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Tech / Armada / Economy first / OBSERVED BUILD

Rattlesnake defence

Tech sets up early Rattlesnake pop-up artillery from 8:52 to hold the middle, supported by Butlers, instead of purely funneling T2 to the team.

Usually first T2 con to Geo (83%)

#artillery #defence · 23 distinct matches · 14 players · 2% of Armada Tech games · team won 52% of 23 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • RattlesnakeEarly defence from 8:52 · 2% of role by thenOnly 2% of Tech games have it by then; others who build it get it around 11:16

Where those units first fight, in 13 games with kill data: in the middle 100%.

Those units destroy a typical 21 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Rattlesnake by 8:52

  1. Open mex and wind as standard tech eco rush.
  2. Build bot lab quickly to keep pace with normal tech timeline.
  3. Finish Advanced Bot Lab on the usual fast tech schedule.
  4. Start Rattlesnake pop-up defence far earlier than tech norm.
  5. Layer anti-nuke and Basilica as the defensive line matures.

Phase by phase

TYPICAL OF ITS 23 GAMES · AGAINST STANDARD TECH
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
PLAY THE OPENING

Follow the example game's first 9:52 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Bot LabBot Lab after 3 mex, 4 winddone ~1:16, middle half 1:13–1:27

    By 1:00 in all: 3 mex · 4 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3
    3. Bot LabBot Labdone 1:09 · typical 1:16
  2. 2

    Bot Lab to Advanced Bot Lab

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    • Energy Storage1Energy storage
    Order
    1. Advanced Bot LabAdvanced Bot Lab after 4 mex, 11 wind, 3 con turretdone ~4:21, middle half 4:08–4:34
    Builders
    • Construction Turret3 Con turret
    • Lazarus2 Lazarus
    • Construction Bot2 Con bot
    • Construction Bot1 Con bot for allies

    Some games also: converter (43%)

    By 3:23 in all: 4 mex · 11 wind · 1 energy storage · 3 con turret

    The example game in this phase · 18 steps
    1. Construction BotCon bot
    2. Wind ×3
    3. Construction BotCon botfor Air
    4. Wind ×3
    5. Energy storage
    6. LazarusLazarus
    7. Mex
    8. Con turret
    9. Construction BotCon bot
    10. Converter
    11. Wind ×2
    12. LazarusLazarus
    13. Wind
    14. Con turret
    15. Wind
    16. Converter ×2
    17. Con turret
    18. Advanced Bot LabAdvanced Bot Labdone 4:16 · typical 4:21
  3. 3

    Advanced Bot Lab to 5:00

    Economy
    • Wind Turbine2Wind
    Builders
    • Advanced Construction Bot1 T2 con bot for allies

    Some games also: converter (30%)

    By 5:00 in all: 4 mex · 16 wind · 2 converter · 1 energy storage · 3 con turret

    The example game in this phase · 7 steps
    1. Wind ×3
    2. Advanced Construction BotT2 con botfor Geo
    3. SharpshooterSniper botfor Ponddone 4:49
    4. Wind
    5. Advanced Metal ExtractorT2 mexdone 5:21 · typical 5:14
    6. SharpshooterSniper botfor Pond
    7. Wind
  4. 4

    5:00 to Early defence

    Economy
    • Wind Turbine21Wind
    • Energy Converter3Converter+2 vs standard
    Order
    1. RattlesnakeEarly defence after 4 mex, 39 wind, 6 converterdone ~11:17, middle half 10:00–12:04
    Builders
    • Butler4 Butler
    • Advanced Construction Bot3 T2 con bot for allies
    • Advanced Construction Bot1 T2 con bot

    Some games also: Butler for allies (39%) · con turret (35%)

    By 8:52 in all: 4 mex · 39 wind · 6 converter (standard 4) · 1 energy storage · 3 con turret

    The example game in this phase · 50 steps
    1. Advanced Construction BotT2 con botfor Air
    2. Converter
    3. Wind
    4. Advanced Metal ExtractorT2 mex ×2
    5. Wind
    6. Advanced Construction BotT2 con botfor Geo sea
    7. Wind ×2
    8. ButlerButler
    9. Wind
    10. ButlerButler
    11. Wind
    12. Advanced Metal ExtractorT2 mex
    13. Advanced Construction BotT2 con botfor Beach sea
    14. Wind
    15. ButlerButlerfor Beach sea
    16. Wind
    17. Advanced Construction BotT2 con botfor Pond
    18. Wind
    19. ButlerButlerfor Beach sea
    20. Wind
    21. Advanced Construction BotT2 con bot
    22. Wind
    23. ButlerButler
    24. Converter
    25. ButlerButler
    26. Converter
    27. Wind
    28. ButlerButler
    29. Converter
    30. Wind
    31. Converter
    32. Advanced Construction BotT2 con bot
    33. Converter
    34. Wind ×2
    35. ButlerButler
    36. Converter
    37. Wind
    38. ButlerButler
    39. Wind ×2
    40. T2 converter
    41. ButlerButler
    42. Wind
    43. Converter
    44. Wind
    45. Converter
    46. Wind ×2
    47. ButlerButler
    48. Converter
    49. Wind ×2
    50. RattlesnakeRattlesnakedone 11:25 · typical 11:17
  5. 5

