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Geo / Armada / Economy first / OBSERVED BUILD

Starlight rush

Armada Geo build order · Supreme Isthmus

Pushes for an early Starlight from around 8:25, slightly ahead of the role's norm, before a mixed T2 vehicle transition.

Usually blows up the commander for T2 (80%)

#rush · 10 distinct matches · 5 players · 1% of Armada Geo games · team won 20% of 10 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StarlightStarlight from 8:25 · 7% of role by thenOnly 7% of Geo games have it by then; others who build it get it around 10:56
  • Vehicle PlantVehicle Plant in 50%19% of all Geo games by then
  • ShredderShredder in 50%14% of all Geo games by then
  • PrudePrude in 40%22% of all Geo games by then
  • UmbraJammer in 40%3% of all Geo games by then

Then transitions into Shredder (11% of army), Jaguar (10% of army).

HOW TO PLAY IT

Key timing: Starlight by 8:25

  1. Open mex and wind fast, bot lab up almost immediately.
  2. Get geo online, then rush vehicle plant by 4:43.
  3. Add Prude and adv geo to push energy for T2 units.
  4. Field your first Starlight near the role's normal timing.
  5. Add Shredder anti-air and Umbra jammer as the follow-up push.

Phase by phase

TYPICAL OF ITS 10 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 9:25 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind
    Order
    1. Bot LabBot Lab after 2 mex, 4 winddone ~0:59, middle half 0:57–0:59

    By 0:42 in all: 2 mex · 4 wind

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind ×2
    3. Bot LabBot Labdone 0:45 · typical 0:59
  2. 2

    Bot Lab to Vehicle Plant

    Economy
    • Metal Extractor2Mex
    • Wind Turbine3Wind−2 vs standard
    • Energy Converter7Converter−3 vs standard
    • Energy Storage1Energy storage
    Order
    1. Geothermal PowerplantGeo after 4 mex, 6 wind
    2. Bot LabEat Bot Lab
    3. Vehicle PlantVehicle Plant after 7 wind, 7 converter, 6 con turretdone ~6:38, middle half 5:22–6:57
    Builders
    • Construction Turret6 Con turret
    • Lazarus4 Lazarus
    • Construction Bot2 Con bot
    • Lazarus1 Lazarus for allies
    • Construction Bot1 Con bot for allies

    Some games also: Advanced Geothermal Powerplant (30%)

    By 5:30 in all: 4 mex · 7 wind · 1 geo · 7 converter (standard 10) · 1 energy storage · 6 con turret

    The example game in this phase · 31 steps
    1. Construction BotCon bot
    2. LazarusLazarusfor Beach sea
    3. TickTick ×2for Suicide front
    4. Mex
    5. TickTickfor Suicide front
    6. LazarusLazarusfor Beach sea
    7. Construction BotCon botfor Beach sea
    8. LazarusLazarus
    9. Geothermal PowerplantGeodone 3:31 · typical 3:15
    10. Construction BotCon botfor Beach sea
    11. Wind
    12. LazarusLazarus
    13. Construction BotCon bot
    14. CenturionCenturionfor Pond
    15. Construction BotCon bot
    16. CenturionCenturionfor Pond
    17. Wind
    18. Construction BotCon bot
    19. LazarusLazarus
    20. Construction BotCon botfor Beach sea
    21. LazarusLazarus
    22. Mex
    23. LazarusLazarus
    24. Bot LabEat Bot Labreclaimed for its metal
    25. Con turret ×2
    26. Energy storage
    27. Con turret
    28. Converter
    29. Con turret
    30. Converter ×2
    31. Vehicle PlantVehicle Plantnot finished by 15:00 · typical 6:38
  3. 3

    Vehicle Plant to Starlight

    Economy
    • Wind Turbine5Wind+3 vs standard
    • Energy Converter5Converter+3 vs standard
    Order
    1. Vehicle PlantEat Vehicle Plant
    2. Advanced Vehicle PlantAdvanced Vehicle Plant after 8 wind, 10 converter, 6 con turret
    3. StarlightStarlight after 11 wind, 12 converter, 7 con turretdone ~9:09, middle half 8:23–10:30
    Builders
    • Construction Vehicle1 Con vehicle
    Other
    • Radar Tower1 Radar Tower

    Some games also: con turret (40%) · radar vehicle (40%) · T2 con vehicle for allies (40%) · jammer (40%) · Advanced Geothermal Powerplant (30%)

    By 8:03 in all: 4 mex · 11 wind · 1 geo · 1 Advanced Geothermal Powerplant · 12 converter · 1 energy storage

    The example game in this phase · 36 steps
    1. Advanced Metal ExtractorT2 mexdone 5:40 · typical 5:34
    2. Con turret
    3. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    4. Advanced Metal ExtractorT2 mex
    5. Converter
    6. Advanced Metal ExtractorT2 mex
    7. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 7:07 · typical 7:10
    8. Advanced Metal ExtractorT2 mex
    9. Con turret
    10. Radar TowerRadar Tower
    11. Converter
    12. Vehicle PlantVehicle Plantdone 7:13
    13. Construction VehicleCon vehicle
    14. Converter
    15. Advanced Vehicle PlantAdvanced Vehicle Plantdone 7:57 · typical 7:46
    16. Converter
    17. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    18. Converter ×2
    19. MauserMauser
    20. Converter ×3
    21. MauserMauser
    22. Converter ×2
    23. MauserMauser
    24. Converter ×2
    25. MauserMauser
    26. Converter
    27. MauserMauser
    28. Wind
    29. Converter
    30. UmbraJammer
    31. Wind ×2
    32. Converter
    33. Wind
    34. ProphetRadar vehicle
    35. Wind ×2
    36. StarlightStarlightnot finished by 15:00 · typical 9:09
  4. 4

