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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Standard economy-first Front play: Bot Lab and Vehicle Plant up immediately, units trickle to the coast and middle, with an Advanced Metal Extractor around 9:00 as the eco transition.

#eco · 1687 distinct matches · 243 players · 74% of Armada Front games · team won 60% of 1981 · Recently observed

HOW TO PLAY IT

Key timing: T2 constructor by 7:43

  1. Open mex and wind, drop Bot Lab and Vehicle Plant almost immediately.
  2. Pump Blitz, Rocketeer and Pawn to the coast to stop leaks first.
  3. Add Centurion and Janus once first units are moving up.
  4. Form units into a line pushing toward middle as numbers grow.
  5. Upgrade to Advanced Metal Extractor as the economy transition kicks in.

Phase by phase

TYPICAL OF ITS 1687 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    Order
    1. Bot LabBot Lab after 2 mex, 1 winddone ~0:44, middle half 0:33–0:55

    Some games also: wind (48%) · Vehicle Plant (35%)

    By 0:28 in all: 2 mex

    The example game in this phase · 88 steps
    1. Mex ×3
    2. Wind
    3. Vehicle PlantVehicle Plantdone 0:53 · typical 0:47
    4. RoverScout
    5. BlitzBlitz ×2
    6. Construction VehicleCon vehicle ×2
    7. JanusJanus
    8. Mex
    9. Wind
    10. WhistlerMissile truck
    11. Mex
    12. Wind
    13. StoutStout
    14. JanusJanus
    15. Mex
    16. JanusJanus
    17. Con turret
    18. JanusJanus
    19. ShellshockerArty ×2
    20. Wind
    21. ShellshockerArty
    22. Wind
    23. SentrySentry
    24. JanusJanus
    25. Energy storage
    26. WhistlerMissile truck
    27. Mex
    28. Wind
    29. SentrySentry
    30. JanusJanus
    31. Wind
    32. JanusJanus
    33. Wind
    34. SentrySentry
    35. JanusJanus
    36. Wind
    37. JanusJanus
    38. Wind
    39. JanusJanus
    40. Wind ×2
    41. JanusJanus
    42. Wind
    43. StoutStout
    44. Wind
    45. WhistlerMissile truck
    46. Wind
    47. StoutStout
    48. Wind
    49. BlitzBlitz
    50. Wind
    51. BlitzBlitz
    52. SentrySentry
    53. BlitzBlitz
    54. Converter
    55. BlitzBlitz
    56. Advanced Metal ExtractorT2 mexdone 8:16 · typical 9:01
    57. Converter
    58. BlitzBlitz
    59. Con turret
    60. Converter
    61. JanusJanus
    62. Advanced Metal ExtractorT2 mex
    63. JanusJanus
    64. Converter
    65. JanusJanus
    66. Wind
    67. JanusJanus
    68. Wind
    69. Construction VehicleCon vehicle
    70. Wind
    71. Advanced Metal ExtractorT2 mex
    72. JanusJanus
    73. Wind
    74. JanusJanus
    75. Wind ×4
    76. BeamerBeamer
    77. Wind
    78. JanusJanus
    79. Wind
    80. Pit BullPit Bull
    81. BeamerBeamer
    82. Wind
    83. JanusJanus
    84. Con turret
    85. Wind
    86. JanusJanus
    87. Wind
    88. Bot LabBot Labdone 12:37 · typical 0:44
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Builders
    • Construction Bot2 Con bot
    Army
    • Sentry1 Sentry
    • Rocketeer6 Rocketeer

    Some games also: Lazarus (49%) · tick (46%) · centurion (40%) · con vehicle (32%) · janus (32%)

    By 5:00 in all: 6 mex · 6 wind

  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (45%) · energy storage (43%) · Lazarus (38%) · con bot (37%) · Radar Tower (36%)

    By 10:00 in all: 7 mex · 24 wind · 1 energy storage · 3 con turret

    The example game in this phase · 55 steps
    1. JanusJanus
    2. Wind
    3. Advanced Metal ExtractorT2 mex
    4. Wind
    5. JanusJanus
    6. TickTick
    7. Wind
    8. TickTick ×4
    9. Wind
    10. TickTick ×2
    11. Wind
    12. TickTick ×3
    13. Wind
    14. TickTick ×2
    15. BlitzBlitz
    16. TickTick
    17. Wind
    18. TickTick ×2
    19. BlitzBlitz
    20. TickTick ×2
    21. Con turret
    22. BlitzBlitz
    23. TickTick ×2
    24. BlitzBlitz
    25. TickTick ×2
    26. BlitzBlitz
    27. TickTick ×2
    28. Converter
    29. BlitzBlitz
    30. TickTick
    31. JunoJuno
    32. BlitzBlitz
    33. TickTick ×2
    34. BlitzBlitz
    35. TickTick ×2
    36. BlitzBlitz
    37. Converter
    38. TickTick ×2
    39. BlitzBlitz
    40. TickTick ×2
    41. Converter
    42. BlitzBlitz
    43. TickTick ×2
    44. BlitzBlitz
    45. TickTick
    46. BlitzBlitz
    47. TickTick ×2
    48. BlitzBlitz
    49. TickTick
    50. BlitzBlitz
    51. TickTick
    52. BlitzBlitz
    53. TickTick ×2
    54. BlitzBlitz
    55. TickTick

Counts are medians over the build's games: half of them build more, half fewer. The example game is Reasonable1337's (33 OS, 23/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:17 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:23 · in 64% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1981 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008402131
3:001619134108
4:002700522333
5:0038471127787
6:00503519341428
7:00624927222309
8:00753335453177
9:00897043294073
10:001052950054812
11:001236455365547
12:001452759886408
13:001685764687002
14:001922072077830
15:002185478718698
WHAT THE NUMBERS SAY

Standard Front play wins more often than Suicide front and produces more metal by 15:00 while losing less of it.

  • + Metal produced reaches 22627 by 15:00, well above Suicide front's 20142.
  • + Own metal lost is 8944 by 15:00, lower than enemy metal destroyed ratio of Suicide front.
  • − First unit lost already at 1:43, showing exposure despite the safer position.
  • − Blitz dominates army share at 25%, leaving fewer Centurion for anti-swarm.
THE EXAMPLE YOU ARE READING

Reasonable1337

32.8 OS · 23/09/2026

Open source match ↗

5 received units · includes a constructor
82 metal received · 19026 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:44Middle 50%: 0:33–0:55 · n=1323
Vehicle Plant0:47Middle 50%: 0:41–1:13 · n=1277
Advanced Metal Extractor9:01Middle 50%: 8:09–10:15 · n=1555

Played most by

haaven107games of this buildHummell107games of this buildLeohvm93games of this buildTheGeneraI74games of this buildXad69games of this build