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Geo / Armada / Economy first / OBSERVED BUILD

Starlight rush

Armada Geo build order · Supreme Isthmus

Geo pushes to get its first Starlight out by 8:23, a bit earlier than the role's usual 9:19 norm, but with poor results and low win rate, mostly fighting in the middle before the team's side comes under pressure.

Usually blows up the commander for T2 (68%)

#push · 25 distinct matches · 18 players · 1% of Armada Geo games · team won 48% of 25 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StarlightStarlight from 8:26 · 8% of role by thenOnly 8% of Geo games have it by then; others who build it get it around 11:01

Where those units first fight, in 14 games with kill data: in the middle 71%, on their own side 29%.

Those units destroy a typical 172 metal of enemy units by 15:00.

Then transitions into Jaguar (11% of army).

HOW TO PLAY IT

Key timing: Starlight by 8:25

  1. Open double mex and wind, drop bot lab by 0:59 as normal.
  2. Get geo up, then push straight into a vehicle plant.
  3. Add advanced mex and reclaim bot lab into the vehicle plant.
  4. Reclaim vehicle plant into an advanced vehicle plant for the Starlight.
  5. Push out the Starlight early and fly it to front right away.

Phase by phase

TYPICAL OF ITS 25 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
PLAY THE OPENING

Follow the example game's first 9:27 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind+2 vs standard
    Order
    1. Bot LabBot Lab after 2 mex, 4 winddone ~0:59, middle half 0:58–1:14

    By 0:42 in all: 2 mex · 4 wind (standard 2)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3
    3. Bot LabBot Labdone 1:14 · typical 0:59
  2. 2

    Bot Lab to Vehicle Plant

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind−2 vs standard
    • Energy Converter9Converter
    • Energy Storage1Energy storage
    Order
    1. Geothermal PowerplantGeo after 4 mex, 6 wind, 1 energy storage
    2. Bot LabEat Bot Lab
    3. Vehicle PlantVehicle Plant after 8 wind, 9 converter, 6 con turretdone ~6:42, middle half 5:35–7:13
    Builders
    • Construction Turret6 Con turret
    • Lazarus4 Lazarus
    • Construction Bot2 Con bot
    • Construction Bot1 Con bot for allies
    • Lazarus1 Lazarus for allies

    Some games also: Advanced Geothermal Powerplant (36%)

    By 6:25 in all: 4 mex · 8 wind · 1 geo · 9 converter · 1 energy storage · 6 con turret

    The example game in this phase · 36 steps
    1. Wind
    2. LazarusLazarus
    3. Wind
    4. LazarusLazarus
    5. Wind
    6. Construction BotCon botfor Beach sea
    7. LazarusLazarusfor Beach sea
    8. Construction BotCon bot
    9. Geothermal PowerplantGeodone 3:09 · typical 3:30
    10. LazarusLazarus
    11. Mex
    12. Construction BotCon botfor Beach sea
    13. LazarusLazarus
    14. Con turret
    15. PawnPawnfor Beach sea
    16. LazarusLazarus
    17. Con turret
    18. Construction BotCon bot
    19. Converter
    20. Con turret
    21. Converter
    22. Con turret
    23. Converter
    24. Con turret
    25. Converter
    26. Wind
    27. Converter ×2
    28. Wind
    29. Converter ×2
    30. Wind
    31. Converter ×4
    32. Bot LabEat Bot Labreclaimed for its metal
    33. Wind
    34. Energy storage ×2
    35. Wind
    36. Vehicle PlantVehicle Plantdone 5:35 · typical 6:42
  3. 3

    Vehicle Plant to Advanced Vehicle Plant

    Economy
    • Energy Converter1Converter
    Order
    1. Vehicle PlantEat Vehicle Plant
    2. Advanced Vehicle PlantAdvanced Vehicle Plant after 8 wind, 12 converter, 6 con turretdone ~7:44, middle half 7:12–7:57
    Builders
    • Construction Vehicle1 Con vehicle

    By 7:12 in all: 4 mex · 8 wind · 1 geo · 1 Advanced Geothermal Powerplant · 11 converter · 1 energy storage

    The example game in this phase · 18 steps
    1. Wind
    2. Converter
    3. Construction VehicleCon vehicle
    4. Converter
    5. Advanced Metal ExtractorT2 mexdone 6:15 · typical 5:34
    6. Wind
    7. GroundhogGroundhog ×2
    8. Wind ×2
    9. Advanced Metal ExtractorT2 mex
    10. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    11. Wind
    12. Advanced Metal ExtractorT2 mex
    13. Wind ×2
    14. PrudePrudedone 7:15
    15. Wind
    16. Converter
    17. Wind
    18. Advanced Vehicle PlantAdvanced Vehicle Plantdone 7:57 · typical 7:44
  4. 4

    Advanced Vehicle Plant to Starlight

    Economy
    • Wind Turbine3Wind+3 vs standard
    • Energy Converter1Converter
    Order
    1. StarlightStarlight after 13 wind, 15 converter, 6 con turretdone ~8:45, middle half 8:19–9:48

    Some games also: T2 con vehicle for allies (40%) · jammer (32%)

    By 8:04 in all: 4 mex · 13 wind · 1 geo · 1 Advanced Geothermal Powerplant · 15 converter · 1 energy storage

