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Pond / Armada / Economy first / OBSERVED BUILD

Fatboy buy

Armada Pond build order · Supreme Isthmus

Pond sends Tech heavy metal and energy from very early (by 5:00) to buy a Fatboy for front well ahead of the role norm, fighting in the middle from around 6:12, before settling into normal Tick/Pawn production.

#team support #push · 300 distinct matches · 63 players · 28% of Armada Pond games · team won 46% of 321 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • FatboyFatboy from Tech arrives 5:02 · 24% of role by thenTech makes it and hands it over.
  • HephaestusHeavy transport from an ally in 52%21% of all Pond games by then

Paid for by sending allies about 1,150 metal and 12,000 energy by 5:00; standard pond sends 100 metal and 9,250 energy.

Where those units first fight, in 306 games with kill data: in the middle 88%, on their own side 12%.

Those units destroy a typical 2,972 metal of enemy units by 15:00.

Then transitions into tick (28% of army), pawn (15% of army), Sentry (9% of army).

HOW TO PLAY IT

Key timing: Fatboy to front by 5:02

  1. Open tidals and mex, add wind as usual Pond eco.
  2. Grab a heavy transport from air to fly it forward.
  3. Send Tech heavy metal and energy to buy a Fatboy.
  4. Get Fatboy handed over from Tech's factory for front.
  5. Fight in middle with Fatboy, then return to normal Tick and Pawn lab output.

Phase by phase

TYPICAL OF ITS 300 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:02 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Converter2Converter
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 11 wind, 2 converterdone ~5:49, middle half 4:53–7:24

    By 5:17 in all: 4 mex · 10 wind · 1 tidal · 2 converter · 1 energy storage

    The example game in this phase · 14 steps
    1. Tidal ×7for Suicide front
    2. Tidal
    3. Tidalfor Front
    4. Mex
    5. Wind
    6. Mex ×2
    7. Wind
    8. Mex
    9. Wind ×6
    10. Energy storage
    11. Wind ×8
    12. Converter ×5
    13. Wind ×12
    14. Bot LabBot Labdone 6:55 · typical 5:49
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine8Wind−18 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot +2 vs standard
    Army
    • Tick1 Tick

    Some games also: Lazarus (50%) · Sentry (34%) · eat Bot Lab (39%)

    The standard build makes here, this one skips: 5 converter

    By 10:00 in all: 4 mex · 22 wind (standard 37) · 1 tidal · 4 converter (standard 8) · 1 energy storage · 2 con turret

    The example game in this phase · 115 steps
    1. Construction BotCon bot ×6
    2. Wind ×2
    3. Converter
    4. Construction BotCon bot
    5. Wind
    6. Converter
    7. Construction BotCon bot
    8. Wind ×2
    9. Converter
    10. LazarusLazarus
    11. Wind
    12. LazarusLazarus
    13. Wind
    14. Converter
    15. LazarusLazarus ×2
    16. Wind
    17. LazarusLazarus
    18. Converter
    19. Wind
    20. LazarusLazarus
    21. Wind
    22. TickTick ×2
    23. Converter
    24. TickTick
    25. Wind
    26. Con turret
    27. TickTick ×2
    28. Wind
    29. TickTick
    30. Converter
    31. TickTick
    32. Wind
    33. TickTick
    34. Con turret
    35. TickTick ×2
    36. Converter
    37. Wind
    38. TickTick ×2
    39. Wind
    40. Con turret
    41. TickTick ×2
    42. Converter
    43. TickTick
    44. Wind ×3
    45. PawnPawn
    46. Wind ×3
    47. PawnPawn ×2
    48. Converter
    49. PawnPawn
    50. Wind
    51. Advanced Metal ExtractorT2 mexdone 12:19 · typical 9:52
    52. PawnPawn ×2
    53. Wind
    54. Converter
    55. Wind
    56. PawnPawn
    57. Wind
    58. Converter
    59. Wind
    60. Converter
    61. Wind
    62. LazarusLazarus
    63. Wind
    64. Converter ×2
    65. LazarusLazarus
    66. Advanced Metal ExtractorT2 mex
    67. LazarusLazarus
    68. PawnPawn
    69. Converter
    70. TickTick
    71. Converter
    72. PawnPawn
    73. Advanced Metal ExtractorT2 mex
    74. TickTick
    75. PawnPawn
    76. Converter
    77. TickTick
    78. PawnPawn
    79. TickTick
    80. Advanced Metal ExtractorT2 mexfor Suicide front
    81. PawnPawn
    82. TickTick
    83. PawnPawn
    84. LazarusLazarus
    85. TickTick
    86. PawnPawn ×3
    87. LazarusLazarus
    88. TickTick
    89. PawnPawn
    90. Advanced Metal ExtractorT2 mex
    91. PawnPawn
    92. Bot LabBot Labfor Suicide frontdone 13:44
    93. PawnPawn
    94. LazarusLazarus
    95. TickTick
    96. PawnPawn ×3
    97. LazarusLazarus
    98. TickTick
    99. PawnPawn
    100. Wind
    101. PawnPawn ×2
    102. LazarusLazarus
    103. TickTick
    104. PawnPawn ×2
    105. Fusion ReactorFusionnot finished by 15:00
    106. PawnPawn
    107. Wind
    108. TickTick
    109. Converter
    110. PawnPawn ×3
    111. TickTick
    112. PawnPawn
    113. Converter
    114. PawnPawn
    115. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is [Grump]_Doni's (51 OS, 08/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 96% of games

You get

  • Hephaestus1 Heavy transport from Air or Techfirst at 4:44 · in 84% of games
  • Fatboy1 Fatboy from Techfirst at 5:02 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:14 · in 98% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k3k
0:005:0010:0015:00

metal

Energy sent to allies

020k40k60k
0:005:0010:0015:00

metal

321 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000012891261
2:0027627900000025472663
3:0083182800000036744129
4:00151815100000528064676114
5:00224622390000114498123209247
6:0030083050000013943181780213656
7:0038764006520021014924872093716640
8:004773498514603002008615805332346521270
9:0057266265237249452027016575732551422675
10:0069097872321971098844017476262725325652
11:00840498243793922156074618476392990027659
12:001026312512422113751950120118706673128230704
13:001260314871476318182432175819287493476632835
14:001487418196527924802956235819619033734935349
15:001745220971580629623629351920479094306737178
WHAT THE NUMBERS SAY

Same win rate as the standard build but destroys far more enemy metal by 15:00 at the cost of much higher own metal production lost.

  • + Destroys 5806 enemy metal by 15:00 vs 2962 standard.
  • + Reclaims Bot Lab in 39% of games to recoup metal.
  • − Own metal lost roughly doubles by 10:00 (988 vs 440).
  • − Metal production falls behind standard by 15:00 (17452 vs 20971).
THE EXAMPLE YOU ARE READING

[Grump]_Doni

50.8 OS · 08/10/2026

Open source match ↗

6 received units · includes a constructor
395 metal received · 60552 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:49Middle 50%: 4:53–7:24 · n=288
Advanced Metal Extractor9:52Middle 50%: 9:07–10:34 · n=306

Played most by

Teaner42games of this buildHummell20games of this build_X_17games of this build[Grump]Grumpiness16games of this buildDRM16games of this build