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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Standard economy-first Front play: Bot Lab and Vehicle Plant up almost immediately, Advanced Metal Extractor around 9 minutes, with Blitz, Rocketeer, Pawn and Janus trickling out to hold and push the middle over the full 15 minutes.

#eco · 1186 distinct matches · 145 players · 75% of Armada Front games · team won 62% of 1353 · Recently observed

HOW TO PLAY IT

Key timing: T2 constructor by 7:43

  1. Open mex and wind, drop Bot Lab and Vehicle Plant almost immediately.
  2. Pump Blitz, Rocketeer and Pawn to the coast to stop leaks first.
  3. Add Centurion and Janus once first units are moving up.
  4. Form units into a line pushing toward middle as numbers grow.
  5. Upgrade to Advanced Metal Extractor as the economy transition kicks in.

Phase by phase

TYPICAL OF ITS 1186 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:13

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 3 steps
    1. Vehicle PlantVehicle Plantdone 0:22 · typical 0:47
    2. RoverScout
    3. Windfor Tech
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (45%) · Lazarus (44%) · tick (42%) · centurion (37%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 24 steps
    1. Windfor Tech
    2. RoverScout ×2
    3. Construction VehicleCon vehicle
    4. Mex ×3for Tech
    5. Construction VehicleCon vehiclefor Tech
    6. JanusJanus ×2
    7. Construction VehicleCon vehiclefor Tech
    8. Mex
    9. JanusJanus
    10. BlitzBlitz
    11. Mex
    12. BlitzBlitz ×2
    13. JanusJanus
    14. Mex
    15. JanusJanus ×2
    16. Mex
    17. JanusJanus
    18. ShellshockerArty
    19. Windfor Tech
    20. ShellshockerArty
    21. Wind ×2for Tech
    22. ShellshockerArty
    23. Windfor Tech
    24. Energy storagefor Tech
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (40%) · blitz (38%) · pawn (36%) · Lazarus (35%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 78 steps
    1. BlitzBlitz
    2. Con turretfor Tech
    3. BlitzBlitz ×2
    4. Con turretfor Tech
    5. JanusJanus
    6. Con turretfor Tech
    7. Windfor Tech
    8. JanusJanus
    9. Wind ×2for Tech
    10. JanusJanus
    11. Wind ×3for Tech
    12. Construction VehicleCon vehicle
    13. Windfor Tech
    14. Construction VehicleCon vehicle
    15. Con turret
    16. Windfor Tech
    17. Con turretfor Tech
    18. Construction VehicleCon vehicle ×4for Tech
    19. BeamerBeamer
    20. Con turretfor Tech
    21. BeamerBeamer
    22. Construction VehicleCon vehicle ×2for Tech
    23. Windfor Tech
    24. Construction VehicleCon vehicle
    25. Windfor Tech
    26. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    27. Wind ×4for Tech
    28. BeamerBeamer
    29. Wind ×2for Tech
    30. Con turret ×2for Tech
    31. Wind ×2for Tech
    32. Sneaky PeteSneaky Pete
    33. Con turretfor Tech
    34. Wind ×7for Tech
    35. Converterfor Tech
    36. Con turret
    37. Converterfor Tech
    38. Windfor Tech
    39. Converterfor Tech
    40. Windfor Tech
    41. Converterfor Tech
    42. Wind ×2for Tech
    43. Converter ×2for Tech
    44. Windfor Tech
    45. Con turret
    46. Windfor Tech
    47. Converter ×2for Tech
    48. Wind ×2for Tech
    49. Converterfor Tech
    50. Windfor Tech
    51. Converterfor Tech
    52. Windfor Tech
    53. Converter ×3for Tech
    54. Wind ×2for Tech
    55. Converterfor Tech
    56. Windfor Tech
    57. BeamerBeamer
    58. Converterfor Tech
    59. Wind ×5for Tech
    60. Con turret
    61. Wind
    62. BeamerBeamer ×4for Tech
    63. Wind ×2for Tech
    64. Con turret
    65. Wind ×4for Tech
    66. BeamerBeamerfor Tech
    67. Windfor Tech
    68. Con turretfor Tech
    69. Wind ×2for Tech
    70. BeamerBeamer
    71. Con turretfor Tech
    72. Windfor Tech
    73. BeamerBeamerfor Tech
    74. Windfor Tech
    75. Advanced Metal ExtractorT2 mexfor Techdone 12:12
    76. Wind ×2for Tech
    77. Wind ×2
    78. BeamerBeamerfor Tech

Counts are medians over the build's games: half of them build more, half fewer. The example game is haaven's (42 OS, 10/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:17 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1353 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008442131
3:001621143105
4:002709545333
5:0038551200813
6:00506020801512
7:00629929412450
8:00762437803332
9:00906046094251
10:001066152434952
11:001259157465677
12:001477463056491
13:001737669067192
14:002008975638079
15:002265682958940
WHAT THE NUMBERS SAY

Standard Front play wins more often than Suicide front and produces more metal by 15:00 while losing less of it.

  • + Metal produced reaches 22627 by 15:00, well above Suicide front's 20142.
  • + Own metal lost is 8944 by 15:00, lower than enemy metal destroyed ratio of Suicide front.
  • − First unit lost already at 1:43, showing exposure despite the safer position.
  • − Blitz dominates army share at 25%, leaving fewer Centurion for anti-swarm.
THE EXAMPLE YOU ARE READING

haaven

41.5 OS · 10/10/2026

Open source match ↗

10 received units · includes a constructor
155 metal received · 36938 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:13 · n=857
Vehicle Plant0:47Middle 50%: 0:40–0:58 · n=946
Advanced Metal Extractor8:53Middle 50%: 8:02–10:00 · n=1079

Played most by

Hummell107games of this buildhaaven104games of this buildLeohvm89games of this buildXad68games of this buildDRM47games of this build