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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 729 distinct matches · 102 players · 84% of Cortex Beach sea games · team won 55% of 789 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 729 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:45–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Tidalfor Air
    3. Tidal ×2
    4. ShipyardShipyarddone 1:35 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator1Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (42%) · wind (41%) · submarine (40%) · con turret (35%) · gunboat (34%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 19 steps
    1. Tidal
    2. Construction ShipCon ship
    3. Tidal
    4. Construction ShipCon ship
    5. Mex ×2
    6. OppressorDestroyerdone 3:32 · typical 5:09
    7. Tidal
    8. Mex
    9. Tidal ×2
    10. Mex
    11. Tidal
    12. HerringMissile corvette
    13. RiptideFrigatedone 4:22 · typical 3:51
    14. Tidal
    15. Mex
    16. RiptideFrigate
    17. Con turret
    18. Mex
    19. RiptideFrigate
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (50%) · Naval Construction Turret (47%) · Guard (47%) · Radar Tower (41%) · tidal (38%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 131 steps
    1. UrchinUrchin
    2. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    3. RiptideFrigate
    4. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    5. Naval Construction Turret
    6. RiptideFrigate ×2
    7. OppressorDestroyer
    8. Mex ×2
    9. Wind ×2
    10. HerringMissile corvette
    11. Wind
    12. Death CavalryDeath Cavalry
    13. Wind ×2
    14. RiptideFrigate
    15. Wind ×2
    16. RiptideFrigate
    17. Wind
    18. RiptideFrigate
    19. Wind ×2
    20. ThistleThistle
    21. Advanced Metal ExtractorT2 mexdone 9:31 · typical 9:57
    22. OppressorDestroyer
    23. Con turret
    24. Hovercraft PlatformHovercraft Platformdone 9:47
    25. Death CavalryDeath Cavalry
    26. Tidal
    27. Advanced Metal ExtractorT2 mex
    28. Wind
    29. Construction HovercraftCon hovercraft
    30. Wind
    31. Tidal
    32. OppressorDestroyer
    33. Wind
    34. Mex
    35. Wind
    36. Tidal
    37. Wind
    38. Tidal
    39. Death CavalryDeath Cavalry
    40. Construction ShipCon ship
    41. GoonGoon
    42. Wind
    43. Con turret
    44. Tidal
    45. Mex
    46. Advanced Metal ExtractorT2 mex
    47. HerringMissile corvette
    48. GoonGoon
    49. Wind
    50. Construction ShipCon ship
    51. Wind
    52. GoonGoon
    53. Tidal
    54. Construction ShipCon ship
    55. Tidal
    56. GoonGoon
    57. Wind
    58. Tidal
    59. GoonGoon
    60. Construction ShipCon ship
    61. Con turret
    62. Advanced Metal ExtractorT2 mex
    63. GoonGoon
    64. Naval Construction Turret
    65. Con turret
    66. Construction ShipCon ship
    67. Con turret
    68. GoonGoon
    69. Tidal
    70. GoonGoon
    71. Tidal ×3
    72. GoonGoon
    73. Tidal
    74. Construction ShipCon ship
    75. GoonGoon
    76. Tidal
    77. GoonGoon
    78. Tidal
    79. GoonGoon
    80. Construction ShipCon ship
    81. Tidal ×4
    82. GoonGoon ×2
    83. Tidal
    84. Advanced ShipyardAdvanced Shipyarddone 14:01
    85. GoonGoon ×2
    86. Tidal ×2
    87. GoonGoon
    88. Advanced Metal ExtractorT2 mex
    89. GoonGoon
    90. Tidal ×2
    91. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    92. Tidal ×7
    93. Converter ×2
    94. Tidal ×5
    95. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    96. Converter ×2
    97. Advanced Metal ExtractorT2 mex
    98. Tidal
    99. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    100. Tidal ×4
    101. Converter ×2
    102. Tidal ×5
    103. Converter ×2
    104. T2 converter
    105. Tidal
    106. Advanced Construction SubAdvanced Construction Sub
    107. Converter
    108. Tidal ×6
    109. Converter
    110. ShipyardShipyardnot finished by 15:00
    111. Naval Construction Turret
    112. Tidal
    113. Converter
    114. Tidal ×3
    115. Converter
    116. Naval Construction Turret
    117. Tidal ×3
    118. BrimstoneAnti-swarm shipnot finished by 15:00
    119. Tidal
    120. Converter
    121. Tidal
    122. UrchinUrchin
    123. Naval Construction Turret
    124. Tidal
    125. Converter
    126. Naval Advanced Metal ExtractorNaval Advanced Metal Extractornot finished by 15:00
    127. T2 converter
    128. Converter
    129. Tidal ×2
    130. Naval Construction Turret
    131. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is Kbot_my_Ahole's (37 OS, 22/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:54 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 81% of games
  • Lazarus1 Lazarus from Geofirst at 2:14 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:29 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:35 · in 31% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

789 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156300
4:002522050
5:003699194100
6:005026532250
7:0064731100588
8:00808018571041
9:00968328851621
10:001160240232345
11:001382252273090
12:001635262003851
13:001911172574621
14:002186583045721
15:002487692656531
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

Kbot_my_Ahole

37.0 OS · 22/09/2026

Open source match ↗

6 received units · includes a constructor
162 metal received · 25030 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:45–2:08 · n=787
Riptide3:51Middle 50%: 3:15–4:31 · n=782
Oppressor5:09Middle 50%: 4:11–6:07 · n=764
Advanced Metal Extractor9:57Middle 50%: 9:15–10:53 · n=667

Played most by

EpicTyrannus68games of this buildDamsko64games of this buildWaboum64games of this buildPRO_HYDRA54games of this buildMrCoolPotato51games of this build