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Pond / Armada / Economy first / OBSERVED BUILD

Standard pond

Armada Pond build order · Supreme Isthmus

Pond's usual economy-first play: Bot Lab around 5:35, boosting the fronts with tidal/wind, then Advanced Metal Extractor and T1 units to help front.

#eco #team support · 493 distinct matches · 109 players · 60% of Armada Pond games · team won 50% of 561 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 5:42

  1. Open tidal, then wind to start boosting front's economy.
  2. Take mex and keep boosting wind or tidal depending on front's needs.
  3. Get a Bot Lab up, start sending Tick and Pawn to front.
  4. Add Advanced Metal Extractor to scale up team's economy.
  5. Switch to tick spam if enemy reaches T2 front before you do.

Phase by phase

TYPICAL OF ITS 493 GAMES
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 10 wind, 1 energy storagedone ~5:36, middle half 3:32–7:02

    Some games also: converter (45%)

    By 5:05 in all: 4 mex · 10 wind · 1 tidal · 1 energy storage

    The example game in this phase · 42 steps
    1. Tidal ×10for Suicide front
    2. Mex
    3. Wind ×2
    4. Mex ×2
    5. Wind ×7
    6. Mex
    7. Energy storage
    8. Wind ×3
    9. Converter ×2
    10. Wind ×2
    11. Converter
    12. Wind ×8
    13. Converter ×3
    14. Wind
    15. Converter ×3
    16. Vehicle PlantVehicle Plantdone 7:31
    17. Wind ×8
    18. BlitzBlitz
    19. Wind
    20. BlitzBlitz ×6
    21. Advanced Metal ExtractorT2 mexdone 11:02 · typical 9:54
    22. Construction VehicleCon vehicle ×3
    23. Advanced Metal ExtractorT2 mex
    24. BlitzBlitz
    25. Construction VehicleCon vehicle
    26. Advanced Metal ExtractorT2 mex
    27. Construction VehicleCon vehicle
    28. Wind ×3
    29. Construction VehicleCon vehicle
    30. Wind ×2
    31. BlitzBlitz
    32. Advanced Metal ExtractorT2 mex
    33. Wind
    34. BlitzBlitz
    35. Wind
    36. BlitzBlitz
    37. Wind
    38. BlitzBlitz
    39. Wind ×2
    40. BlitzBlitz
    41. Wind ×2
    42. Bot LabBot Labdone 13:54 · typical 5:36
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine16Wind
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot
    Army
    • Tick1 Tick

    Some games also: Lazarus (47%) · converter (45%)

    By 10:00 in all: 4 mex · 31 wind · 1 tidal · 5 converter · 1 energy storage · 2 con turret

    The example game in this phase · 34 steps
    1. Wind
    2. BlitzBlitz
    3. Wind ×5
    4. BlitzBlitz
    5. Wind ×3
    6. TickTick
    7. BlitzBlitz
    8. TickTick
    9. Wind ×2
    10. BlitzBlitz
    11. TickTick
    12. Wind ×2
    13. BlitzBlitz
    14. TickTick
    15. Wind ×2
    16. BlitzBlitz
    17. TickTick
    18. Wind ×2
    19. TickTick
    20. BlitzBlitz
    21. Wind
    22. TickTick
    23. Wind
    24. TickTick
    25. Wind
    26. BlitzBlitz
    27. Con turret
    28. TickTick
    29. Wind ×2
    30. TickTick
    31. Wind ×2
    32. BlitzBlitz
    33. TickTick
    34. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is maccommander's (39 OS, 12/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 90% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:26 · in 30% of games
  • Hephaestus1 Heavy transport from Air or Techfirst at 4:43 · in 38% of games
  • Fatboy1 Fatboy from Techfirst at 5:03 · in 40% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:16 · in 42% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:18 · in 93% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

561 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027300
3:0081900
4:00151000
5:00223100
6:00298400
7:0038484540
8:0047571240130
9:0057101965370
10:0069102763713
11:00841732701149
12:001038635791578
13:001269541841940
14:001506647452423
15:001770253143022
WHAT THE NUMBERS SAY

This is the role's standard support job, winning slightly under half its games while contributing modest kills for modest losses.

  • + Keeps own losses fairly low relative to kills (2827 destroyed vs 756 lost by 10:00).
  • + Reaches T2 constructor reliably (89% of games) by 8:10.
  • − Metal production trails other roles at 6855 by 10:00.
  • − No kills registered by 5:00, slow to impact the fight.
THE EXAMPLE YOU ARE READING

maccommander

39.0 OS · 12/09/2026

Open source match ↗

5 received units · includes a constructor
460 metal received · 35226 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:36Middle 50%: 3:32–7:02 · n=504
Advanced Metal Extractor9:54Middle 50%: 8:59–10:38 · n=509

Played most by

Viltrum45games of this buildTeaner39games of this buildUsurpeR28games of this buildzeus_on_god23games of this buildRogShotz20games of this build