    Early defence to 15:00

    Economy
    • Wind Turbine117Wind
    • Energy Converter22Converter−17 vs standard
    Order
    1. Fusion ReactorFusion after 155 wind, 26 converter, 9 con turretin 57% of games
    Builders
    • Construction Turret6 Con turret −2 vs standard
    • Butler2 Butler −3 vs standard
    • Advanced Construction Bot1 T2 con bot

    Some games also: metal storage (48%) · Rattlesnake (43%) · T2 con bot for allies (43%) · anti-nuke (35%) · T2 converter (30%)

    By 15:00 in all: 4 mex · 176 wind · 1 fusion · 28 converter (standard 44) · 1 energy storage · 9 con turret

    The example game in this phase · 102 steps
    1. UmbrellaAnti-nukedone 10:15
    2. Wind ×2
    3. Converter
    4. Wind ×5
    5. Converter ×2
    6. Wind ×3
    7. T2 converter
    8. Converter
    9. Wind ×5
    10. Converter
    11. Wind ×4
    12. Converter
    13. Wind
    14. Converter
    15. Wind ×2
    16. Converter
    17. Wind ×3
    18. Metal storage
    19. Converter
    20. Wind ×6
    21. Converter
    22. Wind ×3
    23. Converter
    24. Wind ×2
    25. Converter
    26. Wind ×6
    27. Converter
    28. Wind ×3
    29. Converter
    30. Wind ×6
    31. Converter
    32. Wind ×2
    33. T2 converter
    34. Wind
    35. ArbalestArbalest
    36. Wind ×2
    37. Con turret
    38. Wind
    39. Converter
    40. Wind ×3
    41. Con turret
    42. Wind ×2
    43. Converter
    44. Wind
    45. Con turret
    46. Wind ×3
    47. Con turret
    48. Wind ×2
    49. Converter
    50. Con turret
    51. Wind ×3
    52. Con turret
    53. Wind ×3
    54. Con turret ×2
    55. Wind ×2
    56. Converter
    57. Wind
    58. Con turret
    59. Wind ×3
    60. Con turret
    61. Converter
    62. T2 converter
    63. Wind
    64. Con turret
    65. Wind ×2
    66. RattlesnakeRattlesnake
    67. Con turret
    68. Wind ×3
    69. Converter
    70. Wind ×4
    71. Converter
    72. Wind ×2
    73. Fusion ReactorFusiondone 13:35
    74. Wind ×3
    75. Converter
    76. Wind ×3
    77. Converter
    78. Wind ×3
    79. Converter
    80. Wind ×4
    81. Converter
    82. Wind ×5
    83. Advanced Fusion ReactorAdvanced Fusion Reactornot finished by 15:00
    84. Converter
    85. Wind ×6
    86. Converter
    87. Wind ×3
    88. Converter
    89. Wind ×6
    90. Converter
    91. CitadelAnti-nukenot finished by 15:00
    92. Wind ×3
    93. Converter
    94. Wind ×6
    95. Converter
    96. Wind ×5
    97. Converter
    98. Wind ×4
    99. Converter
    100. Wind ×5
    101. Converter
    102. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is GeeGee's (37 OS, 22/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Construction Bot1 Con bot to Airfirst at 2:24 · in 83% of games
  • Advanced Construction Bot5 T2 con bot to Air or Geo sea or Geofirst at 5:01 · in 100% of games
  • Sharpshooter2 Sniper bot to Pondfirst at 5:36 · in 30% of games
  • Butler3 Butler to Beach sea or Geo seafirst at 8:17 · in 52% of games

You get

  • Hercules1–2 Light transport from Airfirst at 4:07 · in 78% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard tech

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

0250500750
0:005:0010:0015:00

metal

Own metal lost

0100200300
0:005:0010:0015:00

metal

23 games.

Show as table
ByMetal produced: This buildMetal produced: Standard techEnemy metal destroyed: This buildEnemy metal destroyed: Standard techOwn metal lost: This buildOwn metal lost: Standard tech
1:003833830000
2:009169150000
3:00157116350000
4:00298131480000
5:00493748630000
6:00597658070000
7:00747172200000
8:00925390610000
9:0011613112470000
10:0014056135530000
11:00168271634221000
12:00195211985031000
13:00228612364462000
14:00267782736013412574130
15:002912731473601385190260
WHAT THE NUMBERS SAY

Team won less often than the standard build despite slightly higher enemy metal destroyed and lower own losses by 15:00.

  • + Enemy metal destroyed by 15:00 above standard (1055 vs 400).
  • + Own metal lost by 15:00 slightly below standard (225 vs 260).
  • − Team win rate below standard (43% vs 53%).
  • − Delays combat entirely: first kill and first loss both far later than tech norm (10:06/10:21).
THE EXAMPLE YOU ARE READING

GeeGee

37.2 OS · 22/09/2026

Open source match ↗

3 received units · includes a constructor
9227 metal received · 229106 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:16Middle 50%: 1:13–1:27 · n=23
Advanced Bot Lab4:21Middle 50%: 4:08–4:34 · n=23
Advanced Metal Extractor5:14Middle 50%: 5:02–5:39 · n=23
Rattlesnake11:17Middle 50%: 10:00–12:04 · n=20

Played most by

GeeGee6games of this buildRogShotz3games of this buildDamsko2games of this buildPlatinumBlonde2games of this build_X_1game of this build