Starlight rush
Armada Geo build order · Supreme Isthmus
Geo pushes to get its first Starlight out by 8:23, a bit earlier than the role's usual 9:19 norm, but with poor results and low win rate, mostly fighting in the middle before the team's side comes under pressure.
Usually blows up the commander for T2 (68%)
#push · 25 distinct matches · 18 players · 1% of Armada Geo games · team won 48% of 25 · Recently observed
Starlight from 8:25 · 8% of role by thenOnly 8% of Geo games have it by then; others who build it get it around 11:00
Where those units first fight, in 14 games with kill data: in the middle 79%, on their own side 21%.
Those units destroy a typical 172 metal of enemy units by 15:00.
Then transitions into Jaguar (12% of army).
Key timing: Starlight by 8:25
- Open double mex and wind, drop bot lab by 0:59 as normal.
- Get geo up, then push straight into a vehicle plant.
- Add advanced mex and reclaim bot lab into the vehicle plant.
- Reclaim vehicle plant into an advanced vehicle plant for the Starlight.
- Push out the Starlight early and fly it to front right away.
Phase by phase
TYPICAL OF ITS 25 GAMES · AGAINST STANDARD GEOFollow the example game's first 9:25 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
2Mex
4Wind+2 vs standard
Order
Bot Lab after 2 mex, 4 winddone ~0:59, middle half 0:58–1:14
By 0:42 in all: 2 mex · 4 wind (standard 2)
The example game in this phase · 4 steps
- Mex ×3
- Wind ×4
- Energy storage
Bot Labdone 1:35 · typical 0:59
- 2
Bot Lab to Vehicle Plant
Economy
2Mex
4Wind−2 vs standard
9Converter
1Energy storage
Order
Geo after 4 mex, 6 wind, 1 energy storage
Eat Bot Lab
Vehicle Plant after 8 wind, 9 converter, 6 con turretdone ~6:42, middle half 5:35–7:01
Builders
6 Con turret
4 Lazarus
2 Con bot
1 Con bot for allies
1 Lazarus for allies
Some games also: Advanced Geothermal Powerplant (32%)
By 6:25 in all: 4 mex · 8 wind · 1 geo · 9 converter · 1 energy storage · 6 con turret
The example game in this phase · 51 steps
Lazarus ×2
Con botfor Beach sea
Con bot
Lazarus
Con botfor Pond- Con turret
Lazarus- Mex
Con botfor Beach sea
Con bot
Geodone 3:39 · typical 3:30- Con turret ×2
- Converter
Eat Bot Labreclaimed for its metal- Converter
- Con turret
- Converter
- Wind
- Converter
- Wind
- Converter
- Wind
- Converter
- Wind
- Converter
- Wind
- Converter
- Wind ×2
- Converter
- Wind ×4
- Converter
- Wind ×2
- Converter
- Wind ×3
- Converter
- Wind ×5
- Converter
- Wind ×3
- Converter
T2 mexdone 5:51 · typical 5:36- Wind
T2 mex- Converter ×2
- Wind
- Converter
T2 mex- Converter
- Wind ×2
Prudedone 7:23- Wind
Vehicle Plantdone 7:26 · typical 6:42
- 3
Vehicle Plant to Advanced Vehicle Plant
Economy
1Converter
Order
Advanced Vehicle Plant after 8 wind, 12 converter, 6 con turretdone ~7:44, middle half 7:12–7:59
Builders
1 Con vehicle
By 7:11 in all: 4 mex · 8 wind · 1 geo · 11 converter · 1 energy storage · 6 con turret
The example game in this phase · 5 steps
T2 mex- Wind ×2
Con vehicle- Wind
Advanced Vehicle Plantdone 8:15 · typical 7:44
- 4
Advanced Vehicle Plant to Starlight
Economy
3Wind+3 vs standard
1Converter
Order
Eat Vehicle Plant
Starlight after 13 wind, 13 converter, 6 con turretdone ~8:52, middle half 8:19–10:16
Some games also: T2 con vehicle for allies (40%)
By 8:03 in all: 4 mex · 13 wind · 1 geo · 1 Advanced Geothermal Powerplant · 13 converter · 1 energy storage
The example game in this phase · 14 steps
Eat Vehicle Plantreclaimed for its metal- Wind
- Converter
- Wind
- Converter
- Wind
- Converter
- Wind
T2 con vehiclefor Suicide front- Wind
- Converter
- Wind
- Converter
Starlightnot finished by 15:00 · typical 8:52
- 5
Starlight to 10:00
Economy
4Wind
1Converter
Army
1 Starlight
Some games also: Shredder (36%) · jammer (32%) · radar vehicle (32%) · eat Advanced Vehicle Plant (36%)
