Gunslinger buy
Cortex Pond build order · Supreme Isthmus
Pond buys Gunslingers from Tech from around 4:42, paying large metal and energy well before the role norm, and flies/sends them to fight in the middle, sometimes reaching the enemy base.
#push #team support · 93 distinct matches · 15 players · 12% of Cortex Pond games · team won 57% of 93 · Recently observed
Gunslinger from Tech arrives 4:42 · 11% of role by thenTech makes it and hands it over.
Bot Lab in 44%15% of all Pond games by then
Light transport from an ally in 41%12% of all Pond games by then
Paid for by sending allies about 870 metal and 19,000 energy by 5:00; standard pond sends 110 metal and 10,000 energy.
Where those units first fight, in 92 games with kill data: in the middle 92%, on their own side 7%.
Those units destroy a typical 2,162 metal of enemy units by 15:00.
Then transitions into tick (20% of army), blitz (11% of army), Armageddon (10% of army).
Key timing: Gunslinger handed over by 4:44
- Build heavy tidal and wind eco before any lab of your own.
- Take Gunslinger skirmish bots handed over by Tech.
- Send Gunslingers to the middle as skirmish support for front.
- Send Tech metal and energy, 872 metal and 20345 energy, to pay for it.
- Put up your own bot lab late for the Tick/Grunt transition.
Phase by phase
TYPICAL OF ITS 93 GAMES · AGAINST STANDARD PONDFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to 5:00
Economy
4Mex
10Wind+3 vs standard
8Tidalfor allies
2Tidal
1Converter
1Energy storage
Some games also: con turret (40%)
By 5:00 in all: 4 mex · 10 wind (standard 7) · 2 tidal · 1 converter · 1 energy storage
The example game in this phase · 7 steps
- Tidal ×8for Front
- Tidal ×2
- Mex ×4
- Wind ×8
- Energy storage
- Converter ×4
- Wind ×6
- 2
5:00 to Bot Lab
Economy
2Wind−16 vs standard
Order
Bot Lab after 4 mex, 22 wind, 3 converterdone ~10:19, middle half 9:07–11:33
Some games also: wind (46%) · con turret (41%) · Thistle (37%) · Guard (32%)
The standard build makes here, this one skips: 4 converter
By 10:04 in all: 4 mex · 16 wind (standard 26) · 2 tidal · 2 converter (standard 6) · 1 energy storage
The example game in this phase · 61 steps
- Wind ×16
T2 mexdone 7:46 · typical 9:11- Wind ×9
T2 mex- Wind ×6
T2 mex- Wind ×5
Bot Labdone 9:07 · typical 10:19- Wind
Con bot- Wind ×3
Con bot- Wind
T2 mex- Con turret
- Wind ×3
Con bot- Con turret
- Wind ×2
Tick- Wind
Tick ×2- Wind
Tick ×2
Fusionnot finished by 15:00- Wind
Tick
Con bot- Wind
- Wind
Tick- Wind
Tick- Wind
Tick ×2- Wind
Tick ×2- Wind
Tick- Wind
Tick ×3- Wind
- Wind
Tick ×4- Wind
- Wind
Tick ×3- Wind
Tick- Wind
Tick- Con turret
Tick- Wind
- Wind
Tick- Wind
Tick- Con turret
- Wind
Tick
Counts are medians over the build's games: half of them build more, half fewer. The example game is Deathkebab's (35 OS, 15/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
8 Tidal to Suicide front or Frontfirst at 0:19 · in 99% of games
You get
1 Con bot from Geo or Tech or Suicide frontfirst at 2:33 · in 47% of games
1 Light transport from Air or Techfirst at 4:27 · in 41% of games
1 Gunslinger from Techfirst at 4:42 · in 100% of games
1 T2 con bot from Techfirst at 7:39 · in 99% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
Metal sent to allies
metal
Energy sent to allies
metal
