Rattlesnake defence
Tech sets up early Rattlesnake pop-up artillery from 8:52 to hold the middle, supported by Butlers, instead of purely funneling T2 to the team.
Usually first T2 con to Geo (83%)
#artillery #defence · 23 distinct matches · 14 players · 2% of Armada Tech games · team won 52% of 23 · Recently observed
Early defence from 8:52 · 2% of role by thenOnly 2% of Tech games have it by then; others who build it get it around 11:16
Where those units first fight, in 13 games with kill data: in the middle 100%.
Those units destroy a typical 21 metal of enemy units by 15:00.
Key timing: Rattlesnake by 8:52
- Open mex and wind as standard tech eco rush.
- Build bot lab quickly to keep pace with normal tech timeline.
- Finish Advanced Bot Lab on the usual fast tech schedule.
- Start Rattlesnake pop-up defence far earlier than tech norm.
- Layer anti-nuke and Basilica as the defensive line matures.
Phase by phase
TYPICAL OF ITS 23 GAMES · AGAINST STANDARD TECHFollow the example game's first 9:52 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
3Mex
4Wind
Order
Bot Lab after 3 mex, 4 winddone ~1:16, middle half 1:13–1:27
By 1:00 in all: 3 mex · 4 wind
The example game in this phase · 5 steps
- Mex ×3
- Wind ×3
- Energy storage
- Wind ×2
Bot Labdone 1:35 · typical 1:16
- 2
Bot Lab to Advanced Bot Lab
Economy
1Mex
8Wind
1Energy storage
Order
Advanced Bot Lab after 4 mex, 11 wind, 3 con turretdone ~4:21, middle half 4:08–4:34
Builders
3 Con turret
2 Lazarus
2 Con bot
1 Con bot for allies
Some games also: converter (43%)
By 3:23 in all: 4 mex · 11 wind · 1 energy storage · 3 con turret
The example game in this phase · 8 steps
Lazarus ×3
Con bot ×2- Con turret
- Mex
- Con turret
- Energy storage ×2
- Con turret
Advanced Bot Labdone 4:03 · typical 4:21
- 3
Advanced Bot Lab to 5:00
Economy
2Wind
Builders
1 T2 con bot for allies
Some games also: converter (30%)
By 5:00 in all: 4 mex · 16 wind · 2 converter · 1 energy storage · 3 con turret
The example game in this phase · 4 steps
- Converter
T2 con bot- Converter ×3
T2 mex ×3done 5:26 · typical 5:14
- 4
5:00 to Early defence
Economy
21Wind
3Converter+2 vs standard
Order
Early defence after 4 mex, 39 wind, 6 converterdone ~11:17, middle half 10:00–12:04
Builders
4 Butler
3 T2 con bot for allies
1 T2 con bot
Some games also: Butler for allies (39%) · con turret (35%)
By 8:52 in all: 4 mex · 39 wind · 6 converter (standard 4) · 1 energy storage · 3 con turret
The example game in this phase · 15 steps
Pit Bull- Wind ×8
T2 con botfor Air- Wind ×3
Gunslingerfor Ponddone 7:02- Wind ×2
T2 mex ×2- Wind
Butler- Wind
Butler- Wind
Butler- Wind
Rattlesnakedone 10:12 · typical 11:17
- 5
Early defence to 15:00
Economy
117Wind
22Converter−17 vs standard
Order
Fusion after 155 wind, 26 converter, 9 con turretin 57% of games
Builders
6 Con turret −2 vs standard
2 Butler −3 vs standard
1 T2 con bot
Some games also: metal storage (48%) · Rattlesnake (43%) · T2 con bot for allies (43%) · anti-nuke (35%) · T2 converter (30%)
By 15:00 in all: 4 mex · 176 wind · 1 fusion · 28 converter (standard 44) · 1 energy storage · 9 con turret
The example game in this phase · 136 steps
- Wind ×5
Butler- Wind
Butler ×2
T2 con botfor Front- Converter ×2
- Wind
T2 con botfor Geo sea- Wind
- Converter
- Wind
T2 con botfor Beach sea- Wind
- Converter
- Wind
- Converter
- Wind ×2
- Converter ×2
T2 con botfor Pond- Wind
- Converter ×2
- Wind
T2 con botfor Geo- Wind
- Converter ×3
- Wind ×2
T2 con botfor Suicide front- Converter ×2
- Wind
- Converter
- Wind
Butler- Converter ×2
- Wind
Butler- Wind
- Converter ×2
Butler- Wind
Veil- Converter
Butlerfor Geo- Wind
- Converter ×2
- Wind
Butlerfor Geo- Converter
Butlerfor Geo- Wind
- Converter
- Wind
- Converter
Butlerfor Air- Wind
- Converter ×2
