboy, then return to normal Tick and Pawn lab output.

Phase by phase

TYPICAL OF ITS 459 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:05 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Converter2Converter
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 11 wind, 2 converterdone ~5:55, middle half 4:53–6:58

    The standard build makes here, this one skips: 2 con bot

    By 5:27 in all: 4 mex · 10 wind · 1 tidal · 2 converter · 1 energy storage

    The example game in this phase · 6 steps
    1. Tidal ×8for Suicide front
    2. Wind
    3. Mex ×4
    4. Wind ×3
    5. Energy storage
    6. Bot LabBot Labdone 3:17 · typical 5:55
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine7Wind−20 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot +2 vs standard
    Army
    • Tick6 Tick +6 vs standard

    Some games also: Lazarus (45%) · converter (34%) · eat Bot Lab (37%)

    The standard build makes here, this one skips: 6 converter

    By 10:00 in all: 4 mex · 22 wind (standard 38) · 1 tidal · 4 converter (standard 9) · 1 energy storage · 2 con turret

    The example game in this phase · 99 steps
    1. LazarusLazarus
    2. Construction BotCon bot
    3. LazarusLazarus
    4. Wind ×2
    5. Con turret
    6. Bot LabEat Bot Labreclaimed for its metal
    7. Radar TowerRadar Tower
    8. Wind ×13
    9. Dragon's TeethDragon's Teeth ×3
    10. Converter
    11. Dragon's TeethDragon's Teeth
    12. Converter
    13. Energy storage
    14. Dragon's TeethDragon's Teeth
    15. Con turret
    16. Dragon's TeethDragon's Teeth
    17. Radar TowerRadar Tower
    18. Wind ×6
    19. SentrySentry ×2
    20. Vehicle PlantVehicle Plantdone 8:55
    21. BlitzBlitz ×5
    22. Advanced Metal ExtractorT2 mexdone 10:47 · typical 9:52
    23. BlitzBlitz ×2
    24. CenturionCenturion
    25. Wind
    26. Converter
    27. Wind
    28. Advanced Metal ExtractorT2 mex
    29. Wind
    30. BlitzBlitz
    31. Wind ×3
    32. LazarusLazarus
    33. BlitzBlitz
    34. Construction BotCon bot
    35. Converter
    36. Wind ×4
    37. BlitzBlitz
    38. Energy storage
    39. CenturionCenturion
    40. Advanced Metal ExtractorT2 mex
    41. Wind
    42. BlitzBlitz
    43. Advanced Metal ExtractorT2 mex
    44. Wind ×2
    45. BlitzBlitz
    46. CenturionCenturion
    47. Wind ×2
    48. Converter
    49. Wind
    50. BlitzBlitz
    51. Wind ×2
    52. CenturionCenturion
    53. Wind
    54. Advanced Metal ExtractorT2 mex
    55. Wind ×2
    56. CrossbowCrossbow
    57. Wind
    58. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    59. Wind ×2
    60. CrossbowCrossbow
    61. Wind
    62. Converter
    63. Wind ×3
    64. CrossbowCrossbow
    65. Wind
    66. PawnPawn
    67. Wind ×3
    68. PawnPawn
    69. Con turret
    70. Advanced Metal ExtractorT2 mex
    71. Wind ×2
    72. PawnPawn
    73. Wind
    74. PawnPawn
    75. Wind
    76. Advanced Metal ExtractorT2 mex
    77. Con turret
    78. CenturionCenturion
    79. Converter
    80. BeamerBeamer
    81. Vehicle PlantVehicle Plantdone 13:12
    82. CenturionCenturion ×4
    83. BeamerBeamer ×3
    84. BlitzBlitz ×3
    85. SentrySentry
    86. BlitzBlitz
    87. SentrySentry
    88. BlitzBlitz
    89. Con turret
    90. BlitzBlitz ×5
    91. SentrySentry ×2
    92. BlitzBlitz
    93. SentrySentry
    94. BlitzBlitz ×2
    95. SentrySentry
    96. BlitzBlitz
    97. NettleNettle ×2
    98. BlitzBlitz
    99. NettleNettle

Counts are medians over the build's games: half of them build more, half fewer. The example game is zeus_on_god's (37 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 97% of games

You get

  • Hephaestus1 Heavy transport from Air or Techfirst at 4:50 · in 82% of games
  • Fatboy1 Fatboy from Techfirst at 5:05 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:14 · in 96% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

020k40k60k
0:005:0010:0015:00

metal

496 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000012911281
2:0026926800000026102783
3:0080980000000039864435
4:00148814740000404064756114
5:0022222184000011101131118986
6:0029802996000013872331827612610
7:0038153916360210014744302142815602
8:0047064952125717018912015674602425519050
9:0056646225206138046331616174672659021283
10:0067947739297661194655316514872926822816
11:00824296783532811145586717325143073726186
12:00995212073390411321880129617525223260528203
13:001219714546442015402333187418036123540630704
14:001453017448487721032929249318586343878131489
15:001711620201536925763509324819376914236732676
WHAT THE NUMBERS SAY

Same win rate as the standard build but destroys far more enemy metal by 15:00 at the cost of much higher own metal production lost.

  • + Destroys 5806 enemy metal by 15:00 vs 2962 standard.
  • + Reclaims Bot Lab in 39% of games to recoup metal.
  • − Own metal lost roughly doubles by 10:00 (988 vs 440).
  • − Metal production falls behind standard by 15:00 (17452 vs 20971).
THE EXAMPLE YOU ARE READING

zeus_on_god

37.4 OS · 14/10/2026

Open source match ↗

69 received units · includes a constructor
254 metal received · 51737 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:55Middle 50%: 4:53–6:58 · n=443
Advanced Metal Extractor9:52Middle 50%: 9:06–10:35 · n=469

Played most by

Teaner43games of this buildHummell20games of this buildDRM17games of this build_X_17games of this build[Grump]Grumpiness16games of this build