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Pond / Armada / Economy first / OBSERVED BUILD

Fatboy buy

Armada Pond build order · Supreme Isthmus

Pond funds Tech to produce a Fatboy from 5:04 and gets it delivered by Hephaestus to push the front early.

#team support #push · 459 distinct matches · 112 players · 25% of Armada Pond games · team won 48% of 496 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • FatboyFatboy from Tech arrives 5:04 · 21% of role by thenTech makes it and hands it over.
  • HephaestusHeavy transport from an ally in 80%21% of all Pond games by then

Paid for by sending allies about 1,100 metal and 13,000 energy by 5:00; standard pond sends 0 metal and 9,000 energy.

Where those units first fight, in 466 games with kill data: in the middle 86%, on their own side 14%.

Those units destroy a typical 2,938 metal of enemy units by 15:00.

Then transitions into tick (31% of army), pawn (15% of army), blitz (8% of army).

HOW TO PLAY IT

Key timing: Fatboy to front by 5:02

  1. Open tidals and mex, add wind as usual Pond eco.
  2. Grab a heavy transport from air to fly it forward.
  3. Send Tech heavy metal and energy to buy a Fatboy.
  4. Get Fatboy handed over from Tech's factory for front.
  5. Fight in middle with Fatboy, then return to normal Tick and Pawn lab output.

Phase by phase

TYPICAL OF ITS 459 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:05 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Converter2Converter
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 11 wind, 2 converterdone ~5:55, middle half 4:53–6:58

    The standard build makes here, this one skips: 2 con bot

    By 5:27 in all: 4 mex · 10 wind · 1 tidal · 2 converter · 1 energy storage

    The example game in this phase · 6 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×3
    3. Energy storage
    4. Mex ×4
    5. Converter
    6. Bot LabBot Labdone 3:30 · typical 5:55
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine7Wind−20 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot +2 vs standard
    Army
    • Tick6 Tick +6 vs standard

    Some games also: Lazarus (45%) · converter (34%) · eat Bot Lab (37%)

    The standard build makes here, this one skips: 6 converter

    By 10:00 in all: 4 mex · 22 wind (standard 38) · 1 tidal · 4 converter (standard 9) · 1 energy storage · 2 con turret

    The example game in this phase · 114 steps
    1. LazarusLazarus
    2. Converter
    3. LazarusLazarus
    4. Construction BotCon bot
    5. Converter
    6. Construction BotCon bot ×3
    7. Bot LabEat Bot Labreclaimed for its metal
    8. Wind ×2
    9. Converter
    10. Wind ×3
    11. Converter
    12. Wind
    13. Converter
    14. Con turret
    15. Converter
    16. Wind
    17. Converter
    18. Wind
    19. Converter
    20. Wind
    21. Converter
    22. Wind ×2
    23. Converter
    24. Wind ×2
    25. Converter
    26. Wind ×5
    27. Converter
    28. Wind ×3
    29. Converter
    30. Wind ×3
    31. Converter
    32. Wind ×2
    33. Converter
    34. Wind ×2
    35. Con turret
    36. Converter
    37. Wind
    38. Converter
    39. Wind ×3
    40. Converter
    41. Wind ×2
    42. Con turret
    43. Converter
    44. Wind
    45. Converter
    46. Con turret
    47. Converter
    48. Wind ×2
    49. Converter
    50. Wind ×5
    51. Converter
    52. Wind ×3
    53. Advanced Metal ExtractorT2 mexdone 9:23 · typical 9:52
    54. Wind
    55. Converter
    56. Wind ×3
    57. Advanced Metal ExtractorT2 mex
    58. Converter
    59. Advanced Metal ExtractorT2 mex
    60. Converter ×2
    61. Advanced Metal ExtractorT2 mex
    62. Converter
    63. Wind ×6
    64. ShipyardShipyardnot finished by 15:00
    65. Wind ×3
    66. Fusion ReactorFusiondone 12:01
    67. Wind ×4
    68. Converter ×2
    69. Mex
    70. Converter
    71. ShipyardShipyarddone 12:17
    72. Converter
    73. Bot LabBot Labdone 12:20
    74. Converter
    75. Construction ShipCon ship ×3
    76. Converter
    77. TickTick ×5
    78. Converter
    79. ShipyardShipyarddone 13:12
    80. Converter
    81. EelSubmarinedone 13:28
    82. Converter
    83. EelSubmarine
    84. Construction BotCon bot
    85. Converter
    86. Construction BotCon bot
    87. EelSubmarine
    88. Construction BotCon bot
    89. Con turret
    90. Construction BotCon bot
    91. Converter
    92. RattlesnakeRattlesnakedone 14:49
    93. Construction BotCon bot
    94. Con turret
    95. Construction BotCon bot
    96. Con turret
    97. Converter
    98. Con turret ×2
    99. Construction BotCon bot ×2
    100. Converter
    101. Con turret
    102. Construction BotCon bot
    103. Wind
    104. Con turret
    105. Construction BotCon bot
    106. Wind ×2
    107. Construction BotCon bot
    108. Wind ×2
    109. Construction BotCon bot
    110. ShipyardShipyarddone 14:53
    111. Wind ×2
    112. Converter
    113. Wind ×2
    114. Advanced Metal ExtractorT2 mex

Counts are medians over the build's games: half of them build more, half fewer. The example game is gamercore's (31 OS, 27/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 97% of games

You get

  • Hephaestus1 Heavy transport from Air or Techfirst at 4:50 · in 82% of games
  • Fatboy1 Fatboy from Techfirst at 5:05 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:14 · in 96% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

020k40k60k
0:005:0010:0015:00

metal

496 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000012911282
2:0026926800000026102781
3:0080979900000039864436
4:00148814730000404064756138
5:0022222185000011101131118989
6:0029802995000013872321827612657
7:0038153910360210014744372142815669
8:0047064948125717018911715674632425519216
9:0056646223206137946331616174682659021289
10:0067947705297661194655216514902926823110
11:00824296453532842145585517325183073726170
12:00995212052390411691880128917525243260527931
13:001219714538442015532333187618036263540630525
14:001453017427487721342929253518586653878131558
15:001711620188536925993509324919377084236732681
WHAT THE NUMBERS SAY

Same win rate as the standard build but destroys far more enemy metal by 15:00 at the cost of much higher own metal production lost.

  • + Destroys 5806 enemy metal by 15:00 vs 2962 standard.
  • + Reclaims Bot Lab in 39% of games to recoup metal.
  • − Own metal lost roughly doubles by 10:00 (988 vs 440).
  • − Metal production falls behind standard by 15:00 (17452 vs 20971).
THE EXAMPLE YOU ARE READING

gamercore

30.9 OS · 27/09/2026

Open source match ↗

3 received units · includes a constructor
396 metal received · 79493 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:55Middle 50%: 4:53–6:58 · n=443
Advanced Metal Extractor9:52Middle 50%: 9:06–10:35 · n=469

Played most by

Teaner43games of this buildHummell20games of this buildDRM17games of this build_X_17games of this build[Grump]Grumpiness16games of this build