Fatboy buy
Armada Pond build order · Supreme Isthmus
Pond funds Tech to produce a Fatboy from 5:04 and gets it delivered by Hephaestus to push the front early.
#team support #push · 458 distinct matches · 112 players · 25% of Armada Pond games · team won 48% of 495 · Recently observed
Fatboy from Tech arrives 5:04 · 21% of role by thenTech makes it and hands it over.
Heavy transport from an ally in 80%21% of all Pond games by then
Paid for by sending allies about 1,100 metal and 13,000 energy by 5:00; standard pond sends 0 metal and 9,000 energy.
Where those units first fight, in 465 games with kill data: in the middle 86%, on their own side 14%.
Those units destroy a typical 2,935 metal of enemy units by 15:00.
Then transitions into tick (31% of army), pawn (15% of army).
Key timing: Fatboy to front by 5:02
- Open tidals and mex, add wind as usual Pond eco.
- Grab a heavy transport from air to fly it forward.
- Send Tech heavy metal and energy to buy a Fatboy.
- Get Fatboy handed over from Tech's factory for front.
- Fight in middle with Fatboy, then return to normal Tick and Pawn lab output.
Phase by phase
TYPICAL OF ITS 458 GAMES · AGAINST STANDARD PONDFollow the example game's first 6:05 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
4Mex
10Wind
8Tidalfor allies
1Tidal
2Converter
1Energy storage
Order
Bot Lab after 4 mex, 11 wind, 2 converterdone ~5:55, middle half 4:53–6:59
The standard build makes here, this one skips: 2 con bot
By 5:27 in all: 4 mex · 10 wind · 1 tidal · 2 converter · 1 energy storage
The example game in this phase · 6 steps
- Tidal ×8for Suicide front
- Tidal ×2
- Mex ×3
Sentry- Mex
Bot Labdone 3:02 · typical 5:55
- 2
Bot Lab to 10:00
Economy
7Wind−20 vs standard
Builders
1 Con turret
2 Con bot +2 vs standard
Army
6 Tick +6 vs standard
Some games also: Lazarus (45%) · converter (34%) · eat Bot Lab (37%)
The standard build makes here, this one skips: 6 converter
By 10:00 in all: 4 mex · 22 wind (standard 38) · 1 tidal · 4 converter (standard 9) · 1 energy storage · 2 con turret
The example game in this phase · 128 steps
- Energy storage
Lazarus
Con bot
Centurion- Con turret
Centurion ×2
Tick ×3- Wind ×3
Eat Bot Labreclaimed for its metal- Wind ×13
- Converter
- Wind
- Converter
- Wind ×2
- Converter
- Wind
T2 mexnot finished by 15:00 · typical 9:52- Converter
T2 mex- Con turret
T2 mex
Bot Labdone 7:46
Pawn ×4
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Sentry
Tick
Pawn
Tick
Pawn
Tick
Pawn
Sentry
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Sentry
Pawn
Tick
Pawn
Tick
Pawn
Radar Tower
Tick
Pawn
Tick ×3
Sentry
Tick ×4
Sentry
Tick ×3
T2 mex
Lazarus- Mex
Lazarus- Mex
Lazarus
Tick
Sentry
Tick ×7
Sentry
Tick ×5
T2 mex
Tick ×8
Radar Tower
Tick ×16
Sentry
Tick ×3
T2 mex
Tick ×3
Sentry
Tick ×20
Sentry
Tick ×2- Con turret
Tick- Con turret ×2
Tick
Sentry
Fusionnot finished by 15:00
Tick
Sentry
Tick ×5
Sentry
Tick ×4
Counts are medians over the build's games: half of them build more, half fewer. The example game is BambaDamba's (34 OS, 02/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
8 Tidal to Suicide front or Frontfirst at 0:10 · in 97% of games
You get
1 Heavy transport from Air or Techfirst at 4:50 · in 82% of games
1 Fatboy from Techfirst at 5:05 · in 100% of games
1 T2 con bot from Techfirst at 8:14 · in 96% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
Metal sent to allies
metal
Energy sent to allies
metal
495 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond | Metal sent to allies: This build | Metal sent to allies: Standard pond | Energy sent to allies: This build | Energy sent to allies: Standard pond |
|---|---|---|---|---|---|---|---|---|---|---|
| 1:00 | 115 | 115 | 0 | 0 | 0 | 0 | 0 | 0 | 1290 | 1282 |
| 2:00 | 268 | 268 | 0 | 0 | 0 | 0 | 0 | 0 | 2607 | 2781 |
| 3:00 | 808 | 799 | 0 | 0 | 0 | 0 | 0 | 0 | 3988 | 4436 |
| 4:00 | 1488 | 1473 | 0 | 0 | 0 | 0 | 404 | 0 | 6479 | 6138 |
| 5:00 | 2221 | 2185 | 0 | 0 | 0 | 0 | 1110 | 1 | 13106 | 8989 |
| 6:00 | 2979 | 2995 | 0 | 0 | 0 | 0 | 1389 | 232 | 18268 | 12657 |
| 7:00 | 3815 | 3910 | 360 | 21 | 0 | 0 | 1472 | 437 | 21393 | 15669 |
| 8:00 | 4705 | 4948 | 1260 | 170 | 189 | 117 | 1567 | 463 | 24250 | 19216 |
| 9:00 | 5662 | 6223 | 2058 | 379 | 462 | 316 | 1616 | 468 | 26552 | 21289 |
| 10:00 | 6795 | 7705 | 2975 | 611 | 945 | 552 | 1650 | 490 | 29261 | 23110 |
| 11:00 | 8245 | 9645 | 3514 | 842 | 1451 | 855 | 1732 | 518 | 30720 | 26170 |
| 12:00 | 9924 | 12052 | 3900 | 1169 | 1874 | 1289 | 1751 | 524 | 32578 | 27931 |
| 13:00 | 12175 | 14538 | 4408 | 1553 | 2330 | 1876 | 1800 | 626 | 35299 | 30525 |
| 14:00 | 14518 | 17427 | 4874 | 2134 | 2925 | 2535 | 1858 | 665 | 38648 | 31558 |
| 15:00 | 17081 | 20188 | 5346 | 2599 | 3501 | 3249 | 1929 | 708 | 42177 | 32681 |
Same win rate as the standard build but destroys far more enemy metal by 15:00 at the cost of much higher own metal production lost.
- + Destroys 5806 enemy metal by 15:00 vs 2962 standard.
- + Reclaims Bot Lab in 39% of games to recoup metal.
- − Own metal lost roughly doubles by 10:00 (988 vs 440).
- − Metal production falls behind standard by 15:00 (17452 vs 20971).
BambaDamba
34.4 OS · 02/09/2026
Open source match ↗3 received units · includes a constructor
338 metal received · 26917 energy received
Typical milestones
Played most by
Teaner43games of this buildHummell20games of this buildDRM17games of this build_X_17games of this build[Grump]Grumpiness16games of this buildSupporting games
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Naval balance tweaks off