Fatboy buy
Armada Pond build order · Supreme Isthmus
Pond funds Tech to produce a Fatboy from 5:04 and gets it delivered by Hephaestus to push the front early.
#team support #push · 458 distinct matches · 112 players · 25% of Armada Pond games · team won 48% of 495 · Recently observed
Fatboy from Tech arrives 5:04 · 21% of role by thenTech makes it and hands it over.
Heavy transport from an ally in 80%21% of all Pond games by then
Paid for by sending allies about 1,100 metal and 13,000 energy by 5:00; standard pond sends 0 metal and 9,000 energy.
Where those units first fight, in 465 games with kill data: in the middle 86%, on their own side 14%.
Those units destroy a typical 2,935 metal of enemy units by 15:00.
Then transitions into tick (31% of army), pawn (15% of army).
Key timing: Fatboy to front by 5:02
- Open tidals and mex, add wind as usual Pond eco.
- Grab a heavy transport from air to fly it forward.
- Send Tech heavy metal and energy to buy a Fatboy.
- Get Fatboy handed over from Tech's factory for front.
- Fight in middle with Fatboy, then return to normal Tick and Pawn lab output.
Phase by phase
TYPICAL OF ITS 458 GAMES · AGAINST STANDARD PONDFollow the example game's first 6:05 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
4Mex
10Wind
8Tidalfor allies
1Tidal
2Converter
1Energy storage
Order
Bot Lab after 4 mex, 11 wind, 2 converterdone ~5:55, middle half 4:53–6:59
The standard build makes here, this one skips: 2 con bot
By 5:27 in all: 4 mex · 10 wind · 1 tidal · 2 converter · 1 energy storage
The example game in this phase · 21 steps
- Tidal ×8for Front
- Mex ×4for Tech
- Wind ×4for Tech
Bot Labfor Techdone 2:59 · typical 5:55- Windfor Tech
Lazarus- Wind ×2for Tech
Lazarus
Con botfor Tech- Windfor Tech
- Energy storagefor Tech
Con botfor Tech- Con turretfor Tech
- Converterfor Tech
- Con turretfor Tech
- Converterfor Tech
- Windfor Tech
- Converterfor Tech
Sentry ×2- Wind ×7
Bot Labdone 8:00
- 2
Bot Lab to 10:00
Economy
7Wind−20 vs standard
Builders
1 Con turret
2 Con bot +2 vs standard
Army
6 Tick +6 vs standard
Some games also: Lazarus (45%) · converter (34%) · eat Bot Lab (37%)
The standard build makes here, this one skips: 6 converter
By 10:00 in all: 4 mex · 22 wind (standard 38) · 1 tidal · 4 converter (standard 9) · 1 energy storage · 2 con turret
The example game in this phase · 82 steps
- Wind
Tick ×3- Wind
Tick ×3- Wind
Tick ×4- Wind
Tick ×3- Wind
Tick- Wind
Tick ×2- Wind
Tick ×2- Wind
Tick ×2- Wind
Tick ×2- Wind
Tick ×2- Wind
Tick ×2
T2 mexdone 9:52 · typical 9:52
Tick- Wind
Tick ×2- Wind
Tick ×2- Wind
Tick ×2- Wind
Tick ×2- Wind
Tick ×2
T2 mex
Tick- Metal storage
- Wind
Tick ×2- Wind
Tick- Wind
Pawn- Wind
Pawn ×4- Con turret
Pawn- Wind
Pawn
T2 mex
Pawn ×3- Wind
Tick ×4- Wind
Tick ×2- Wind
Tick ×2- Wind
Tick ×2- Wind
Tick
T2 mex
Tick- Con turret
- Wind
Tick ×2- Wind
Tick ×2- Wind
Tick- Wind
Tick ×25
Pawn ×12- Con turret ×2
Pawn- Con turret ×2
Fusiondone 14:15
Pawn- T2 converter
- Con turret ×4
- T2 converter
Fusion
Counts are medians over the build's games: half of them build more, half fewer. The example game is Alexspeed's (33 OS, 07/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
8 Tidal to Suicide front or Frontfirst at 0:10 · in 97% of games
You get
1 Heavy transport from Air or Techfirst at 4:50 · in 82% of games
1 Fatboy from Techfirst at 5:05 · in 100% of games
1 T2 con bot from Techfirst at 8:14 · in 96% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
Metal sent to allies
metal
Energy sent to allies
metal
495 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond | Metal sent to allies: This build | Metal sent to allies: Standard pond | Energy sent to allies: This build | Energy sent to allies: Standard pond |
|---|---|---|---|---|---|---|---|---|---|---|
| 1:00 | 115 | 115 | 0 | 0 | 0 | 0 | 0 | 0 | 1290 | 1282 |
| 2:00 | 268 | 268 | 0 | 0 | 0 | 0 | 0 | 0 | 2607 | 2781 |
| 3:00 | 808 | 799 | 0 | 0 | 0 | 0 | 0 | 0 | 3988 | 4436 |
| 4:00 | 1488 | 1473 | 0 | 0 | 0 | 0 | 404 | 0 | 6479 | 6138 |
| 5:00 | 2221 | 2185 | 0 | 0 | 0 | 0 | 1110 | 1 | 13106 | 8989 |
| 6:00 | 2979 | 2995 | 0 | 0 | 0 | 0 | 1389 | 232 | 18268 | 12657 |
| 7:00 | 3815 | 3910 | 360 | 21 | 0 | 0 | 1472 | 437 | 21393 | 15669 |
| 8:00 | 4705 | 4948 | 1260 | 170 | 189 | 117 | 1567 | 463 | 24250 | 19216 |
| 9:00 | 5662 | 6223 | 2058 | 379 | 462 | 316 | 1616 | 468 | 26552 | 21289 |
| 10:00 | 6795 | 7705 | 2975 | 611 | 945 | 552 | 1650 | 490 | 29261 | 23110 |
| 11:00 | 8245 | 9645 | 3514 | 842 | 1451 | 855 | 1732 | 518 | 30720 | 26170 |
| 12:00 | 9924 | 12052 | 3900 | 1169 | 1874 | 1289 | 1751 | 524 | 32578 | 27931 |
| 13:00 | 12175 | 14538 | 4408 | 1553 | 2330 | 1876 | 1800 | 626 | 35299 | 30525 |
| 14:00 | 14518 | 17427 | 4874 | 2134 | 2925 | 2535 | 1858 | 665 | 38648 | 31558 |
| 15:00 | 17081 | 20188 | 5346 | 2599 | 3501 | 3249 | 1929 | 708 | 42177 | 32681 |
Same win rate as the standard build but destroys far more enemy metal by 15:00 at the cost of much higher own metal production lost.
- + Destroys 5806 enemy metal by 15:00 vs 2962 standard.
- + Reclaims Bot Lab in 39% of games to recoup metal.
- − Own metal lost roughly doubles by 10:00 (988 vs 440).
- − Metal production falls behind standard by 15:00 (17452 vs 20971).
Alexspeed
33.4 OS · 07/09/2026
Open source match ↗45 received units · includes a constructor
76 metal received · 22624 energy received
Typical milestones
Played most by
Teaner43games of this buildHummell20games of this buildDRM17games of this build_X_17games of this build[Grump]Grumpiness16games of this buildSupporting games
Pick a game to read and play it above.
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Naval balance tweaks on