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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Standard economy-first Front play: Bot Lab and Vehicle Plant up almost immediately, Advanced Metal Extractor around 9 minutes, with Blitz, Rocketeer, Pawn and Janus trickling out to hold and push the middle over the full 15 minutes.

#eco · 1186 distinct matches · 145 players · 75% of Armada Front games · team won 62% of 1353 · Recently observed

HOW TO PLAY IT

Key timing: T2 constructor by 7:43

  1. Open mex and wind, drop Bot Lab and Vehicle Plant almost immediately.
  2. Pump Blitz, Rocketeer and Pawn to the coast to stop leaks first.
  3. Add Centurion and Janus once first units are moving up.
  4. Form units into a line pushing toward middle as numbers grow.
  5. Upgrade to Advanced Metal Extractor as the economy transition kicks in.

Phase by phase

TYPICAL OF ITS 1186 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:13

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 4 steps
    1. Vehicle PlantVehicle Plantdone 0:22 · typical 0:47
    2. RoverScout
    3. Wind
    4. RoverScout
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (45%) · Lazarus (44%) · tick (42%) · centurion (37%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 23 steps
    1. RoverScout
    2. Construction VehicleCon vehicle
    3. Wind ×2
    4. Mex ×2
    5. Construction VehicleCon vehicle
    6. Mex
    7. JanusJanus ×2
    8. Mex
    9. Construction VehicleCon vehicle
    10. Mex
    11. JanusJanus
    12. Mex
    13. JanusJanus ×3
    14. ShellshockerArty
    15. Mex
    16. Metal storage
    17. ShellshockerArty
    18. Wind
    19. Con turret
    20. ShellshockerArty
    21. Wind ×2
    22. ShellshockerArty
    23. Wind ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (40%) · blitz (38%) · pawn (36%) · Lazarus (35%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 129 steps
    1. Con turret
    2. Construction VehicleCon vehicle
    3. Energy storage
    4. Con turret
    5. Wind
    6. Construction VehicleCon vehicle
    7. Wind
    8. Con turret
    9. Wind
    10. Construction VehicleCon vehicle
    11. NettleNettle
    12. Wind
    13. Con turret
    14. Radar TowerRadar Tower
    15. Wind
    16. BeamerBeamer
    17. Construction VehicleCon vehicle
    18. BeholderBeholder
    19. BeamerBeamer
    20. Wind
    21. SentrySentry
    22. Construction VehicleCon vehicle
    23. BeamerBeamer ×2
    24. Wind
    25. SentrySentry
    26. Construction VehicleCon vehicle
    27. Sneaky PeteSneaky Pete
    28. Con turret
    29. Wind
    30. Con turret ×2
    31. Radar TowerRadar Tower
    32. Con turret
    33. BeamerBeamer
    34. Wind
    35. Con turret
    36. BeamerBeamer
    37. Wind
    38. Con turret
    39. BeamerBeamer
    40. Con turret
    41. Wind ×3
    42. Con turret
    43. BeamerBeamer
    44. FerretFerret
    45. Wind
    46. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    47. Wind
    48. Con turret
    49. Wind ×2
    50. FerretFerret
    51. Advanced Metal ExtractorT2 mexdone 8:56 · typical 8:53
    52. BeamerBeamer
    53. Advanced Metal ExtractorT2 mex
    54. Wind ×5
    55. Advanced Metal ExtractorT2 mex
    56. Wind ×2
    57. Aircraft PlantAircraft Plantdone 9:38
    58. Wind ×2
    59. StorkLight transport
    60. Wind
    61. StorkLight transport
    62. Wind
    63. StorkLight transport
    64. Wind
    65. Construction AircraftCon aircraft
    66. Wind ×5
    67. Advanced Metal ExtractorT2 mex
    68. Wind ×2
    69. Construction AircraftCon aircraft
    70. Wind
    71. Construction AircraftCon aircraft
    72. Wind
    73. Construction AircraftCon aircraft
    74. Wind ×2
    75. Advanced Metal ExtractorT2 mex
    76. Wind ×5
    77. Advanced Metal ExtractorT2 mex
    78. Wind ×4
    79. Advanced Metal ExtractorT2 mex
    80. Wind ×4
    81. Pit BullPit Bull
    82. Wind ×2
    83. ArbalestArbalest
    84. Wind ×2
    85. RattlesnakeRattlesnakedone 12:17
    86. Wind ×4
    87. Con turret
    88. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    89. Wind ×9
    90. Con turret
    91. Wind ×5
    92. Con turret
    93. Wind ×3
    94. Con turret
    95. Wind ×4
    96. Con turret
    97. Wind
    98. Con turret
    99. Wind ×3
    100. Con turret
    101. Wind ×3
    102. Con turret ×2
    103. Wind ×2
    104. Con turret
    105. NettleNettle
    106. Wind ×2
    107. Con turret
    108. Wind ×2
    109. Con turret
    110. Advanced Fusion ReactorAdvanced Fusion Reactornot finished by 15:00
    111. Wind ×4
    112. NettleNettle
    113. Wind ×4
    114. NettleNettle
    115. Wind
    116. NettleNettle
    117. Wind
    118. NettleNettle
    119. Wind ×6
    120. NettleNettle
    121. Wind ×13
    122. Con turret
    123. Wind ×2
    124. Con turret ×2
    125. Wind ×3
    126. Con turret
    127. Wind
    128. Con turret ×4
    129. Wind ×9

Counts are medians over the build's games: half of them build more, half fewer. The example game is haaven's (41 OS, 10/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:17 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1353 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008442131
3:001621143105
4:002709545333
5:0038551200813
6:00506020801512
7:00629929412450
8:00762437803332
9:00906046094251
10:001066152434952
11:001259157465677
12:001477463056491
13:001737669067192
14:002008975638079
15:002265682958940
WHAT THE NUMBERS SAY

Standard Front play wins more often than Suicide front and produces more metal by 15:00 while losing less of it.

  • + Metal produced reaches 22627 by 15:00, well above Suicide front's 20142.
  • + Own metal lost is 8944 by 15:00, lower than enemy metal destroyed ratio of Suicide front.
  • − First unit lost already at 1:43, showing exposure despite the safer position.
  • − Blitz dominates army share at 25%, leaving fewer Centurion for anti-swarm.
THE EXAMPLE YOU ARE READING

haaven

41.2 OS · 10/10/2026

Open source match ↗

5 received units · includes a constructor
1355 metal received · 50648 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:13 · n=857
Vehicle Plant0:47Middle 50%: 0:40–0:58 · n=946
Advanced Metal Extractor8:53Middle 50%: 8:02–10:00 · n=1079

Played most by

Hummell107games of this buildhaaven104games of this buildLeohvm89games of this buildXad68games of this buildDRM47games of this build