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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 825 distinct matches · 110 players · 84% of Cortex Beach sea games · team won 55% of 893 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 825 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:44–2:08

    By 1:40 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Wind ×3for unknown
    3. Wind ×5
    4. Energy storage
    5. GuardGuard
    6. ShipyardShipyarddone 2:24 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (44%) · wind (40%) · submarine (39%) · gunboat (36%) · con turret (35%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 14 steps
    1. Construction ShipCon ship ×2
    2. Radar TowerRadar Tower
    3. HerringMissile corvette
    4. Mex
    5. GuardGuard
    6. HerringMissile corvette
    7. RiptideFrigatedone 3:33 · typical 3:52
    8. Mex ×2
    9. OppressorDestroyerdone 4:39 · typical 5:11
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. PawnPawn
    12. Mex
    13. RiptideFrigate
    14. Death CavalryDeath Cavalry
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (48%) · Guard (47%) · Radar Tower (41%) · tidal (39%) · con turret (34%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 101 steps
    1. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    2. Wind
    3. UrchinUrchin
    4. RiptideFrigate
    5. Wind
    6. HerringMissile corvette ×2
    7. Wind
    8. Naval Construction Turret
    9. RiptideFrigate
    10. Wind ×2
    11. OppressorDestroyer
    12. Wind
    13. Mexfor Geo sea
    14. Wind
    15. GuardGuard
    16. HerringMissile corvette
    17. Mexfor Geo sea
    18. Radar TowerRadar Towerfor Geo sea
    19. Wind
    20. RiptideFrigate
    21. Advanced Metal ExtractorT2 mexdone 9:12 · typical 9:58
    22. DolphinDolphin
    23. Wind
    24. Death CavalryDeath Cavalry
    25. Wind
    26. HerringMissile corvette
    27. RiptideFrigate
    28. HerringMissile corvette
    29. Construction ShipCon ship
    30. Advanced Metal ExtractorT2 mex
    31. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    32. Construction ShipCon ship
    33. Wind
    34. Death CavalryDeath Cavalry
    35. HerringMissile corvette
    36. Construction ShipCon ship
    37. Wind
    38. Construction ShipCon ship
    39. Wind
    40. Construction ShipCon ship
    41. Advanced Metal ExtractorT2 mex
    42. Mex
    43. Wind
    44. Construction ShipCon ship
    45. Naval Construction Turret
    46. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    47. UrchinUrchin
    48. Death CavalryDeath Cavalry
    49. Wind ×2
    50. OppressorDestroyer
    51. UrchinUrchin
    52. RiptideFrigate
    53. Mex
    54. RiptideFrigate
    55. Advanced Metal ExtractorT2 mex
    56. Mex
    57. RiptideFrigate
    58. HerringMissile corvette
    59. Mex
    60. Death CavalryDeath Cavalry
    61. OppressorDestroyer
    62. RiptideFrigate
    63. HerringMissile corvette
    64. Construction ShipCon ship ×2
    65. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    66. Naval Construction Turret
    67. UrchinUrchin
    68. Mex
    69. UrchinUrchin
    70. Construction ShipCon ship
    71. Tidal
    72. Mex
    73. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    74. Tidal
    75. Wind
    76. Construction ShipCon ship
    77. Wind
    78. Tidal
    79. Construction ShipCon ship
    80. Tidal
    81. Wind
    82. Construction ShipCon ship
    83. Tidal
    84. Wind
    85. Tidal
    86. Construction ShipCon ship
    87. Tidal ×2
    88. Construction ShipCon ship
    89. Wind
    90. Tidal
    91. Construction ShipCon ship
    92. Tidal
    93. Wind
    94. Construction ShipCon ship
    95. Tidal
    96. Wind
    97. Tidal
    98. Advanced ShipyardAdvanced Shipyarddone 14:53
    99. Wind ×3
    100. Advanced Construction SubAdvanced Construction Sub
    101. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hummell's (47 OS, 02/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:52 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 82% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 61% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:28 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:35 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

893 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156900
4:0025322150
5:003703197100
6:005029538254
7:0064741091590
8:00805618261031
9:00967328311605
10:001157039442340
11:001378151713070
12:001631761563806
13:001908271534609
14:002186582105711
15:002489892026531
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

Hummell

46.6 OS · 02/10/2026

Open source match ↗

6 received units · includes a constructor
1 metal received · 32971 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:44–2:08 · n=891
Riptide3:52Middle 50%: 3:15–4:34 · n=878
Oppressor5:11Middle 50%: 4:17–6:08 · n=861
Advanced Metal Extractor9:58Middle 50%: 9:17–10:53 · n=755

Played most by

EpicTyrannus86games of this buildDamsko67games of this buildWaboum64games of this buildPRO_HYDRA60games of this buildMrCoolPotato51games of this build