By 10:00 in all: 4 mex · 18 wind · 1 geo · 1 Advanced Geothermal Powerplant · 16 converter · 1 energy storage
The example game in this phase · 79 steps
Consul- Wind ×3
- Converter
Starlight- Wind ×2
- Converter
- Con turret
- Wind
Ambassadorfor Ponddone 9:14- Con turret
- Wind
- Converter
- Con turret ×2
- Wind ×2
- Converter
- Wind ×2
Ambassadorfor Pond- Converter
- Wind ×2
Ambassadorfor Pond- Wind ×4
Starlight- Wind ×6
Starlight- Wind ×2
- Converter
- Wind ×2
Starlight- Converter
- Wind
- Converter
- Wind
- Converter
- Wind ×2
Radar vehicle- Wind
- Converter
Jammer- Wind ×2
Starlight- Wind
- Converter
- Wind ×3
Starlight- Wind ×6
Jaguar- Wind ×3
Jaguar- Wind ×2
Jaguar- Wind
Jaguar- Wind ×2
Jaguar- Wind
Jaguar ×2- Wind
Jaguar- Wind
Jaguar
Starlight- Wind ×3
Starlight- Wind
Shredderdone 13:48 · typical 9:25- Wind
Shredder- Wind
Shredder- Wind
Starlight- Wind ×4
Jaguar- Wind
Jaguar- Wind
Jaguar
T2 con vehicle- Wind ×2
Counts are medians over the build's games: half of them build more, half fewer. The example game is JesterB's (30 OS, 12/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Lazarus to Beach seafirst at 1:54 · in 76% of games
1 Con bot to Beach sea or Pondfirst at 2:10 · in 100% of games
1 T2 con vehicle to Suicide front or Frontfirst at 8:13 · in 60% of games
You get
1 T2 con bot from Techfirst at 4:47 · in 84% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard geo
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
25 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard geo | Enemy metal destroyed: This build | Enemy metal destroyed: Standard geo | Own metal lost: This build | Own metal lost: Standard geo |
|---|---|---|---|---|---|---|
| 1:00 | 333 | 333 | 0 | 0 | 0 | 0 |
| 2:00 | 740 | 859 | 0 | 0 | 0 | 0 |
| 3:00 | 1478 | 1527 | 0 | 0 | 0 | 0 |
| 4:00 | 2497 | 2670 | 0 | 0 | 0 | 0 |
| 5:00 | 3601 | 3694 | 0 | 0 | 0 | 0 |
| 6:00 | 5615 | 5638 | 0 | 0 | 0 | 0 |
| 7:00 | 8056 | 8026 | 0 | 0 | 0 | 0 |
| 8:00 | 11295 | 11346 | 0 | 0 | 0 | 0 |
| 9:00 | 13951 | 14406 | 0 | 43 | 54 | 84 |
| 10:00 | 15690 | 17280 | 109 | 472 | 130 | 198 |
| 11:00 | 18138 | 20125 | 410 | 1745 | 130 | 520 |
| 12:00 | 19244 | 22995 | 922 | 3618 | 590 | 1605 |
| 13:00 | 21092 | 25735 | 2004 | 5837 | 1662 | 2970 |
| 14:00 | 24252 | 28589 | 3564 | 8239 | 1880 | 4432 |
| 15:00 | 27192 | 31360 | 3564 | 10172 | 2721 | 5586 |
This early Starlight push lost far more than the standard build and the team won much less often.
- + Reaches Starlight around 8:25 versus the role's usual 9:19.
- − Metal produced by 15:00 is well below standard (25882 vs 31692).
- − Enemy metal destroyed by 15:00 is far lower (3396 vs 10560), showing weak impact.
JesterB
30.3 OS · 12/10/2026
Open source match ↗1 received units · includes a constructor
1012 metal received · 13705 energy received
Typical milestones
Played most by
[Grump]Matsuri3games of this build0neTw03games of this buildzeus_on_god3games of this buildLincrono2games of this buildAethelis1game of this buildSupporting games
Pick a game to read and play it above.
zeus_on_god13/10/2026 · 38 OS↗JesterB12/10/2026 · 30 OS↗zeus_on_god08/10/2026 · 37 OS↗PrivatePershing02/10/2026 · 30 OS↗XXMACGAMERXX30/09/2026 · 35 OS↗Graceful28/09/2026 · 35 OS↗NEXUS_VI17/09/2026 · 33 OS↗0neTw015/09/2026 · 40 OS↗17 more
Vaticineur14/09/2026 · 32 OS↗zeus_on_god13/09/2026 · 39 OS↗Aethelis13/09/2026 · 30 OS↗dzikiTygrys1208/09/2026 · 33 OS↗Lincrono08/09/2026 · 39 OS↗RTX17701330/08/2026 · 36 OS↗[Grump]Matsuri30/08/2026 · 42 OS↗[Grump]Matsuri28/08/2026 · 44 OS↗Lincrono26/08/2026 · 37 OS↗Bishtou21/08/2026 · 30 OS↗[Grump]Matsuri20/08/2026 · 43 OS↗realisticjo15/08/2026 · 34 OS↗Jakaja14/08/2026 · 30 OS↗0neTw009/08/2026 · 39 OS↗El_Turco09/08/2026 · 34 OS↗0neTw008/08/2026 · 39 OS↗Erilium04/08/2026 · 50 OS↗Beyond All Reason test-31578-8247b61
Naval balance tweaks on