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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 825 distinct matches · 110 players · 84% of Cortex Beach sea games · team won 55% of 893 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 825 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:44–2:08

    By 1:40 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Solar
    3. Wind ×3
    4. Energy storage
    5. ShipyardShipyarddone 1:56 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (44%) · wind (40%) · submarine (39%) · gunboat (36%) · con turret (35%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 11 steps
    1. SupporterGunboat ×3
    2. Construction ShipCon ship ×2
    3. Mex ×2
    4. HerringMissile corvette
    5. Mex ×4
    6. GuardGuard
    7. HerringMissile corvette
    8. Con turret
    9. OrcaSubmarinedone 5:05
    10. Mex ×2
    11. UrchinUrchin
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (48%) · Guard (47%) · Radar Tower (41%) · tidal (39%) · con turret (34%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 122 steps
    1. RiptideFrigatedone 5:40 · typical 3:52
    2. Wind
    3. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    4. Wind ×2
    5. RiptideFrigate
    6. Wind ×3
    7. Converter
    8. Wind ×2
    9. OppressorDestroyerdone 7:10 · typical 5:11
    10. Wind
    11. Mex
    12. Wind
    13. Mex
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. Converter
    16. Wind ×3
    17. RiptideFrigate
    18. Wind ×2
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. Converter
    21. RiptideFrigate
    22. Wind
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. Wind
    25. Converter
    26. Construction ShipCon ship
    27. GuardGuard
    28. Wind ×3
    29. GuardGuard
    30. Death CavalryDeath Cavalry
    31. Wind
    32. Naval Construction Turret
    33. Wind
    34. Advanced Metal ExtractorT2 mexdone 9:41 · typical 9:58
    35. Converter
    36. HerringMissile corvette
    37. Wind
    38. OppressorDestroyer
    39. Wind
    40. Tidal
    41. Wind ×2
    42. Tidal
    43. Wind
    44. Converter
    45. Advanced Metal ExtractorT2 mex
    46. Wind
    47. Tidal
    48. Wind
    49. RiptideFrigate
    50. Wind
    51. Tidal
    52. UrchinUrchin
    53. Wind
    54. UrchinUrchin
    55. Tidal
    56. Converter
    57. Advanced Metal ExtractorT2 mex
    58. HerringMissile corvette
    59. Wind
    60. Tidal
    61. Converter
    62. HerringMissile corvette
    63. Wind
    64. Tidal
    65. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    66. Wind
    67. Death CavalryDeath Cavalry
    68. Naval Energy Converter
    69. Wind
    70. Radar TowerRadar Tower
    71. Wind
    72. ThistleThistle
    73. Wind
    74. Death CavalryDeath Cavalry
    75. Naval Energy Converter
    76. ThistleThistle
    77. Wind ×2
    78. Advanced Metal ExtractorT2 mex
    79. Wind
    80. Death CavalryDeath Cavalry
    81. Naval Energy Converter
    82. Wind ×3
    83. RiptideFrigate
    84. Advanced solar
    85. Naval Energy Converter
    86. HerringMissile corvette
    87. Naval Construction Turret
    88. UrchinUrchin
    89. OppressorDestroyer
    90. Con turret
    91. Tidal
    92. RiptideFrigate
    93. Tidal
    94. RiptideFrigate
    95. Tidal
    96. HerringMissile corvette
    97. Tidal
    98. Wind
    99. OppressorDestroyer
    100. Naval Construction Turret
    101. Wind ×3
    102. UrchinUrchin
    103. Wind
    104. RiptideFrigate
    105. Wind
    106. Converter
    107. Death CavalryDeath Cavalry
    108. Wind
    109. Death CavalryDeath Cavalry
    110. Wind ×2
    111. RiptideFrigate
    112. Wind
    113. HerringMissile corvette
    114. Converter
    115. OppressorDestroyer
    116. Wind ×2
    117. RiptideFrigate
    118. Wind ×2
    119. Death CavalryDeath Cavalry
    120. Wind
    121. Death CavalryDeath Cavalry
    122. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is Godmother13's (38 OS, 01/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:52 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 82% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 61% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:28 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:35 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

893 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156900
4:0025322150
5:003703197100
6:005029538254
7:0064741091590
8:00805618261031
9:00967328311605
10:001157039442340
11:001378151713070
12:001631761563806
13:001908271534609
14:002186582105711
15:002489892026531
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

Godmother13

37.5 OS · 01/10/2026

Open source match ↗

7 received units · includes a constructor
351 metal received · 55161 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:44–2:08 · n=891
Riptide3:52Middle 50%: 3:15–4:34 · n=878
Oppressor5:11Middle 50%: 4:17–6:08 · n=861
Advanced Metal Extractor9:58Middle 50%: 9:17–10:53 · n=755

Played most by

EpicTyrannus86games of this buildDamsko67games of this buildWaboum64games of this buildPRO_HYDRA60games of this buildMrCoolPotato51games of this build