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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Standard economy-first Front play: Bot Lab and Vehicle Plant up almost immediately, Advanced Metal Extractor around 9 minutes, with Blitz, Rocketeer, Pawn and Janus trickling out to hold and push the middle over the full 15 minutes.

#eco · 1186 distinct matches · 145 players · 75% of Armada Front games · team won 62% of 1353 · Recently observed

HOW TO PLAY IT

Key timing: T2 constructor by 7:43

  1. Open mex and wind, drop Bot Lab and Vehicle Plant almost immediately.
  2. Pump Blitz, Rocketeer and Pawn to the coast to stop leaks first.
  3. Add Centurion and Janus once first units are moving up.
  4. Form units into a line pushing toward middle as numbers grow.
  5. Upgrade to Advanced Metal Extractor as the economy transition kicks in.

Phase by phase

TYPICAL OF ITS 1186 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:13

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 2 steps
    1. Mex ×2
    2. Wind ×2
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (45%) · Lazarus (44%) · tick (42%) · centurion (37%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 16 steps
    1. Vehicle PlantVehicle Plantdone 0:48 · typical 0:47
    2. RoverScout
    3. Mex
    4. RoverScout ×2
    5. Construction VehicleCon vehicle
    6. BlitzBlitz ×3
    7. Mex
    8. BlitzBlitz ×2
    9. Mex
    10. BlitzBlitz ×5
    11. Construction VehicleCon vehicle
    12. Mex
    13. Construction VehicleCon vehicle
    14. BlitzBlitz ×10
    15. ShellshockerArty ×6
    16. BeamerBeamer
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (40%) · blitz (38%) · pawn (36%) · Lazarus (35%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 62 steps
    1. ShellshockerArty ×2
    2. Wind
    3. SentrySentry ×2
    4. ShellshockerArty
    5. StoutStout
    6. Wind
    7. StoutStout
    8. SentrySentry
    9. Wind
    10. BeamerBeamer
    11. StoutStout
    12. Wind
    13. BeamerBeamer
    14. StoutStout
    15. Wind
    16. StoutStout ×2
    17. Con turret
    18. StoutStout
    19. Energy storage
    20. StoutStout
    21. Wind
    22. StoutStout
    23. Mex
    24. Wind
    25. StoutStout
    26. Wind
    27. BlitzBlitz ×2
    28. Wind
    29. BlitzBlitz ×4
    30. Con turret
    31. BlitzBlitz ×2
    32. Con turret
    33. BlitzBlitz
    34. Con turret
    35. BlitzBlitz ×2
    36. Wind
    37. BlitzBlitz
    38. Converter
    39. Wind
    40. BlitzBlitz
    41. Wind
    42. BlitzBlitz
    43. Converter
    44. Wind
    45. BlitzBlitz
    46. Wind
    47. BlitzBlitz
    48. Converter
    49. Wind
    50. BlitzBlitz
    51. Wind
    52. BlitzBlitz
    53. Energy storage
    54. Wind
    55. BlitzBlitz
    56. Wind
    57. Advanced Metal ExtractorT2 mexnot finished by 15:00 · typical 8:53
    58. BlitzBlitz
    59. Wind
    60. Energy storage
    61. Wind
    62. BlitzBlitz

Counts are medians over the build's games: half of them build more, half fewer. The example game is AinzIsHere's (43 OS, 11/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:17 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1353 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008442131
3:001621143105
4:002709545333
5:0038551200813
6:00506020801512
7:00629929412450
8:00762437803332
9:00906046094251
10:001066152434952
11:001259157465677
12:001477463056491
13:001737669067192
14:002008975638079
15:002265682958940
WHAT THE NUMBERS SAY

Standard Front play wins more often than Suicide front and produces more metal by 15:00 while losing less of it.

  • + Metal produced reaches 22627 by 15:00, well above Suicide front's 20142.
  • + Own metal lost is 8944 by 15:00, lower than enemy metal destroyed ratio of Suicide front.
  • − First unit lost already at 1:43, showing exposure despite the safer position.
  • − Blitz dominates army share at 25%, leaving fewer Centurion for anti-swarm.
THE EXAMPLE YOU ARE READING

AinzIsHere

42.6 OS · 11/10/2026

Open source match ↗

5 received units · includes a constructor
5 metal received · 9652 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:13 · n=857
Vehicle Plant0:47Middle 50%: 0:40–0:58 · n=946
Advanced Metal Extractor8:53Middle 50%: 8:02–10:00 · n=1079

Played most by

Hummell107games of this buildhaaven104games of this buildLeohvm89games of this buildXad68games of this buildDRM47games of this build