93 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond | Metal sent to allies: This build | Metal sent to allies: Standard pond | Energy sent to allies: This build | Energy sent to allies: Standard pond |
|---|---|---|---|---|---|---|---|---|---|---|
| 1:00 | 115 | 115 | 0 | 0 | 0 | 0 | 0 | 0 | 1518 | 1007 |
| 2:00 | 278 | 258 | 0 | 0 | 0 | 0 | 0 | 0 | 3646 | 2395 |
| 3:00 | 820 | 737 | 0 | 0 | 0 | 0 | 108 | 0 | 5961 | 4669 |
| 4:00 | 1496 | 1409 | 0 | 0 | 0 | 0 | 567 | 0 | 11445 | 6702 |
| 5:00 | 2181 | 2130 | 0 | 0 | 0 | 0 | 865 | 109 | 19243 | 10136 |
| 6:00 | 2884 | 2942 | 180 | 0 | 0 | 0 | 1195 | 396 | 28537 | 11999 |
| 7:00 | 3669 | 3811 | 945 | 0 | 0 | 0 | 1514 | 439 | 37539 | 14303 |
| 8:00 | 4461 | 4905 | 1486 | 54 | 240 | 86 | 1771 | 450 | 50551 | 17340 |
| 9:00 | 5343 | 6257 | 1962 | 229 | 650 | 189 | 1808 | 453 | 60681 | 19564 |
| 10:00 | 6699 | 7724 | 2554 | 529 | 712 | 517 | 1891 | 468 | 66460 | 22545 |
| 11:00 | 8460 | 9859 | 2854 | 880 | 870 | 817 | 1902 | 468 | 72944 | 25064 |
| 12:00 | 10520 | 12114 | 3660 | 1196 | 1144 | 1075 | 1921 | 482 | 74035 | 27158 |
| 13:00 | 12754 | 14558 | 3713 | 1578 | 1768 | 1612 | 1973 | 484 | 79434 | 30468 |
| 14:00 | 15224 | 17113 | 4605 | 1860 | 2389 | 2150 | 1979 | 529 | 95004 | 36354 |
| 15:00 | 17346 | 19726 | 5725 | 2614 | 2801 | 2968 | 1979 | 548 | 104870 | 41129 |
Won slightly more often than the standard build with the highest kill-to-loss gap of the three buys by 15:00.
- + Own metal lost stayed low, 779 by 10:00 vs 755 standard, tightest of the three.
- + Destroyed 4935 enemy metal by 15:00 vs 3127 for the standard build.
- − Still a rare line: only 9% of role games buy this early by 4:37.
- − Metal produced by 15:00 trailed standard, 15981 vs 19066.
Deathkebab
35.5 OS · 15/10/2026
Open source match ↗5 received units · includes a constructor
489 metal received · 113253 energy received
Typical milestones
Played most by
Boozha38games of this buildDeathkebab37games of this buildDontStreamSnipeMeBro3games of this buildLing_long3games of this buildGoldReasons2games of this buildSupporting games
Pick a game to read and play it above.
Deathkebab15/10/2026 · 36 OS↗Deathkebab15/10/2026 · 35 OS↗Deathkebab15/10/2026 · 35 OS↗Ling_long14/10/2026 · 40 OS↗Ling_long14/10/2026 · 40 OS↗Deathkebab14/10/2026 · 36 OS↗Deathkebab14/10/2026 · 36 OS↗Deathkebab14/10/2026 · 35 OS↗32 more of 85, the most recent
Deathkebab13/10/2026 · 35 OS↗Ling_long13/10/2026 · 40 OS↗Deathkebab12/10/2026 · 34 OS↗Boozha12/10/2026 · 34 OS↗pyrothraxus11/10/2026 · 35 OS↗[NWP]Kadafi92311/10/2026 · 31 OS↗Deathkebab10/10/2026 · 35 OS↗Deathkebab10/10/2026 · 36 OS↗Deathkebab09/10/2026 · 35 OS↗Boozha08/10/2026 · 33 OS↗Deathkebab06/10/2026 · 35 OS↗Deathkebab06/10/2026 · 35 OS↗Deathkebab05/10/2026 · 34 OS↗Deathkebab05/10/2026 · 34 OS↗Deathkebab05/10/2026 · 34 OS↗Deathkebab05/10/2026 · 35 OS↗Deathkebab05/10/2026 · 35 OS↗Deathkebab04/10/2026 · 34 OS↗Boozha04/10/2026 · 33 OS↗Deathkebab03/10/2026 · 34 OS↗zeus_on_god02/10/2026 · 38 OS↗Deathkebab01/10/2026 · 35 OS↗Deathkebab30/09/2026 · 35 OS↗Boozha26/09/2026 · 34 OS↗Boozha26/09/2026 · 33 OS↗Boozha25/09/2026 · 36 OS↗Boozha25/09/2026 · 36 OS↗Boozha25/09/2026 · 36 OS↗Boozha25/09/2026 · 36 OS↗Deathkebab24/09/2026 · 36 OS↗Deathkebab23/09/2026 · 36 OS↗Deathkebab23/09/2026 · 36 OS↗Beyond All Reason test-31620-b0a3bbf
Naval balance tweaks on