← All builds
Pond / Armada / Economy first / OBSERVED BUILD

Fatboy buy

Armada Pond build order · Supreme Isthmus

Pond funds Tech to produce a Fatboy from 5:04 and gets it delivered by Hephaestus to push the front early.

#team support #push · 458 distinct matches · 112 players · 25% of Armada Pond games · team won 48% of 495 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • FatboyFatboy from Tech arrives 5:04 · 21% of role by thenTech makes it and hands it over.
  • HephaestusHeavy transport from an ally in 80%21% of all Pond games by then

Paid for by sending allies about 1,100 metal and 13,000 energy by 5:00; standard pond sends 0 metal and 9,000 energy.

Where those units first fight, in 465 games with kill data: in the middle 86%, on their own side 14%.

Those units destroy a typical 2,935 metal of enemy units by 15:00.

Then transitions into tick (31% of army), pawn (15% of army).

HOW TO PLAY IT

Key timing: Fatboy to front by 5:02

  1. Open tidals and mex, add wind as usual Pond eco.
  2. Grab a heavy transport from air to fly it forward.
  3. Send Tech heavy metal and energy to buy a Fatboy.
  4. Get Fatboy handed over from Tech's factory for front.
  5. Fight in middle with Fatboy, then return to normal Tick and Pawn lab output.

Phase by phase

TYPICAL OF ITS 458 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:05 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Converter2Converter
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 11 wind, 2 converterdone ~5:55, middle half 4:53–6:59

    The standard build makes here, this one skips: 2 con bot

    By 5:27 in all: 4 mex · 10 wind · 1 tidal · 2 converter · 1 energy storage

    The example game in this phase · 6 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×2
    3. Mex ×3
    4. SentrySentry
    5. Mex
    6. Bot LabBot Labdone 3:02 · typical 5:55
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine7Wind−20 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot +2 vs standard
    Army
    • Tick6 Tick +6 vs standard

    Some games also: Lazarus (45%) · converter (34%) · eat Bot Lab (37%)

    The standard build makes here, this one skips: 6 converter

    By 10:00 in all: 4 mex · 22 wind (standard 38) · 1 tidal · 4 converter (standard 9) · 1 energy storage · 2 con turret

    The example game in this phase · 128 steps
    1. Energy storage
    2. LazarusLazarus
    3. Construction BotCon bot
    4. CenturionCenturion
    5. Con turret
    6. CenturionCenturion ×2
    7. TickTick ×3
    8. Wind ×3
    9. Bot LabEat Bot Labreclaimed for its metal
    10. Wind ×13
    11. Converter
    12. Wind
    13. Converter
    14. Wind ×2
    15. Converter
    16. Wind
    17. Advanced Metal ExtractorT2 mexnot finished by 15:00 · typical 9:52
    18. Converter
    19. Advanced Metal ExtractorT2 mex
    20. Con turret
    21. Advanced Metal ExtractorT2 mex
    22. Bot LabBot Labdone 7:46
    23. PawnPawn ×4
    24. TickTick
    25. PawnPawn
    26. TickTick
    27. PawnPawn
    28. TickTick
    29. PawnPawn
    30. TickTick
    31. PawnPawn
    32. TickTick
    33. PawnPawn
    34. TickTick
    35. PawnPawn
    36. TickTick
    37. PawnPawn
    38. TickTick
    39. PawnPawn
    40. TickTick
    41. PawnPawn
    42. TickTick
    43. PawnPawn
    44. TickTick
    45. PawnPawn
    46. TickTick
    47. PawnPawn
    48. TickTick
    49. PawnPawn
    50. TickTick
    51. PawnPawn
    52. TickTick
    53. PawnPawn
    54. TickTick
    55. PawnPawn
    56. TickTick
    57. PawnPawn
    58. TickTick
    59. PawnPawn
    60. TickTick
    61. PawnPawn
    62. TickTick
    63. PawnPawn
    64. SentrySentry
    65. TickTick
    66. PawnPawn
    67. TickTick
    68. PawnPawn
    69. TickTick
    70. PawnPawn
    71. SentrySentry
    72. TickTick
    73. PawnPawn
    74. TickTick
    75. PawnPawn
    76. TickTick
    77. PawnPawn
    78. TickTick
    79. PawnPawn
    80. TickTick
    81. SentrySentry
    82. PawnPawn
    83. TickTick
    84. PawnPawn
    85. TickTick
    86. PawnPawn
    87. Radar TowerRadar Tower
    88. TickTick
    89. PawnPawn
    90. TickTick ×3
    91. SentrySentry
    92. TickTick ×4
    93. SentrySentry
    94. TickTick ×3
    95. Advanced Metal ExtractorT2 mex
    96. LazarusLazarus
    97. Mex
    98. LazarusLazarus
    99. Mex
    100. LazarusLazarus
    101. TickTick
    102. SentrySentry
    103. TickTick ×7
    104. SentrySentry
    105. TickTick ×5
    106. Advanced Metal ExtractorT2 mex
    107. TickTick ×8
    108. Radar TowerRadar Tower
    109. TickTick ×16
    110. SentrySentry
    111. TickTick ×3
    112. Advanced Metal ExtractorT2 mex
    113. TickTick ×3
    114. SentrySentry
    115. TickTick ×20
    116. SentrySentry
    117. TickTick ×2
    118. Con turret
    119. TickTick
    120. Con turret ×2
    121. TickTick
    122. SentrySentry
    123. Fusion ReactorFusionnot finished by 15:00
    124. TickTick
    125. SentrySentry
    126. TickTick ×5
    127. SentrySentry
    128. TickTick ×4

Counts are medians over the build's games: half of them build more, half fewer. The example game is BambaDamba's (34 OS, 02/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 97% of games

You get

  • Hephaestus1 Heavy transport from Air or Techfirst at 4:50 · in 82% of games
  • Fatboy1 Fatboy from Techfirst at 5:05 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:14 · in 96% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

020k40k60k
0:005:0010:0015:00

metal

495 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000012901282
2:0026826800000026072781
3:0080879900000039884436
4:00148814730000404064796138
5:0022212185000011101131068989
6:0029792995000013892321826812657
7:0038153910360210014724372139315669
8:0047054948126017018911715674632425019216
9:0056626223205837946231616164682655221289
10:0067957705297561194555216504902926123110
11:00824596453514842145185517325183072026170
12:00992412052390011691874128917515243257827931
13:001217514538440815532330187618006263529930525
14:001451817427487421342925253518586653864831558
15:001708120188534625993501324919297084217732681
WHAT THE NUMBERS SAY

Same win rate as the standard build but destroys far more enemy metal by 15:00 at the cost of much higher own metal production lost.

  • + Destroys 5806 enemy metal by 15:00 vs 2962 standard.
  • + Reclaims Bot Lab in 39% of games to recoup metal.
  • − Own metal lost roughly doubles by 10:00 (988 vs 440).
  • − Metal production falls behind standard by 15:00 (17452 vs 20971).
THE EXAMPLE YOU ARE READING

BambaDamba

34.4 OS · 02/09/2026

Open source match ↗

3 received units · includes a constructor
338 metal received · 26917 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:55Middle 50%: 4:53–6:59 · n=442
Advanced Metal Extractor9:52Middle 50%: 9:06–10:35 · n=468

Played most by

Teaner43games of this buildHummell20games of this buildDRM17games of this build_X_17games of this build[Grump]Grumpiness16games of this build