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Rattlesnake defence

Armada Tech (Eco) build order · Supreme Isthmus

The Tech player fields early Rattlesnake pop-up artillery from around 8:39 to hold and push the middle, well ahead of the norm, before transitioning to typical Citadel/Umbrella defence.

Usually first T2 con to Geo (77%)

#artillery #defence #t2 · 30 distinct matches · 17 players · 2% of Armada Tech games · team won 53% of 30 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • RattlesnakeEarly defence from 8:39 · 2% of role by thenOnly 2% of Tech games have it by then; others who build it get it around 11:07

Where those units first fight, in 18 games with kill data: in the middle 100%.

Those units destroy a typical 113 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Rattlesnake by 8:52

  1. Open mex and wind as standard tech eco rush.
  2. Build bot lab quickly to keep pace with normal tech timeline.
  3. Finish Advanced Bot Lab on the usual fast tech schedule.
  4. Start Rattlesnake pop-up defence far earlier than tech norm.
  5. Layer anti-nuke and Basilica as the defensive line matures.

Phase by phase

TYPICAL OF ITS 30 GAMES · AGAINST STANDARD TECH
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
PLAY THE OPENING

Follow the example game's first 9:39 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Bot LabBot Lab after 3 mex, 4 winddone ~1:16, middle half 1:09–1:24

    By 0:59 in all: 3 mex · 4 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Bot LabBot Labdone 1:16 · typical 1:16
  2. 2

    Bot Lab to Advanced Bot Lab

    Economy
    • Metal Extractor1Mex
    • Wind Turbine9Wind
    • Energy Storage1Energy storage
    Order
    1. Advanced Bot LabAdvanced Bot Lab after 4 mex, 12 wind, 3 con turretdone ~4:21, middle half 4:07–4:33
    Builders
    • Construction Turret3 Con turret
    • Lazarus2 Lazarus
    • Construction Bot2 Con bot
    • Construction Bot1 Con bot for allies

    Some games also: converter (47%)

    By 3:23 in all: 4 mex · 12 wind · 1 energy storage · 3 con turret

    The example game in this phase · 18 steps
    1. Wind
    2. Construction BotCon bot
    3. Wind
    4. Solar
    5. Wind
    6. LazarusLazarus
    7. Wind
    8. LazarusLazarus
    9. Wind ×2
    10. Mex
    11. Construction BotCon bot
    12. Wind
    13. Energy storage
    14. Mex
    15. LazarusLazarus
    16. Con turret ×2
    17. Wind
    18. Advanced Bot LabAdvanced Bot Labnot finished by 15:00 · typical 4:21
  3. 3

    Advanced Bot Lab to 5:00

    Economy
    • Wind Turbine3Wind
    Builders
    • Advanced Construction Bot1 T2 con bot for allies

    Some games also: converter (37%)

    By 5:00 in all: 4 mex · 17 wind · 2 converter · 1 energy storage · 3 con turret

    The example game in this phase · 10 steps
    1. Wind ×8
    2. Converter
    3. Wind ×2
    4. Converter
    5. Wind ×3
    6. Converter
    7. Advanced Bot LabAdvanced Bot Labdone 4:50
    8. Converter
    9. Wind ×3
    10. Advanced Construction BotT2 con botfor Air
  4. 4

    5:00 to Early defence

    Economy
    • Wind Turbine17Wind
    • Energy Converter3Converter+3 vs standard
    Order
    1. RattlesnakeEarly defence after 4 mex, 36 wind, 6 converterdone ~11:10, middle half 9:51–11:57
    Builders
    • Butler4 Butler
    • Advanced Construction Bot2 T2 con bot for allies
    • Advanced Construction Bot1 T2 con bot

    Some games also: Butler for allies (37%) · con turret (30%)

    By 8:34 in all: 4 mex · 36 wind · 6 converter (standard 4) · 1 energy storage · 3 con turret

    The example game in this phase · 11 steps
    1. Advanced Metal ExtractorT2 mexdone 5:46 · typical 5:16
    2. Wind
    3. Advanced Metal ExtractorT2 mex ×2
    4. Wind ×3
    5. Advanced Construction BotT2 con botfor Beach sea
    6. Wind ×2
    7. Advanced Construction BotT2 con botfor Pond
    8. ButlerButler
    9. Wind
    10. ButlerButler
    11. RattlesnakeRattlesnakedone 9:29 · typical 11:10
  5. 5

    Early defence to 15:00

    Economy
    • Wind Turbine133Wind
    • Energy Converter34Converter
    • Metal Storage1Metal storage
    Order
    1. Fusion ReactorFusion after 134 wind, 20 converter, 9 con turretin 50% of games
    Builders
    • Construction Turret7 Con turret
    • Butler3 Butler −3 vs standard
    • Advanced Construction Bot1 T2 con bot

    Some games also: fusion (50%) · T2 con bot for allies (47%) · Rattlesnake (37%) · T2 converter (33%) · anti-nuke (30%)

    By 15:00 in all: 4 mex · 196 wind · 43 converter · 1 energy storage · 1 metal storage · 10 con turret

