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Pond / Armada / Economy first / OBSERVED BUILD

Fatboy buy

Armada Pond build order · Supreme Isthmus

Pond funds Tech to produce a Fatboy from 5:04 and gets it delivered by Hephaestus to push the front early.

#team support #push · 459 distinct matches · 112 players · 25% of Armada Pond games · team won 48% of 496 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • FatboyFatboy from Tech arrives 5:04 · 21% of role by thenTech makes it and hands it over.
  • HephaestusHeavy transport from an ally in 80%21% of all Pond games by then

Paid for by sending allies about 1,100 metal and 13,000 energy by 5:00; standard pond sends 0 metal and 9,000 energy.

Where those units first fight, in 466 games with kill data: in the middle 86%, on their own side 14%.

Those units destroy a typical 2,938 metal of enemy units by 15:00.

Then transitions into tick (31% of army), pawn (15% of army), blitz (8% of army).

HOW TO PLAY IT

Key timing: Fatboy to front by 5:02

  1. Open tidals and mex, add wind as usual Pond eco.
  2. Grab a heavy transport from air to fly it forward.
  3. Send Tech heavy metal and energy to buy a Fatboy.
  4. Get Fatboy handed over from Tech's factory for front.
  5. Fight in middle with Fatboy, then return to normal Tick and Pawn lab output.

Phase by phase

TYPICAL OF ITS 459 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:05 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Converter2Converter
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 11 wind, 2 converterdone ~5:55, middle half 4:53–6:58

    The standard build makes here, this one skips: 2 con bot

    By 5:27 in all: 4 mex · 10 wind · 1 tidal · 2 converter · 1 energy storage

    The example game in this phase · 9 steps
    1. Tidal ×8for Suicide front
    2. Wind ×2
    3. Mex ×4
    4. Wind
    5. Energy storage
    6. Wind ×8
    7. Converter ×2
    8. Wind ×5
    9. Bot LabBot Labdone 5:42 · typical 5:55
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine7Wind−20 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot +2 vs standard
    Army
    • Tick6 Tick +6 vs standard

    Some games also: Lazarus (45%) · converter (34%) · eat Bot Lab (37%)

    The standard build makes here, this one skips: 6 converter

    By 10:00 in all: 4 mex · 22 wind (standard 38) · 1 tidal · 4 converter (standard 9) · 1 energy storage · 2 con turret

    The example game in this phase · 121 steps
    1. TickTick ×3
    2. Construction BotCon bot ×4
    3. TickTick ×26
    4. Con turret
    5. TickTick ×7
    6. Wind
    7. TickTick
    8. Wind ×2
    9. TickTick
    10. Wind
    11. TickTick
    12. Wind
    13. TickTick
    14. Wind ×2
    15. TickTick
    16. Wind
    17. TickTick
    18. Wind
    19. TickTick
    20. Wind ×2
    21. TickTick
    22. Wind
    23. TickTick
    24. Wind
    25. TickTick
    26. Wind ×2
    27. TickTick
    28. Wind
    29. TickTick
    30. Wind ×2
    31. TickTick
    32. Wind
    33. TickTick
    34. Wind
    35. Advanced Metal ExtractorT2 mexdone 9:21 · typical 9:52
    36. TickTick
    37. Wind
    38. TickTick ×8
    39. Advanced Metal ExtractorT2 mex
    40. TickTick ×6
    41. Con turret
    42. TickTick ×2
    43. Advanced Metal ExtractorT2 mex
    44. Wind
    45. TickTick ×6
    46. Wind
    47. TickTick
    48. Bot LabBot Labdone 11:03
    49. TickTick ×4
    50. Wind
    51. TickTick
    52. Wind
    53. TickTick
    54. Advanced Metal ExtractorT2 mex
    55. Wind
    56. TickTick ×40
    57. Wind
    58. TickTick ×9
    59. T2 converter
    60. Wind
    61. TickTick
    62. Con turret
    63. TickTick ×4
    64. Wind
    65. TickTick ×8
    66. Wind
    67. TickTick
    68. Wind
    69. TickTick ×4
    70. Wind
    71. TickTick ×4
    72. Wind
    73. TickTick ×5
    74. Wind
    75. TickTick ×5
    76. Wind
    77. TickTick ×2
    78. Wind
    79. TickTick ×2
    80. Construction BotCon bot
    81. TickTick
    82. Wind
    83. Construction BotCon bot
    84. TickTick ×2
    85. Construction BotCon bot
    86. Wind ×2
    87. TickTick
    88. Construction BotCon bot
    89. Wind
    90. TickTick
    91. Construction BotCon bot
    92. Wind ×2
    93. TickTick ×2
    94. Wind
    95. TickTick
    96. Wind
    97. TickTick ×9
    98. Wind
    99. TickTick ×3
    100. Con turret
    101. Wind
    102. TickTick ×7
    103. Wind
    104. TickTick
    105. Con turret
    106. TickTick
    107. Wind
    108. TickTick ×3
    109. Wind
    110. TickTick ×3
    111. Wind
    112. TickTick
    113. Con turret
    114. TickTick ×8
    115. Wind ×2
    116. TickTick ×3
    117. Wind
    118. TickTick ×2
    119. Con turret
    120. TickTick ×3
    121. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Guhhh's (30 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 97% of games

You get

  • Hephaestus1 Heavy transport from Air or Techfirst at 4:50 · in 82% of games
  • Fatboy1 Fatboy from Techfirst at 5:05 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:14 · in 96% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

020k40k60k
0:005:0010:0015:00

metal

496 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000012911282
2:0026926800000026102781
3:0080979900000039864436
4:00148814730000404064756138
5:0022222185000011101131118989
6:0029802995000013872321827612657
7:0038153910360210014744372142815669
8:0047064948125717018911715674632425519216
9:0056646223206137946331616174682659021289
10:0067947705297661194655216514902926823110
11:00824296453532842145585517325183073726170
12:00995212052390411691880128917525243260527931
13:001219714538442015532333187618036263540630525
14:001453017427487721342929253518586653878131558
15:001711620188536925993509324919377084236732681
WHAT THE NUMBERS SAY

Same win rate as the standard build but destroys far more enemy metal by 15:00 at the cost of much higher own metal production lost.

  • + Destroys 5806 enemy metal by 15:00 vs 2962 standard.
  • + Reclaims Bot Lab in 39% of games to recoup metal.
  • − Own metal lost roughly doubles by 10:00 (988 vs 440).
  • − Metal production falls behind standard by 15:00 (17452 vs 20971).
THE EXAMPLE YOU ARE READING

Guhhh

30.5 OS · 14/10/2026

Open source match ↗

3 received units · includes a constructor
738 metal received · 8735 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:55Middle 50%: 4:53–6:58 · n=443
Advanced Metal Extractor9:52Middle 50%: 9:06–10:35 · n=469

Played most by

Teaner43games of this buildHummell20games of this buildDRM17games of this build_X_17games of this build[Grump]Grumpiness16games of this build