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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 729 distinct matches · 102 players · 84% of Cortex Beach sea games · team won 55% of 789 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 729 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:45–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Solar
    3. GuardGuard
    4. ShipyardShipyarddone 1:27 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator1Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (42%) · wind (41%) · submarine (40%) · con turret (35%) · gunboat (34%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 21 steps
    1. HerringMissile corvette
    2. Tidal ×3
    3. Construction ShipCon ship
    4. Tidal ×2
    5. Tidalfor Air
    6. Construction ShipCon ship
    7. Tidalfor Air
    8. RiptideFrigatedone 3:08 · typical 3:51
    9. Mex
    10. Converter
    11. Mex
    12. RiptideFrigate
    13. Mex ×2
    14. RiptideFrigate
    15. Tidal
    16. HerringMissile corvette
    17. Tidal
    18. Mex
    19. RiptideFrigate
    20. Tidal ×2
    21. Naval Construction Turret
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (50%) · Naval Construction Turret (47%) · Guard (47%) · Radar Tower (41%) · tidal (38%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 103 steps
    1. OppressorDestroyerdone 6:04 · typical 5:09
    2. Mex
    3. Tidal
    4. Mex ×3
    5. Tidal ×2
    6. Wind
    7. RiptideFrigate
    8. JellyfishJellyfish
    9. Tidal
    10. Wind ×2
    11. Tidal
    12. RiptideFrigate
    13. Wind
    14. Tidal
    15. HerringMissile corvette
    16. Wind
    17. Advanced ShipyardAdvanced Shipyarddone 8:24
    18. Wind ×7
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. GuardGuard ×2
    21. Advanced Metal ExtractorT2 mexdone 9:01 · typical 9:57
    22. Advanced Construction SubAdvanced Construction Sub
    23. Naval Construction Turret
    24. PathfinderPathfinder
    25. Advanced Metal ExtractorT2 mex
    26. PathfinderPathfinder
    27. Tidal ×2
    28. PathfinderPathfinder
    29. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 9:57
    30. Tidal
    31. PathfinderPathfinder
    32. Advanced Metal ExtractorT2 mex
    33. Tidal ×2
    34. Naval Construction Turret
    35. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    36. Tidal ×7
    37. Naval Advanced Energy Converter
    38. BrimstoneAnti-swarm shipdone 11:37
    39. Advanced Metal ExtractorT2 mex
    40. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    41. Wind ×4
    42. Tidal
    43. Wind
    44. BrimstoneAnti-swarm ship
    45. Wind
    46. Tidal
    47. Wind
    48. BrimstoneAnti-swarm ship
    49. Tidal
    50. Wind
    51. OasisOasis
    52. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    53. Wind ×2
    54. Tidal
    55. Wind ×2
    56. BrimstoneAnti-swarm ship
    57. Wind
    58. Tidal
    59. Wind
    60. BrimstoneAnti-swarm ship
    61. Tidal
    62. Wind
    63. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    64. Arrow StormAnti-air shipdone 13:11
    65. Tidal
    66. Wind ×3
    67. Tidal
    68. Arrow StormAnti-air ship
    69. Wind
    70. Tidal
    71. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    72. Wind
    73. Fusion ReactorFusionnot finished by 15:00
    74. Wind
    75. Tidal
    76. Black HydraBlack Hydranot finished by 15:00
    77. Tidal
    78. Wind
    79. Tidal
    80. Wind
    81. Tidal
    82. Wind
    83. Construction ShipCon ship
    84. Wind
    85. Construction ShipCon ship
    86. Wind
    87. OrthrusOrthrusdone 14:33
    88. Construction ShipCon ship
    89. Wind
    90. Naval Construction Turret
    91. Construction ShipCon ship
    92. Wind
    93. Naval Metal Storage
    94. Construction ShipCon ship
    95. Wind
    96. Construction ShipCon ship
    97. Wind
    98. Naval Construction Turret
    99. Construction ShipCon ship
    100. Wind ×2
    101. Naval Construction Turret
    102. Wind
    103. Naval Construction Turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is Kbot_my_Ahole's (36 OS, 22/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:54 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 81% of games
  • Lazarus1 Lazarus from Geofirst at 2:14 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:29 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:35 · in 31% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

789 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156300
4:002522050
5:003699194100
6:005026532250
7:0064731100588
8:00808018571041
9:00968328851621
10:001160240232345
11:001382252273090
12:001635262003851
13:001911172574621
14:002186583045721
15:002487692656531
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

Kbot_my_Ahole

36.0 OS · 22/09/2026

Open source match ↗

6 received units · includes a constructor
308 metal received · 32792 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:45–2:08 · n=787
Riptide3:51Middle 50%: 3:15–4:31 · n=782
Oppressor5:09Middle 50%: 4:11–6:07 · n=764
Advanced Metal Extractor9:57Middle 50%: 9:15–10:53 · n=667

Played most by

EpicTyrannus68games of this buildDamsko64games of this buildWaboum64games of this buildPRO_HYDRA54games of this buildMrCoolPotato51games of this build