- Wind
Butlerfor Air- Wind ×2
- Converter ×2
- Wind
Butlerfor Air- Wind ×2
- Converter ×2
- Wind ×2
Butlerfor Beach sea- Wind
Advanced Radar Tower- Wind
- Converter ×2
- Wind ×3
Butlerfor Beach sea- Wind ×2
- Converter ×2
Butlerfor Beach sea- Wind ×3
- Converter ×2
- Wind ×2
Butler- Converter
- Wind ×2
- Converter
- Wind ×2
Butler- Converter
T2 con botfor Geo sea- Wind ×3
- Converter ×2
- Wind ×2
- Converter
T2 con botfor Beach sea- Wind ×4
- Converter
- Wind ×2
- Converter
Butler- Wind
- Converter
- Wind ×2
Butler- Wind ×2
- Converter
- Wind
Ghost- Wind ×4
Ghost- Wind ×2
- Converter
- Wind ×2
Mercurydone 14:55- Converter
Ghost- Converter
- Wind ×4
- Converter
T2 con bot- Wind
- Converter
- Wind ×3
- Converter
- Wind ×2
Juno- Wind
- Converter
- Wind ×3
- Converter
- Wind ×4
- Converter
- Wind ×3
- Converter
- Wind ×3
- Converter
- Wind ×31
Anti-nukenot finished by 15:00- Wind ×41
Mercury- Wind ×6
Counts are medians over the build's games: half of them build more, half fewer. The example game is Crouxy's (35 OS, 09/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Con bot to Airfirst at 2:24 · in 83% of games
5 T2 con bot to Air or Geo sea or Geofirst at 5:01 · in 100% of games
2 Sniper bot to Pondfirst at 5:36 · in 30% of games
3 Butler to Beach sea or Geo seafirst at 8:17 · in 52% of games
You get
1–2 Light transport from Airfirst at 4:07 · in 78% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard tech
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
23 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard tech | Enemy metal destroyed: This build | Enemy metal destroyed: Standard tech | Own metal lost: This build | Own metal lost: Standard tech |
|---|---|---|---|---|---|---|
| 1:00 | 383 | 383 | 0 | 0 | 0 | 0 |
| 2:00 | 916 | 915 | 0 | 0 | 0 | 0 |
| 3:00 | 1571 | 1635 | 0 | 0 | 0 | 0 |
| 4:00 | 2981 | 3148 | 0 | 0 | 0 | 0 |
| 5:00 | 4937 | 4863 | 0 | 0 | 0 | 0 |
| 6:00 | 5976 | 5807 | 0 | 0 | 0 | 0 |
| 7:00 | 7471 | 7220 | 0 | 0 | 0 | 0 |
| 8:00 | 9253 | 9061 | 0 | 0 | 0 | 0 |
| 9:00 | 11613 | 11247 | 0 | 0 | 0 | 0 |
| 10:00 | 14056 | 13553 | 0 | 0 | 0 | 0 |
| 11:00 | 16827 | 16342 | 21 | 0 | 0 | 0 |
| 12:00 | 19521 | 19850 | 31 | 0 | 0 | 0 |
| 13:00 | 22861 | 23644 | 62 | 0 | 0 | 0 |
| 14:00 | 26778 | 27360 | 134 | 125 | 74 | 130 |
| 15:00 | 29127 | 31473 | 601 | 385 | 190 | 260 |
Team won less often than the standard build despite slightly higher enemy metal destroyed and lower own losses by 15:00.
- + Enemy metal destroyed by 15:00 above standard (1055 vs 400).
- + Own metal lost by 15:00 slightly below standard (225 vs 260).
- − Team win rate below standard (43% vs 53%).
- − Delays combat entirely: first kill and first loss both far later than tech norm (10:06/10:21).
Crouxy
35.2 OS · 09/09/2026
Open source match ↗2 received units
2924 metal received · 234529 energy received
Typical milestones
Played most by
GeeGee6games of this buildRogShotz3games of this buildDamsko2games of this buildPlatinumBlonde2games of this build_X_1game of this buildSupporting games
Pick a game to read and play it above.
Alphacure25/09/2026 · 35 OS↗GeeGee22/09/2026 · 37 OS↗_X_21/09/2026 · 47 OS↗Gieds20/09/2026 · 48 OS↗GeeGee18/09/2026 · 37 OS↗Crouxy09/09/2026 · 35 OS↗TrapCaT08/09/2026 · 39 OS↗GeeGee05/09/2026 · 36 OS↗15 more
GeeGee05/09/2026 · 36 OS↗GeeGee04/09/2026 · 36 OS↗Amrissa02/09/2026 · 41 OS↗UsurpeR26/08/2026 · 48 OS↗Damsko26/08/2026 · 39 OS↗[UNN]Prime25/08/2026 · 37 OS↗RogShotz23/08/2026 · 42 OS↗TrollHardGoPro22/08/2026 · 39 OS↗Damsko21/08/2026 · 37 OS↗GeeGee21/08/2026 · 36 OS↗RogShotz08/08/2026 · 43 OS↗zeus_on_god07/08/2026 · 36 OS↗PlatinumBlonde07/08/2026 · 50 OS↗PlatinumBlonde04/08/2026 · 50 OS↗RogShotz03/08/2026 · 40 OS↗Beyond All Reason test-31251-0ceadc7
Naval balance tweaks off