    The example game in this phase · 9 steps
    1. Converter
    2. Advanced Metal ExtractorT2 mex
    3. Wind
    4. Radar TowerRadar Tower
    5. Wind
    6. BeamerBeamer
    7. Advanced Construction VehicleT2 con vehiclefor Suicide front
    8. Wind
    9. StarlightStarlightdone 8:45 · typical 8:45
  5. 5

    Starlight to 10:00

    Economy
    • Wind Turbine4Wind
    • Energy Converter1Converter
    Army
    • Starlight1 Starlight

    Some games also: Shredder (36%) · jammer (32%) · radar vehicle (32%) · eat Advanced Vehicle Plant (36%)

    By 10:00 in all: 4 mex · 18 wind · 1 geo · 1 Advanced Geothermal Powerplant · 16 converter · 2 energy storage

    The example game in this phase · 86 steps
    1. BeamerBeamer
    2. Wind
    3. StarlightStarlight
    4. Wind
    5. FerretFerret
    6. ConsulConsulfor Front
    7. StarlightStarlight
    8. Wind ×2
    9. ProphetRadar vehicle
    10. UmbraJammer
    11. Wind
    12. StarlightStarlight
    13. Energy storage
    14. Wind
    15. ConsulConsul
    16. StarlightStarlight
    17. Energy storage
    18. ConsulConsulfor Beach sea
    19. Con turret
    20. Wind
    21. StarlightStarlight
    22. Con turret ×3
    23. Wind
    24. Con turret
    25. Wind
    26. StarlightStarlight
    27. Advanced Construction VehicleT2 con vehicle
    28. Wind ×2
    29. JaguarJaguar ×2
    30. StarlightStarlight
    31. Wind ×2
    32. Bot LabBot Labdone 12:32
    33. Wind ×2
    34. JaguarJaguar
    35. Wind ×2
    36. JaguarJaguar
    37. UmbraJammer
    38. ProphetRadar vehicle
    39. StarlightStarlight
    40. TickTick ×2
    41. Wind ×2
    42. TickTick ×2
    43. Wind
    44. TickTick ×2
    45. Wind
    46. TickTick
    47. ProphetRadar vehicle
    48. TickTick ×3
    49. UmbraJammer
    50. TickTick ×2
    51. JaguarJaguar
    52. TickTick
    53. Wind
    54. TickTick
    55. Wind
    56. JaguarJaguar
    57. TickTick ×2
    58. Wind
    59. TickTick
    60. JaguarJaguar
    61. TickTick
    62. Wind
    63. TickTick ×2
    64. JaguarJaguar
    65. TickTick
    66. Wind
    67. TickTick
    68. JaguarJaguar
    69. TickTick
    70. Wind
    71. TickTick
    72. JaguarJaguar
    73. TickTick ×2
    74. Wind
    75. JaguarJaguar
    76. TickTick ×3
    77. JaguarJaguar
    78. TickTick ×2
    79. Wind
    80. TickTick ×3
    81. Wind
    82. TickTick ×15
    83. Wind
    84. TickTick ×3
    85. Wind
    86. TickTick ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is Bishtou's (30 OS, 21/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Lazarus1 Lazarus to Beach seafirst at 1:54 · in 76% of games
  • Construction Bot1 Con bot to Beach sea or Pondfirst at 2:10 · in 100% of games
  • Advanced Construction Vehicle1 T2 con vehicle to Suicide front or Frontfirst at 8:19 · in 64% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 4:46 · in 84% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

25 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003333330000
2:007408550000
3:00147815270000
4:00253026720000
5:00363936950000
6:00566356430000
7:00815280250000
8:0011377113430000
9:00139541440604312584
10:001746617280109480130200
11:0018265201254101745130520
12:00192442300192236147101608
13:0021092257392004582616802980
14:0023508285893357822218804440
15:00249863136033571017227215610
WHAT THE NUMBERS SAY

This early Starlight push lost far more than the standard build and the team won much less often.

  • + Reaches Starlight around 8:25 versus the role's usual 9:19.
  • − Metal produced by 15:00 is well below standard (25882 vs 31692).
  • − Enemy metal destroyed by 15:00 is far lower (3396 vs 10560), showing weak impact.
THE EXAMPLE YOU ARE READING

Bishtou

30.5 OS · 21/08/2026

Open source match ↗

1 received units · includes a constructor
860 metal received · 257888 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:59Middle 50%: 0:58–1:14 · n=25
Geothermal Powerplant3:30Middle 50%: 3:12–3:48 · n=25
Advanced Metal Extractor5:34Middle 50%: 5:18–6:15 · n=25
Vehicle Plant6:42Middle 50%: 5:35–7:13 · n=25
Advanced Geothermal Powerplant7:10Middle 50%: 6:45–7:38 · n=17
Advanced Vehicle Plant7:44Middle 50%: 7:12–7:57 · n=25
Starlight8:45Middle 50%: 8:19–9:48 · n=20
Shredder9:33Middle 50%: 9:12–10:20 · n=14

Played most by

[Grump]Matsuri3games of this build0neTw03games of this buildzeus_on_god3games of this buildLincrono2games of this buildAethelis1game of this build