    The example game in this phase · 123 steps
    1. ButlerButler ×2
    2. Wind
    3. ButlerButler ×2
    4. Advanced Metal ExtractorT2 mex
    5. ButlerButler
    6. Wind ×2
    7. ButlerButler
    8. Wind ×3
    9. ButlerButler
    10. Wind
    11. Converter
    12. Wind ×4
    13. Converter
    14. ButlerButler
    15. Wind ×5
    16. Converter
    17. Wind ×2
    18. Advanced Construction BotT2 con botfor Geo sea
    19. Converter
    20. Wind ×10
    21. Converter
    22. Wind ×5
    23. Converter
    24. Wind ×3
    25. Converter
    26. Wind
    27. Converter
    28. ButlerButler
    29. Wind ×6
    30. ButlerButler
    31. Wind ×5
    32. ButlerButler
    33. Wind
    34. Converter
    35. Wind ×3
    36. ButlerButler
    37. Wind ×2
    38. Converter
    39. Wind ×2
    40. ButlerButler
    41. Wind ×2
    42. Converter
    43. Wind ×2
    44. Converter
    45. Wind ×3
    46. Converter
    47. Wind ×5
    48. Converter ×2
    49. Wind ×4
    50. Converter
    51. Wind ×4
    52. Converter ×2
    53. Wind ×3
    54. Advanced Construction BotT2 con bot
    55. Wind
    56. Converter
    57. Wind ×4
    58. Converter
    59. Wind
    60. Converter
    61. Wind ×4
    62. Con turret
    63. Wind ×3
    64. Converter ×2
    65. Wind ×5
    66. Converter
    67. Wind ×4
    68. Converter
    69. Wind ×5
    70. Con turret
    71. Wind ×3
    72. Converter
    73. Wind ×4
    74. Con turret
    75. Wind ×4
    76. Converter
    77. Wind ×2
    78. Metal storage
    79. Wind ×6
    80. Converter
    81. Wind ×3
    82. Experimental GantryExperimental Gantrydone 14:13
    83. Wind ×6
    84. Converter
    85. Wind ×8
    86. Converter
    87. Wind ×8
    88. Converter
    89. Wind ×10
    90. Converter
    91. Wind ×9
    92. Converter
    93. Wind ×7
    94. Converter
    95. Wind ×8
    96. Converter
    97. Wind ×6
    98. Converter
    99. Wind ×7
    100. Converter
    101. Wind ×9
    102. Converter
    103. T2 converter
    104. Wind ×9
    105. Converter
    106. Wind ×10
    107. Converter
    108. Wind ×9
    109. Converter
    110. Wind ×4
    111. MarauderMarauderdone 14:29
    112. Wind ×4
    113. Converter
    114. Wind ×9
    115. MarauderMarauder
    116. Converter
    117. Wind ×3
    118. ArbalestArbalest
    119. Wind ×5
    120. Converter
    121. Wind ×7
    122. Converter
    123. Wind ×10

Counts are medians over the build's games: half of them build more, half fewer. The example game is [NWP]1347's (36 OS, 28/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Construction Bot1 Con bot to Airfirst at 2:24 · in 77% of games
  • Advanced Construction Bot5 T2 con bot to Air or Geo sea or Pondfirst at 5:00 · in 100% of games
  • Butler3 Butler to Beach sea or Geo sea or Geofirst at 8:05 · in 47% of games

You get

  • Hercules1–2 Light transport from Airfirst at 4:07 · in 80% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard tech

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05001k1.5k
0:005:0010:0015:00

metal

Own metal lost

0100200300
0:005:0010:0015:00

metal

30 games.

Show as table
ByMetal produced: This buildMetal produced: Standard techEnemy metal destroyed: This buildEnemy metal destroyed: Standard techOwn metal lost: This buildOwn metal lost: Standard tech
1:003833830000
2:009169150000
3:00159416430000
4:00315631510000
5:00498048660000
6:00600658080000
7:00752672300000
8:00933790700000
9:0011778112490000
10:0014251135760000
11:00170711641247000
12:002018119973153000
13:002435823775575000
14:0028130275495858899106
15:0033395316161053323160206
WHAT THE NUMBERS SAY

Team won less often than the standard build despite slightly higher enemy metal destroyed and lower own losses by 15:00.

  • + Enemy metal destroyed by 15:00 above standard (1055 vs 400).
  • + Own metal lost by 15:00 slightly below standard (225 vs 260).
  • − Team win rate below standard (43% vs 53%).
  • − Delays combat entirely: first kill and first loss both far later than tech norm (10:06/10:21).
THE EXAMPLE YOU ARE READING

[NWP]1347

36.0 OS · 28/09/2026

Open source match ↗

1 received units
1182 metal received · 23349 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:16Middle 50%: 1:09–1:24 · n=30
Advanced Bot Lab4:21Middle 50%: 4:07–4:33 · n=30
Advanced Metal Extractor5:16Middle 50%: 4:59–5:39 · n=30
Rattlesnake11:10Middle 50%: 9:51–11:57 · n=27

Played most by

GeeGee6games of this build[NWP]13474games of this buildRogShotz3games of this buildAmrissa2games of this buildDamsko2games of this build