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Pond / Armada / Economy first / OBSERVED BUILD

Fatboy buy

Armada Pond build order · Supreme Isthmus

Pond sends Tech heavy metal and energy from very early (by 5:00) to buy a Fatboy for front well ahead of the role norm, fighting in the middle from around 6:12, before settling into normal Tick/Pawn production.

#team support #push · 300 distinct matches · 63 players · 28% of Armada Pond games · team won 46% of 321 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • FatboyFatboy from Tech arrives 5:02 · 24% of role by thenTech makes it and hands it over.
  • HephaestusHeavy transport from an ally in 52%21% of all Pond games by then

Paid for by sending allies about 1,150 metal and 12,000 energy by 5:00; standard pond sends 100 metal and 9,250 energy.

Where those units first fight, in 306 games with kill data: in the middle 88%, on their own side 12%.

Those units destroy a typical 2,972 metal of enemy units by 15:00.

Then transitions into tick (28% of army), pawn (15% of army), Sentry (9% of army).

HOW TO PLAY IT

Key timing: Fatboy to front by 5:02

  1. Open tidals and mex, add wind as usual Pond eco.
  2. Grab a heavy transport from air to fly it forward.
  3. Send Tech heavy metal and energy to buy a Fatboy.
  4. Get Fatboy handed over from Tech's factory for front.
  5. Fight in middle with Fatboy, then return to normal Tick and Pawn lab output.

Phase by phase

TYPICAL OF ITS 300 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:02 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Converter2Converter
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 11 wind, 2 converterdone ~5:49, middle half 4:53–7:24

    By 5:17 in all: 4 mex · 10 wind · 1 tidal · 2 converter · 1 energy storage

    The example game in this phase · 71 steps
    1. Tidal ×7for Front
    2. Tidal ×2
    3. Wind ×2
    4. Mex ×4
    5. Wind ×4
    6. Energy storage
    7. Wind
    8. Vehicle PlantVehicle Plantdone 3:50
    9. BeaverBeaver
    10. Construction VehicleCon vehicle ×2
    11. Naval Construction Turret
    12. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    13. Con turret
    14. Wind ×3
    15. Tidal
    16. Wind
    17. Tidal
    18. Wind ×3
    19. Tidal
    20. Wind
    21. Tidal
    22. Wind
    23. Converter
    24. Tidal
    25. Converter ×3
    26. Advanced Metal ExtractorT2 mexdone 8:01 · typical 9:52
    27. Converter
    28. Tidal
    29. Converter ×2
    30. Tidal
    31. Converter
    32. Advanced Metal ExtractorT2 mex
    33. Converter
    34. Tidal
    35. Converter
    36. Tidal
    37. Converter
    38. Tidal
    39. JunoJuno
    40. Tidal
    41. Advanced Metal ExtractorT2 mex
    42. Tidal ×6
    43. Converter
    44. Tidal
    45. Converter
    46. Tidal
    47. Con turret
    48. Tidal
    49. Advanced Metal ExtractorT2 mex
    50. Tidal
    51. Con turret
    52. Tidal ×3
    53. Naval Construction Turret
    54. Tidal ×2
    55. Con turret
    56. Tidal
    57. PlatypusPlatypus
    58. Tidal
    59. PlatypusPlatypus
    60. Tidal
    61. Con turret
    62. Tidal
    63. PlatypusPlatypus
    64. Con turret
    65. Tidal ×2
    66. PlatypusPlatypus
    67. Tidal
    68. PlatypusPlatypus
    69. Tidal
    70. Con turret
    71. Bot LabBot Labdone 12:36 · typical 5:49
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine8Wind−18 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot +2 vs standard
    Army
    • Tick1 Tick

    Some games also: Lazarus (50%) · Sentry (34%) · eat Bot Lab (39%)

    The standard build makes here, this one skips: 5 converter

    By 10:00 in all: 4 mex · 22 wind (standard 37) · 1 tidal · 4 converter (standard 8) · 1 energy storage · 2 con turret

    The example game in this phase · 57 steps
    1. Tidal
    2. PlatypusPlatypus
    3. Con turret
    4. TickTick
    5. Tidal
    6. TickTick
    7. Tidal
    8. TickTick
    9. PlatypusPlatypus
    10. TickTick
    11. Tidal
    12. PlatypusPlatypus
    13. TickTick
    14. Tidal
    15. PlatypusPlatypus
    16. TickTick
    17. Tidal
    18. PlatypusPlatypus
    19. TickTick
    20. Tidal
    21. PlatypusPlatypus
    22. TickTick
    23. Con turret
    24. Tidal
    25. TickTick
    26. PlatypusPlatypus
    27. Tidal
    28. TickTick
    29. Tidal
    30. TickTick
    31. PlatypusPlatypus
    32. Tidal
    33. Con turret
    34. PlatypusPlatypus
    35. TickTick
    36. Tidal
    37. PlatypusPlatypus
    38. TickTick
    39. Tidal
    40. PlatypusPlatypus
    41. TickTick
    42. Converter
    43. Tidal
    44. PlatypusPlatypus
    45. TickTick
    46. Converter
    47. Tidal
    48. PlatypusPlatypus
    49. TickTick
    50. Converter
    51. Tidal
    52. PlatypusPlatypus
    53. TickTick
    54. Converter
    55. PlatypusPlatypus
    56. TickTick
    57. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is DRM's (45 OS, 06/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 96% of games

You get

  • Hephaestus1 Heavy transport from Air or Techfirst at 4:44 · in 84% of games
  • Fatboy1 Fatboy from Techfirst at 5:02 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:14 · in 98% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k3k
0:005:0010:0015:00

metal

Energy sent to allies

020k40k60k
0:005:0010:0015:00

metal

321 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000012891261
2:0027627900000025472663
3:0083182800000036744129
4:00151815100000528064676114
5:00224622390000114498123209247
6:0030083050000013943181780213656
7:0038764006520021014924872093716640
8:004773498514603002008615805332346521270
9:0057266265237249452027016575732551422675
10:0069097872321971098844017476262725325652
11:00840498243793922156074618476392990027659
12:001026312512422113751950120118706673128230704
13:001260314871476318182432175819287493476632835
14:001487418196527924802956235819619033734935349
15:001745220971580629623629351920479094306737178
WHAT THE NUMBERS SAY

Same win rate as the standard build but destroys far more enemy metal by 15:00 at the cost of much higher own metal production lost.

  • + Destroys 5806 enemy metal by 15:00 vs 2962 standard.
  • + Reclaims Bot Lab in 39% of games to recoup metal.
  • − Own metal lost roughly doubles by 10:00 (988 vs 440).
  • − Metal production falls behind standard by 15:00 (17452 vs 20971).
THE EXAMPLE YOU ARE READING

DRM

45.1 OS · 06/10/2026

Open source match ↗

7 received units · includes a constructor
76 metal received · 52958 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:49Middle 50%: 4:53–7:24 · n=288
Advanced Metal Extractor9:52Middle 50%: 9:07–10:34 · n=306

Played most by

Teaner42games of this buildHummell20games of this build_X_17games of this build[Grump]Grumpiness16games of this buildDRM16games of this build