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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Standard economy-first Front play: Bot Lab and Vehicle Plant up almost immediately, Advanced Metal Extractor around 9 minutes, with Blitz, Rocketeer, Pawn and Janus trickling out to hold and push the middle over the full 15 minutes.

#eco · 1186 distinct matches · 145 players · 75% of Armada Front games · team won 62% of 1353 · Recently observed

HOW TO PLAY IT

Key timing: T2 constructor by 7:43

  1. Open mex and wind, drop Bot Lab and Vehicle Plant almost immediately.
  2. Pump Blitz, Rocketeer and Pawn to the coast to stop leaks first.
  3. Add Centurion and Janus once first units are moving up.
  4. Form units into a line pushing toward middle as numbers grow.
  5. Upgrade to Advanced Metal Extractor as the economy transition kicks in.

Phase by phase

TYPICAL OF ITS 1186 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:13

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 1 step
    1. Bot LabBot Labdone 0:20 · typical 0:45
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (45%) · Lazarus (44%) · tick (42%) · centurion (37%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 39 steps
    1. Mex
    2. TickTick ×2
    3. Wind
    4. TickTick
    5. Construction BotCon bot ×2
    6. Mex
    7. Construction BotCon bot
    8. PawnPawn
    9. Construction BotCon bot
    10. Mex ×2
    11. Construction BotCon bot
    12. LazarusLazarusfor Suicide front
    13. RocketeerRocketeer
    14. Mex
    15. BeamerBeamer
    16. RocketeerRocketeer
    17. Mex
    18. RocketeerRocketeer ×4
    19. Radar TowerRadar Tower
    20. Wind
    21. RocketeerRocketeer
    22. BeamerBeamer
    23. RocketeerRocketeer
    24. Wind
    25. RocketeerRocketeer ×2
    26. Dragon's TeethDragon's Teeth ×4
    27. RocketeerRocketeer
    28. Dragon's TeethDragon's Teeth ×3
    29. Wind
    30. RocketeerRocketeer
    31. Energy storage
    32. RocketeerRocketeer ×2
    33. Wind
    34. BeamerBeamer
    35. RocketeerRocketeer ×2
    36. Wind
    37. RocketeerRocketeer ×2
    38. Wind
    39. RocketeerRocketeer ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (40%) · blitz (38%) · pawn (36%) · Lazarus (35%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 108 steps
    1. RocketeerRocketeer
    2. Wind
    3. CenturionCenturion ×2
    4. Wind
    5. RocketeerRocketeer ×2
    6. Wind
    7. Radar TowerRadar Tower
    8. RocketeerRocketeer ×3
    9. Wind
    10. RocketeerRocketeer ×2
    11. Wind
    12. RocketeerRocketeer ×4
    13. Wind
    14. RocketeerRocketeer ×3
    15. Con turret
    16. RocketeerRocketeer
    17. Wind
    18. RocketeerRocketeer
    19. Wind
    20. RocketeerRocketeer
    21. Wind
    22. RocketeerRocketeer
    23. Wind
    24. RocketeerRocketeer
    25. Con turret
    26. RocketeerRocketeer
    27. Con turret
    28. RocketeerRocketeer ×7
    29. Advanced Metal ExtractorT2 mexdone 10:03 · typical 8:53
    30. TickTick ×2
    31. Con turret
    32. TickTick ×5
    33. Energy storage
    34. TickTick
    35. Advanced Metal ExtractorT2 mex
    36. TickTick
    37. SentrySentry
    38. Mex
    39. Converter
    40. SentrySentry
    41. PawnPawn ×2
    42. Converter
    43. PawnPawn
    44. SentrySentry
    45. Advanced Metal ExtractorT2 mex
    46. Converter
    47. PawnPawn ×2
    48. Wind
    49. PawnPawn ×2
    50. Converter
    51. Wind
    52. SentrySentry
    53. PawnPawn
    54. Wind
    55. PawnPawn
    56. Converter
    57. Wind
    58. PawnPawn
    59. Advanced Metal ExtractorT2 mex
    60. Wind
    61. PawnPawn
    62. Converter
    63. Wind
    64. PawnPawn ×2
    65. Wind
    66. PawnPawn
    67. Wind
    68. PawnPawn
    69. Wind
    70. PawnPawn ×2
    71. Wind
    72. Construction BotCon bot
    73. Wind ×2
    74. Construction BotCon bot
    75. Wind ×2
    76. Construction BotCon bot
    77. Wind ×3
    78. Construction BotCon bot
    79. Wind ×2
    80. PawnPawn
    81. Wind
    82. PawnPawn
    83. Advanced Metal ExtractorT2 mex
    84. PawnPawn
    85. Wind
    86. PawnPawn
    87. Wind
    88. Construction BotCon bot
    89. Wind
    90. Construction BotCon bot
    91. Wind
    92. Construction BotCon bot
    93. Wind
    94. Con turret
    95. Construction BotCon bot
    96. Con turret
    97. Wind
    98. Construction BotCon bot
    99. Con turret
    100. Wind
    101. Con turret
    102. Construction BotCon bot
    103. Wind
    104. Con turret ×2
    105. Wind
    106. Con turret
    107. Construction BotCon bot
    108. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is TrapCaT's (42 OS, 11/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:17 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1353 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008442131
3:001621143105
4:002709545333
5:0038551200813
6:00506020801512
7:00629929412450
8:00762437803332
9:00906046094251
10:001066152434952
11:001259157465677
12:001477463056491
13:001737669067192
14:002008975638079
15:002265682958940
WHAT THE NUMBERS SAY

Standard Front play wins more often than Suicide front and produces more metal by 15:00 while losing less of it.

  • + Metal produced reaches 22627 by 15:00, well above Suicide front's 20142.
  • + Own metal lost is 8944 by 15:00, lower than enemy metal destroyed ratio of Suicide front.
  • − First unit lost already at 1:43, showing exposure despite the safer position.
  • − Blitz dominates army share at 25%, leaving fewer Centurion for anti-swarm.
THE EXAMPLE YOU ARE READING

TrapCaT

42.0 OS · 11/10/2026

Open source match ↗

14 received units · includes a constructor
523 metal received · 30872 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:13 · n=857
Vehicle Plant0:47Middle 50%: 0:40–0:58 · n=946
Advanced Metal Extractor8:53Middle 50%: 8:02–10:00 · n=1079

Played most by

Hummell107games of this buildhaaven104games of this buildLeohvm89games of this buildXad68games of this buildDRM47games of this build