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Suicide front / Cortex / Economy first / OBSERVED BUILD

Standard suicide front

Cortex Suicide front build order · Supreme Isthmus

The role's baseline: bot lab first, economy expands through the first minutes, and Thugs with Aggravators and Grunts carry the fight to the middle as T2 approaches.

#eco #defence · 422 distinct matches · 79 players · 70% of Cortex Suicide front games · team won 51% of 438 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 0:34

  1. Take 3 mex, then rush a Bot Lab immediately for early army.
  2. Finish Bot Lab, start pumping Thug, Grunt and Aggravator.
  3. Push units to middle to contest and secure reclaim early.
  4. Add Advanced Metal Extractor to keep economy scaling with the fight.
  5. Hold middle with bots until T2 reinforcements arrive from Geo.

Phase by phase

TYPICAL OF ITS 422 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor1Mex
    Order
    1. Bot LabBot Lab after 1 mexdone ~0:34, middle half 0:27–0:44

    By 0:18 in all: 1 mex

    The example game in this phase · 2 steps
    1. Mex ×2
    2. Bot LabBot Labdone 0:36 · typical 0:34
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Builders
    • Graverobber4 Graverobber
    • Construction Bot3 Con bot
    Army
    • Guard3 Guard
    • Thug15 Thug
    • Grunt3 Grunt
    Other
    • Radar Tower1 Radar Tower

    Some games also: aggravator (50%)

    By 5:00 in all: 5 mex · 3 wind

    The example game in this phase · 16 steps
    1. Wind ×2
    2. Construction BotCon bot ×2
    3. Mex
    4. ThugThug ×3
    5. Mex
    6. ThugThug
    7. Radar TowerRadar Tower
    8. Wind
    9. ThugThug ×3
    10. Mex ×2
    11. ThugThug
    12. Wind
    13. ThugThug ×2
    14. Construction BotCon bot
    15. ThugThug ×15
    16. Radar TowerRadar Tower
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    • Graverobber2 Graverobber
    • Construction Bot1 Con bot
    Army
    • Guard1 Guard
    • Thug5 Thug
    • Grunt3 Grunt

    Some games also: aggravator (50%) · energy storage (48%) · Radar Tower (42%) · Twin Guard (32%)

    By 10:00 in all: 6 mex · 18 wind · 1 energy storage · 2 con turret

    The example game in this phase · 59 steps
    1. ThugThug
    2. Wind
    3. ThugThug
    4. Wind
    5. ThugThug ×2
    6. Wind
    7. ThugThug ×2
    8. Wind
    9. ThugThug ×2
    10. Wind
    11. ThugThug
    12. Con turret
    13. ThugThug
    14. Wind
    15. Con turret
    16. ThugThug ×2
    17. Wind
    18. ThugThug
    19. Con turret
    20. GruntGrunt
    21. Wind
    22. GruntGrunt ×3
    23. Wind
    24. GruntGrunt
    25. CastroCastro
    26. GruntGrunt ×3
    27. Advanced Metal ExtractorT2 mexdone 8:59 · typical 9:42
    28. Wind
    29. AgitatorAgitatornot finished by 15:00
    30. GruntGrunt ×2
    31. Wind
    32. GruntGrunt
    33. Mex
    34. GruntGrunt ×2
    35. Wind
    36. GruntGrunt ×2
    37. Advanced Metal ExtractorT2 mex
    38. Wind
    39. GruntGrunt ×3
    40. Wind
    41. GruntGrunt ×3
    42. Wind
    43. GruntGrunt ×4
    44. Wind
    45. Advanced Metal ExtractorT2 mex
    46. Construction BotCon bot
    47. Wind
    48. Construction BotCon bot
    49. Mex
    50. Wind
    51. GruntGrunt ×3
    52. Wind
    53. GruntGrunt ×12
    54. RattlesnakeRattlesnakenot finished by 15:00
    55. GruntGrunt ×2
    56. Con turret
    57. GruntGrunt ×8
    58. Con turret ×2
    59. GruntGrunt ×10

Counts are medians over the build's games: half of them build more, half fewer. The example game is Etherift's (36 OS, 25/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:11 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:37 · in 57% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k15k
0:005:0010:0015:00

metal

438 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0028500
2:0097000
3:002069195133
4:003161685638
5:00430816561425
6:00553625612419
7:00674535823533
8:00792945134525
9:00919452115491
10:001046559036310
11:001201763667124
12:001361268427999
13:001523475068807
14:001702082639520
15:0018420887210297
WHAT THE NUMBERS SAY

This is the role's baseline aggressive job, winning half its games while both dealing and taking heavy metal losses fighting at middle.

  • + Fastest Bot Lab of any role (0:34), gets units fighting almost immediately.
  • + Destroys 8805 enemy metal by 15:00 through constant middle pressure.
  • − Loses 10461 own metal by 15:00, more than it destroys.
  • − Metal production lags behind other front role at 18297 by 15:00.
THE EXAMPLE YOU ARE READING

Etherift

35.6 OS · 25/08/2026

Open source match ↗

29 received units · includes a constructor
279 metal received · 18327 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:34Middle 50%: 0:27–0:44 · n=434
Advanced Metal Extractor9:42Middle 50%: 8:47–10:57 · n=284

Played most by

_X_64games of this build_Hawkey_48games of this buildImmort30games of this buildGuiTou25games of this buildViltrum23games of this build