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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 729 distinct matches · 102 players · 84% of Cortex Beach sea games · team won 55% of 789 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 729 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:45–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 2 steps
    1. Mex ×3
    2. ShipyardShipyarddone 1:07 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator1Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (42%) · wind (41%) · submarine (40%) · con turret (35%) · gunboat (34%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 22 steps
    1. Tidal
    2. HerringMissile corvette
    3. Tidal ×3
    4. RiptideFrigatedone 2:18 · typical 3:51
    5. Tidal
    6. Wind ×2for Air
    7. RiptideFrigate
    8. Mex
    9. SupporterGunboat ×2
    10. Construction ShipCon ship
    11. Mex
    12. Wind
    13. RiptideFrigate
    14. Construction ShipCon ship
    15. Mex
    16. Wind
    17. Construction ShipCon shipfor Geo sea
    18. Naval Construction Turret
    19. Mex
    20. Wind
    21. UrchinUrchin
    22. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (50%) · Naval Construction Turret (47%) · Guard (47%) · Radar Tower (41%) · tidal (38%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 89 steps
    1. Wind
    2. Tidal ×5
    3. Wind
    4. Tidal ×4
    5. Wind
    6. Tidal ×2
    7. Naval Construction Turret
    8. Tidal
    9. Naval Energy Converter
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. Wind
    12. Tidal
    13. Naval Energy Converter
    14. Tidal ×2
    15. Naval Energy Converter
    16. Tidal
    17. Con turret
    18. Tidal
    19. RiptideFrigate
    20. Naval Energy Converter
    21. RiptideFrigate ×2
    22. Mex
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. RiptideFrigate
    25. Mex
    26. Con turret
    27. RiptideFrigate
    28. Wind
    29. RiptideFrigate
    30. Wind ×3
    31. RiptideFrigate
    32. Wind
    33. Converter
    34. Wind
    35. UrchinUrchin
    36. Converter
    37. Wind ×2
    38. Converter
    39. Wind
    40. Converter
    41. Wind ×2
    42. OppressorDestroyerdone 9:33 · typical 5:09
    43. Converter
    44. Wind
    45. UrchinUrchin
    46. Wind
    47. Converter
    48. Wind
    49. Converter
    50. OppressorDestroyer
    51. Wind
    52. Converter
    53. Wind ×2
    54. Converter
    55. Wind
    56. Construction ShipCon ship
    57. Wind ×2
    58. Converter
    59. Mex
    60. Wind
    61. HerringMissile corvette
    62. Wind
    63. Naval Construction Turret
    64. HerringMissile corvette
    65. Wind
    66. Naval Construction Turret
    67. Wind
    68. HerringMissile corvette ×2
    69. RiptideFrigate ×4
    70. Advanced Metal ExtractorT2 mexdone 11:43 · typical 9:57
    71. RiptideFrigate
    72. Construction ShipCon ship
    73. RiptideFrigate ×3
    74. Advanced ShipyardAdvanced Shipyarddone 13:24
    75. Advanced Metal ExtractorT2 mex
    76. RiptideFrigate
    77. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    78. RiptideFrigate
    79. Advanced Metal ExtractorT2 mex
    80. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    81. RiptideFrigate ×4
    82. Advanced Metal ExtractorT2 mex
    83. RiptideFrigate ×3
    84. BuccaneerCruiserdone 14:41
    85. RiptideFrigate
    86. Mex
    87. RiptideFrigate
    88. BuccaneerCruiser
    89. RiptideFrigate

Counts are medians over the build's games: half of them build more, half fewer. The example game is Kbot_my_Ahole's (36 OS, 22/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:54 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 81% of games
  • Lazarus1 Lazarus from Geofirst at 2:14 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:29 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:35 · in 31% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

789 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156300
4:002522050
5:003699194100
6:005026532250
7:0064731100588
8:00808018571041
9:00968328851621
10:001160240232345
11:001382252273090
12:001635262003851
13:001911172574621
14:002186583045721
15:002487692656531
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

Kbot_my_Ahole

36.3 OS · 22/09/2026

Open source match ↗

7 received units · includes a constructor
7 metal received · 6639 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:45–2:08 · n=787
Riptide3:51Middle 50%: 3:15–4:31 · n=782
Oppressor5:09Middle 50%: 4:11–6:07 · n=764
Advanced Metal Extractor9:57Middle 50%: 9:15–10:53 · n=667

Played most by

EpicTyrannus68games of this buildDamsko64games of this buildWaboum64games of this buildPRO_HYDRA54games of this buildMrCoolPotato51games of this build