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Pond / Armada / Economy first / OBSERVED BUILD

Fatboy buy

Armada Pond build order · Supreme Isthmus

Pond funds Tech to produce a Fatboy from 5:04 and gets it delivered by Hephaestus to push the front early.

#team support #push · 460 distinct matches · 112 players · 25% of Armada Pond games · team won 47% of 497 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • FatboyFatboy from Tech arrives 5:04 · 21% of role by thenTech makes it and hands it over.
  • HephaestusHeavy transport from an ally in 81%21% of all Pond games by then

Paid for by sending allies about 1,100 metal and 13,000 energy by 5:00; standard pond sends 0 metal and 9,000 energy.

Where those units first fight, in 467 games with kill data: in the middle 87%, on their own side 13%.

Those units destroy a typical 2,935 metal of enemy units by 15:00.

Then transitions into tick (31% of army), pawn (15% of army), blitz (8% of army).

HOW TO PLAY IT

Key timing: Fatboy to front by 5:02

  1. Open tidals and mex, add wind as usual Pond eco.
  2. Grab a heavy transport from air to fly it forward.
  3. Send Tech heavy metal and energy to buy a Fatboy.
  4. Get Fatboy handed over from Tech's factory for front.
  5. Fight in middle with Fatboy, then return to normal Tick and Pawn lab output.

Phase by phase

TYPICAL OF ITS 460 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:05 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Converter2Converter
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 11 wind, 2 converterdone ~5:54, middle half 4:52–6:58

    The standard build makes here, this one skips: 2 con bot

    By 5:27 in all: 4 mex · 10 wind · 1 tidal · 2 converter · 1 energy storage

    The example game in this phase · 23 steps
    1. Tidal ×10for Suicide front
    2. Tidal ×2
    3. Wind ×4
    4. Energy storage
    5. Mex ×4
    6. Converter ×3
    7. Wind ×2
    8. Converter
    9. Wind
    10. Converter ×2
    11. Wind
    12. Converter
    13. Wind ×2
    14. Mex
    15. Mexfor Front
    16. SentrySentry ×2
    17. Radar TowerRadar Tower
    18. SentrySentry ×2
    19. Advanced Metal ExtractorT2 mexdone 10:47 · typical 9:53
    20. SentrySentry ×2
    21. Advanced Metal ExtractorT2 mex
    22. Wind ×6
    23. Bot LabBot Labdone 13:40 · typical 5:54
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine7Wind−20 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot +2 vs standard
    Army
    • Tick6 Tick +6 vs standard

    Some games also: Lazarus (45%) · converter (34%) · eat Bot Lab (37%)

    The standard build makes here, this one skips: 6 converter

    By 10:00 in all: 4 mex · 22 wind (standard 38) · 1 tidal · 4 converter (standard 9) · 1 energy storage · 2 con turret

    The example game in this phase · 2 steps
    1. Advanced Metal ExtractorT2 mex
    2. Construction BotCon bot ×6

Counts are medians over the build's games: half of them build more, half fewer. The example game is Ecky9's (33 OS, 20/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 97% of games

You get

  • Hephaestus1 Heavy transport from Air or Techfirst at 4:50 · in 82% of games
  • Fatboy1 Fatboy from Techfirst at 5:05 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:14 · in 96% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

020k40k60k
0:005:0010:0015:00

metal

497 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000012901281
2:0026926800000026122778
3:0080979900000039884410
4:00148814740000404064796114
5:0022212184000011091131068991
6:0029812993000013852331826812703
7:0038153903360210014724302139315664
8:0047074943125417018912615674582425019382
9:0056656225205838046332416164672655221294
10:0067947739297561094555016504772926123404
11:00823997113514807145184217325143072026186
12:00992412076390011681874129617515143257828203
13:001217514601440815652336187418006003529930704
14:001451817522487421032932249318586343864831489
15:001708120248534625763501324819296864217732676
WHAT THE NUMBERS SAY

Same win rate as the standard build but destroys far more enemy metal by 15:00 at the cost of much higher own metal production lost.

  • + Destroys 5806 enemy metal by 15:00 vs 2962 standard.
  • + Reclaims Bot Lab in 39% of games to recoup metal.
  • − Own metal lost roughly doubles by 10:00 (988 vs 440).
  • − Metal production falls behind standard by 15:00 (17452 vs 20971).
THE EXAMPLE YOU ARE READING

Ecky9

32.5 OS · 20/09/2026

Open source match ↗

3 received units · includes a constructor
306 metal received · 121663 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:54Middle 50%: 4:52–6:58 · n=444
Advanced Metal Extractor9:53Middle 50%: 9:06–10:36 · n=470

Played most by

Teaner43games of this buildHummell20games of this buildDRM17games of this build_X_17games of this build[Grump]Grumpiness16games of this build