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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 729 distinct matches · 102 players · 84% of Cortex Beach sea games · team won 55% of 789 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 729 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:45–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 7 steps
    1. Mex ×3
    2. Wind
    3. Wind ×3for Air
    4. Energy storage
    5. Wind
    6. Tidal
    7. ShipyardShipyarddone 1:54 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator1Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (42%) · wind (41%) · submarine (40%) · con turret (35%) · gunboat (34%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 15 steps
    1. Construction ShipCon ship
    2. OppressorDestroyerdone 2:54 · typical 5:09
    3. Mex ×3
    4. HerringMissile corvette
    5. RiptideFrigatedone 3:44 · typical 3:51
    6. SentrySentry
    7. Mex
    8. RiptideFrigate
    9. Wind
    10. Mex
    11. Wind
    12. RiptideFrigate ×2
    13. Wind
    14. RiptideFrigate
    15. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (50%) · Naval Construction Turret (47%) · Guard (47%) · Radar Tower (41%) · tidal (38%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 87 steps
    1. Construction ShipCon ship
    2. Wind
    3. OppressorDestroyer
    4. Wind ×2
    5. Con turret
    6. HerringMissile corvette
    7. RiptideFrigate ×4
    8. Wind
    9. RiptideFrigate
    10. Wind ×2
    11. Construction ShipCon ship
    12. Wind
    13. OppressorDestroyer
    14. Wind
    15. HerringMissile corvette
    16. Wind
    17. HerringMissile corvette
    18. BeholderBeholder
    19. Wind
    20. Construction ShipCon ship
    21. Wind
    22. Construction ShipCon ship
    23. Wind
    24. GuardGuard
    25. Tidal
    26. Advanced Metal ExtractorT2 mexdone 9:39 · typical 9:57
    27. Tidal ×5
    28. Wind
    29. Tidal
    30. Naval Construction Turret
    31. Tidal
    32. Advanced Metal ExtractorT2 mex
    33. Wind
    34. HerringMissile corvette
    35. GuardGuard ×2
    36. Wind ×2
    37. GuardGuard
    38. Advanced Metal ExtractorT2 mex
    39. Wind
    40. Naval Construction Turret
    41. GuardGuard
    42. Naval Construction Turret
    43. Advanced Metal ExtractorT2 mex
    44. Wind
    45. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    46. Mex
    47. Advanced ShipyardAdvanced Shipyarddone 11:44
    48. Wind
    49. Mex
    50. Wind
    51. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    52. Radar TowerRadar Tower
    53. Advanced Construction SubAdvanced Construction Sub
    54. Wind
    55. PathfinderPathfinder ×2
    56. Wind
    57. Tidal
    58. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:03
    59. Tidal ×2
    60. Advanced Metal ExtractorT2 mex
    61. Tidal
    62. PathfinderPathfinder
    63. Tidal ×2
    64. Wind
    65. Tidal ×3
    66. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    67. Tidal ×2
    68. BeholderBeholder
    69. Tidal
    70. OasisOasis
    71. Wind
    72. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    73. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    74. BeholderBeholder
    75. ThistleThistle
    76. Wind
    77. Black HydraBlack Hydranot finished by 15:00
    78. ThistleThistle
    79. Advanced Metal ExtractorT2 mex
    80. Wind ×2
    81. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    82. Naval Construction Turret ×2
    83. Wind
    84. ThistleThistle
    85. Wind ×5
    86. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    87. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Waboum's (50 OS, 28/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:54 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 81% of games
  • Lazarus1 Lazarus from Geofirst at 2:14 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:29 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:35 · in 31% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

789 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156300
4:002522050
5:003699194100
6:005026532250
7:0064731100588
8:00808018571041
9:00968328851621
10:001160240232345
11:001382252273090
12:001635262003851
13:001911172574621
14:002186583045721
15:002487692656531
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

Waboum

49.6 OS · 28/08/2026

Open source match ↗

8 received units · includes a constructor
209 metal received · 63987 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:45–2:08 · n=787
Riptide3:51Middle 50%: 3:15–4:31 · n=782
Oppressor5:09Middle 50%: 4:11–6:07 · n=764
Advanced Metal Extractor9:57Middle 50%: 9:15–10:53 · n=667

Played most by

EpicTyrannus68games of this buildDamsko64games of this buildWaboum64games of this buildPRO_HYDRA54games of this buildMrCoolPotato51games of this build