    Starlight to 10:00

    Economy
    • Wind Turbine3Wind−2 vs standard
    Army
    • Starlight1 Starlight

    Some games also: Shredder (50%) · converter (40%) · jammer (40%) · radar vehicle (40%) · Nettle (30%) · eat Advanced Vehicle Plant (40%)

    By 10:00 in all: 4 mex · 20 wind · 1 geo · 1 Advanced Geothermal Powerplant · 13 converter · 2 energy storage

    The example game in this phase · 59 steps
    1. JaguarJaguar
    2. Wind ×2
    3. JaguarJaguar
    4. Wind ×2
    5. JaguarJaguar
    6. Wind ×2
    7. StarlightStarlight
    8. Wind ×5
    9. JaguarJaguar
    10. Wind
    11. JaguarJaguar
    12. Wind
    13. StarlightStarlight
    14. Wind ×2
    15. Advanced Construction VehicleT2 con vehiclefor Suicide front
    16. Wind ×6
    17. StarlightStarlight
    18. Wind ×4
    19. StarlightStarlight
    20. Wind ×2
    21. Con turret
    22. StarlightStarlight
    23. Wind ×3
    24. AmbassadorAmbassadordone 11:15
    25. Wind ×3
    26. AmbassadorAmbassador
    27. Wind ×4
    28. StarlightStarlight
    29. Wind ×2
    30. UmbraJammer
    31. Wind ×2
    32. StarlightStarlight
    33. Wind ×2
    34. JunoJuno
    35. UmbraJammer
    36. Wind
    37. JaguarJaguar
    38. Wind ×2
    39. JaguarJaguar
    40. Wind ×3
    41. JaguarJaguar
    42. Wind ×3
    43. JaguarJaguar
    44. Wind ×2
    45. JaguarJaguar
    46. Wind ×2
    47. JaguarJaguar
    48. Wind ×2
    49. JaguarJaguar
    50. Wind
    51. JaguarJaguar
    52. Wind
    53. JaguarJaguar
    54. Wind
    55. Energy storage
    56. JaguarJaguar
    57. Advanced Construction VehicleT2 con vehicle
    58. JaguarJaguar
    59. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is [Grump]Matsuri's (44 OS, 28/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Lazarus1 Lazarus to Beach seafirst at 1:46 · in 80% of games
  • Construction Bot1 Con bot to Beach sea or Pondfirst at 1:50 · in 100% of games
  • Advanced Construction Vehicle1 T2 con vehicle to Suicide front or Front or Beach seafirst at 8:23 · in 60% of games
  • Mauser5 Mauser to Suicide front or Pond or Airfirst at 8:59 · in 30% of games
  • Advanced Metal Extractor2 T2 mex to Air or Geo sea or Suicide frontfirst at 12:16 · in 30% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 4:49 · in 80% of games
  • Advanced Metal Extractor1 T2 mex from Air or Techfirst at 4:59 · in 50% of games
  • Butler3 Butler from Techfirst at 10:40 · in 40% of games
  • Wind Turbine15 Wind from Air or Techfirst at 11:06 · in 40% of games
  • Construction Bot1 Con bot from Suicide front or Front or Airfirst at 13:11 · in 40% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

10 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003333330000
2:007328210000
3:00157315310000
4:00264026930000
5:00365437230000
6:00584456610000
7:008188809811000
8:001147611503110042
9:0013748145386554130130
10:001444517434343538196260
11:00158562038241719581135668
12:001766123249832392014401824
13:0019915260671403597417973207
14:0022950289902853840221214577
15:00258823174633961050523455969
WHAT THE NUMBERS SAY

Lost far more often than the standard build, with weaker economy and far fewer kills despite matching normal Starlight timing.

  • + Vehicle Plant and Prude built unusually early (50% of games by 4:43 and 5:20).
  • − Team won only 10% of games vs 54% standard.
  • − Own metal lost 2345 vs 2090-type levels while destroying only 3396 enemy metal by 15:00, far below standard's 10396.
THE EXAMPLE YOU ARE READING

[Grump]Matsuri

43.7 OS · 28/08/2026

Open source match ↗

6 received units · includes a constructor
700 metal received · 79923 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:59Middle 50%: 0:57–0:59 · n=10
Geothermal Powerplant3:15Middle 50%: 3:12–3:38 · n=10
Advanced Metal Extractor5:34Middle 50%: 5:10–6:14 · n=10
Vehicle Plant6:38Middle 50%: 5:22–6:57 · n=10
Advanced Geothermal Powerplant7:10Middle 50%: 6:57–7:30 · n=7
Advanced Vehicle Plant7:46Middle 50%: 7:20–7:57 · n=10
Shredder9:09Middle 50%: 8:50–11:49 · n=7
Starlight9:09Middle 50%: 8:23–10:30 · n=7

Played most by

[Grump]Matsuri3games of this build0neTw02games of this buildLincrono2games of this buildzeus_on_god2games of this buildRTX1770131game of this build