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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Standard economy-first Front play: Bot Lab and Vehicle Plant up immediately, units trickle to the coast and middle, with an Advanced Metal Extractor around 9:00 as the eco transition.

#eco · 1697 distinct matches · 247 players · 74% of Armada Front games · team won 61% of 1991 · Recently observed

HOW TO PLAY IT

Key timing: T2 constructor by 7:43

  1. Open mex and wind, drop Bot Lab and Vehicle Plant almost immediately.
  2. Pump Blitz, Rocketeer and Pawn to the coast to stop leaks first.
  3. Add Centurion and Janus once first units are moving up.
  4. Form units into a line pushing toward middle as numbers grow.
  5. Upgrade to Advanced Metal Extractor as the economy transition kicks in.

Phase by phase

TYPICAL OF ITS 1697 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    Order
    1. Bot LabBot Lab after 2 mex, 1 winddone ~0:44, middle half 0:33–0:55

    Some games also: wind (48%) · Vehicle Plant (35%)

    By 0:28 in all: 2 mex

    The example game in this phase · 73 steps
    1. Mex ×2
    2. Vehicle PlantVehicle Plantdone 0:36 · typical 0:47
    3. Construction VehicleCon vehicle
    4. Wind ×2
    5. RoverScout ×2
    6. Mex
    7. RoverScout ×8
    8. Construction VehicleCon vehicle
    9. Mex
    10. Construction VehicleCon vehicle
    11. JanusJanus ×2
    12. Mex
    13. JanusJanus
    14. RoverScout
    15. BeamerBeamer
    16. RoverScout ×4
    17. JanusJanus
    18. Mex
    19. JanusJanus
    20. Mex
    21. JanusJanus
    22. Wind
    23. Construction VehicleCon vehicle
    24. Dragon's TeethDragon's Teeth ×4
    25. Wind
    26. Dragon's TeethDragon's Teeth ×3
    27. BlitzBlitz ×2
    28. Wind
    29. BlitzBlitz ×2
    30. Wind
    31. BlitzBlitz ×3
    32. Wind
    33. BlitzBlitz ×2
    34. Wind
    35. BlitzBlitz ×3
    36. Energy storage
    37. BlitzBlitz ×4
    38. ShellshockerArty
    39. JanusJanus ×2
    40. Con turret
    41. ShellshockerArty
    42. Mex
    43. ShellshockerArty ×3
    44. BlitzBlitz ×2
    45. Wind
    46. BlitzBlitz
    47. Wind
    48. BlitzBlitz
    49. Wind
    50. BlitzBlitz
    51. Wind
    52. BlitzBlitz
    53. Converter
    54. BlitzBlitz ×2
    55. Radar TowerRadar Tower
    56. Con turret
    57. Mex
    58. BlitzBlitz ×4
    59. SentrySentry
    60. BlitzBlitz ×5
    61. Radar TowerRadar Tower
    62. Advanced Metal ExtractorT2 mexdone 11:29
    63. BlitzBlitz
    64. MauserMauser
    65. BlitzBlitz
    66. MauserMauser ×2
    67. BlitzBlitz
    68. Radar TowerRadar Tower
    69. BlitzBlitz
    70. Advanced Metal ExtractorT2 mex
    71. BlitzBlitz
    72. Wind
    73. Bot LabBot Labdone 12:25 · typical 0:44
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Builders
    • Construction Bot1 Con bot
    Army
    • Sentry1 Sentry
    • Rocketeer6 Rocketeer

    Some games also: Lazarus (49%) · tick (46%) · centurion (40%) · con vehicle (32%) · janus (32%)

    By 5:00 in all: 6 mex · 6 wind

  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · energy storage (43%) · Lazarus (38%) · con bot (37%) · Radar Tower (36%)

    By 10:00 in all: 7 mex · 24 wind · 1 energy storage · 3 con turret

    The example game in this phase · 43 steps
    1. Wind ×2
    2. BlitzBlitz
    3. Wind
    4. BlitzBlitz
    5. Advanced Metal ExtractorT2 mex
    6. Wind
    7. Mex
    8. LazarusLazarus
    9. BlitzBlitz
    10. Wind ×2
    11. TickTick ×2
    12. Wind
    13. TickTick
    14. BlitzBlitz
    15. TickTick
    16. Mex
    17. Wind
    18. LazarusLazarus
    19. BlitzBlitz
    20. CrossbowCrossbow
    21. TickTick
    22. BlitzBlitz
    23. TickTick ×2
    24. CrossbowCrossbow
    25. BlitzBlitz
    26. TickTick ×2
    27. LazarusLazarus
    28. BlitzBlitz
    29. TickTick ×2
    30. BlitzBlitz
    31. TickTick
    32. Mex
    33. TickTick
    34. LazarusLazarus
    35. BlitzBlitz
    36. TickTick ×3
    37. BlitzBlitz
    38. TickTick
    39. LazarusLazarus
    40. BlitzBlitz
    41. TickTick ×3
    42. BlitzBlitz
    43. Mex

Counts are medians over the build's games: half of them build more, half fewer. The example game is xabre's (46 OS, 12/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:17 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:23 · in 64% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1991 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008402131
3:001618135108
4:002699522333
5:0038471127787
6:00503519231426
7:00625127172302
8:00753535453173
9:00897343264069
10:001053850054807
11:001237355335546
12:001452759766406
13:001685764686999
14:001922071817826
15:002185478698687
WHAT THE NUMBERS SAY

Standard Front play wins more often than Suicide front and produces more metal by 15:00 while losing less of it.

  • + Metal produced reaches 22627 by 15:00, well above Suicide front's 20142.
  • + Own metal lost is 8944 by 15:00, lower than enemy metal destroyed ratio of Suicide front.
  • − First unit lost already at 1:43, showing exposure despite the safer position.
  • − Blitz dominates army share at 25%, leaving fewer Centurion for anti-swarm.
THE EXAMPLE YOU ARE READING

xabre

46.3 OS · 12/10/2026

Open source match ↗

21 received units · includes a constructor
736 metal received · 42299 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:44Middle 50%: 0:33–0:55 · n=1329
Vehicle Plant0:47Middle 50%: 0:41–1:14 · n=1284
Advanced Metal Extractor9:01Middle 50%: 8:09–10:15 · n=1562

Played most by

haaven107games of this buildHummell107games of this buildLeohvm93games of this buildTheGeneraI74games of this buildXad69games of this build