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Pond / Armada / Economy first / OBSERVED BUILD

Standard pond

Armada Pond build order · Supreme Isthmus

Pond's usual economy-first play: Bot Lab around 5:35, boosting the fronts with tidal/wind, then Advanced Metal Extractor and T1 units to help front.

#eco #team support · 493 distinct matches · 109 players · 60% of Armada Pond games · team won 50% of 561 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 5:42

  1. Open tidal, then wind to start boosting front's economy.
  2. Take mex and keep boosting wind or tidal depending on front's needs.
  3. Get a Bot Lab up, start sending Tick and Pawn to front.
  4. Add Advanced Metal Extractor to scale up team's economy.
  5. Switch to tick spam if enemy reaches T2 front before you do.

Phase by phase

TYPICAL OF ITS 493 GAMES
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 10 wind, 1 energy storagedone ~5:36, middle half 3:32–7:02

    Some games also: converter (45%)

    By 5:05 in all: 4 mex · 10 wind · 1 tidal · 1 energy storage

    The example game in this phase · 13 steps
    1. Tidal ×8for Suicide front
    2. Mex ×4
    3. Wind ×4
    4. Energy storagefor Front
    5. Wind
    6. Energy storage
    7. Con turret
    8. Wind ×5
    9. Converter
    10. Wind
    11. Converter
    12. Wind
    13. Converter
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine16Wind
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot
    Army
    • Tick1 Tick

    Some games also: Lazarus (47%) · converter (45%)

    By 10:00 in all: 4 mex · 31 wind · 1 tidal · 5 converter · 1 energy storage · 2 con turret

    The example game in this phase · 52 steps
    1. Wind
    2. Converter
    3. Wind
    4. Converter
    5. Wind
    6. Converter ×2
    7. Wind
    8. Advanced Metal ExtractorT2 mexdone 6:52 · typical 9:54
    9. Converter
    10. Wind
    11. Converter
    12. Wind ×8
    13. Advanced Metal ExtractorT2 mex
    14. Con turret
    15. Wind ×2
    16. Advanced Metal ExtractorT2 mex
    17. Wind ×2
    18. Vehicle PlantVehicle Plantdone 8:15
    19. Wind ×3
    20. JanusJanus
    21. Converter
    22. JanusJanus
    23. BlitzBlitz
    24. Converter
    25. BlitzBlitz ×2
    26. Converter
    27. BlitzBlitz
    28. Advanced Metal ExtractorT2 mex
    29. BlitzBlitz
    30. Converter
    31. BlitzBlitz ×6
    32. Converter
    33. BlitzBlitz ×2
    34. Converter
    35. BlitzBlitz ×2
    36. Converter ×4
    37. BlitzBlitz ×2
    38. Converter
    39. Construction VehicleCon vehicle
    40. Fusion ReactorFusiondone 13:20
    41. JunoJuno
    42. BlitzBlitz ×7
    43. RoverScout ×7
    44. Dragon's TeethDragon's Teeth
    45. RattlesnakeRattlesnakedone 13:45
    46. RoverScout
    47. Dragon's TeethDragon's Teeth ×2
    48. RoverScout ×7
    49. Dragon's TeethDragon's Teeth ×2
    50. RoverScout
    51. Dragon's TeethDragon's Teeth ×4
    52. RoverScout ×8

Counts are medians over the build's games: half of them build more, half fewer. The example game is _Trixtreous_'s (37 OS, 15/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 90% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:26 · in 30% of games
  • Hephaestus1 Heavy transport from Air or Techfirst at 4:43 · in 38% of games
  • Fatboy1 Fatboy from Techfirst at 5:03 · in 40% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:16 · in 42% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:18 · in 93% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

561 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027300
3:0081900
4:00151000
5:00223100
6:00298400
7:0038484540
8:0047571240130
9:0057101965370
10:0069102763713
11:00841732701149
12:001038635791578
13:001269541841940
14:001506647452423
15:001770253143022
WHAT THE NUMBERS SAY

This is the role's standard support job, winning slightly under half its games while contributing modest kills for modest losses.

  • + Keeps own losses fairly low relative to kills (2827 destroyed vs 756 lost by 10:00).
  • + Reaches T2 constructor reliably (89% of games) by 8:10.
  • − Metal production trails other roles at 6855 by 10:00.
  • − No kills registered by 5:00, slow to impact the fight.
THE EXAMPLE YOU ARE READING

_Trixtreous_

36.9 OS · 15/08/2026

Open source match ↗

5 received units · includes a constructor
344 metal received · 72628 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:36Middle 50%: 3:32–7:02 · n=504
Advanced Metal Extractor9:54Middle 50%: 8:59–10:38 · n=509

Played most by

Viltrum45games of this buildTeaner39games of this buildUsurpeR28games of this buildzeus_on_god23games of this buildRogShotz20games of this build