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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 729 distinct matches · 102 players · 84% of Cortex Beach sea games · team won 55% of 789 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 729 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:45–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Solar
    3. GuardGuard
    4. Tidal ×3
    5. ShipyardShipyarddone 1:50 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator1Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (42%) · wind (41%) · submarine (40%) · con turret (35%) · gunboat (34%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 9 steps
    1. Tidal
    2. HerringMissile corvette
    3. RiptideFrigate ×2done 2:26 · typical 3:51
    4. Tidal
    5. Construction ShipCon ship ×2
    6. Mex ×2
    7. Naval Energy Converter
    8. Mex ×2
    9. RiptideFrigate
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (50%) · Naval Construction Turret (47%) · Guard (47%) · Radar Tower (41%) · tidal (38%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 110 steps
    1. HerringMissile corvette
    2. OppressorDestroyerdone 6:40 · typical 5:09
    3. Mex
    4. RiptideFrigate
    5. JellyfishJellyfish
    6. HerringMissile corvette
    7. Construction ShipCon ship ×2
    8. Naval Construction Turret ×2
    9. Construction ShipCon ship
    10. Tidal
    11. Advanced Metal ExtractorT2 mexdone 9:03 · typical 9:57
    12. UrchinUrchin
    13. Tidal
    14. Mex
    15. SlingshotSlingshot
    16. Tidal
    17. Construction ShipCon ship
    18. Tidal
    19. Mex
    20. Construction ShipCon ship
    21. Tidal
    22. Construction ShipCon ship
    23. Tidal
    24. Con turret
    25. Construction ShipCon ship
    26. Tidal
    27. Mex
    28. Tidal
    29. Advanced Metal ExtractorT2 mex
    30. Construction ShipCon ship
    31. Tidal ×2
    32. Construction ShipCon ship
    33. Tidal
    34. Construction ShipCon ship
    35. Tidal ×3
    36. Wind
    37. Tidal ×2
    38. Wind
    39. Tidal
    40. Naval Construction Turret
    41. Advanced Metal ExtractorT2 mex
    42. Tidal
    43. Wind
    44. Naval Construction Turret
    45. Tidal
    46. Wind
    47. Tidal
    48. Wind
    49. Naval Construction Turret
    50. Tidal
    51. Wind
    52. Wind
    53. Naval Construction Turret
    54. Tidal ×2
    55. Wind
    56. Naval Construction Turret
    57. Tidal ×2
    58. Wind
    59. Naval Construction Turret
    60. CoralCoral
    61. Wind
    62. Naval Construction Turret
    63. Tidal
    64. Wind
    65. Tidal
    66. Naval Hovercraft PlatformNaval Hovercraft Platformdone 11:48
    67. Wind
    68. Tidal ×2
    69. Wind
    70. Naval Energy Converter
    71. Wind
    72. Wind
    73. Advanced ShipyardAdvanced Shipyarddone 12:54
    74. Wind
    75. Advanced Metal ExtractorT2 mex
    76. CoralCoral
    77. Tidal
    78. Naval Energy Converter
    79. Wind
    80. Wind
    81. Naval Energy Converter
    82. Tidal
    83. Naval Energy Converter
    84. Tidal ×2
    85. Wind
    86. UrchinUrchin
    87. Wind
    88. UrchinUrchin
    89. GoonGoon ×6
    90. Wind
    91. UrchinUrchin
    92. GoonGoon ×9
    93. Wind
    94. GoonGoon ×3
    95. Advanced Construction SubAdvanced Construction Sub
    96. GoonGoon ×6
    97. Wind
    98. GoonGoon ×4
    99. PathfinderPathfinder
    100. GoonGoon ×3
    101. DespotBattleshipnot finished by 15:00
    102. GoonGoon ×2
    103. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:22
    104. GoonGoon ×2
    105. Wind
    106. HalberdHalberddone 14:32
    107. Wind
    108. HalberdHalberd
    109. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    110. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Kbot_my_Ahole's (38 OS, 23/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:54 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 81% of games
  • Lazarus1 Lazarus from Geofirst at 2:14 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:29 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:35 · in 31% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

789 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156300
4:002522050
5:003699194100
6:005026532250
7:0064731100588
8:00808018571041
9:00968328851621
10:001160240232345
11:001382252273090
12:001635262003851
13:001911172574621
14:002186583045721
15:002487692656531
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

Kbot_my_Ahole

38.1 OS · 23/09/2026

Open source match ↗

10 received units · includes a constructor
1211 metal received · 8553 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:45–2:08 · n=787
Riptide3:51Middle 50%: 3:15–4:31 · n=782
Oppressor5:09Middle 50%: 4:11–6:07 · n=764
Advanced Metal Extractor9:57Middle 50%: 9:15–10:53 · n=667

Played most by

EpicTyrannus68games of this buildDamsko64games of this buildWaboum64games of this buildPRO_HYDRA54games of this buildMrCoolPotato51games of this build