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Pond / Armada / Economy first / OBSERVED BUILD

Fatboy buy

Armada Pond build order · Supreme Isthmus

Pond funds Tech to produce a Fatboy from 5:04 and gets it delivered by Hephaestus to push the front early.

#team support #push · 458 distinct matches · 112 players · 25% of Armada Pond games · team won 48% of 495 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • FatboyFatboy from Tech arrives 5:04 · 21% of role by thenTech makes it and hands it over.
  • HephaestusHeavy transport from an ally in 80%21% of all Pond games by then

Paid for by sending allies about 1,100 metal and 13,000 energy by 5:00; standard pond sends 0 metal and 9,000 energy.

Where those units first fight, in 465 games with kill data: in the middle 86%, on their own side 14%.

Those units destroy a typical 2,935 metal of enemy units by 15:00.

Then transitions into tick (31% of army), pawn (15% of army).

HOW TO PLAY IT

Key timing: Fatboy to front by 5:02

  1. Open tidals and mex, add wind as usual Pond eco.
  2. Grab a heavy transport from air to fly it forward.
  3. Send Tech heavy metal and energy to buy a Fatboy.
  4. Get Fatboy handed over from Tech's factory for front.
  5. Fight in middle with Fatboy, then return to normal Tick and Pawn lab output.

Phase by phase

TYPICAL OF ITS 458 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:05 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Converter2Converter
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 11 wind, 2 converterdone ~5:55, middle half 4:53–6:59

    The standard build makes here, this one skips: 2 con bot

    By 5:27 in all: 4 mex · 10 wind · 1 tidal · 2 converter · 1 energy storage

    The example game in this phase · 6 steps
    1. Tidal ×9for Suicide front
    2. Tidal ×2
    3. Mex ×3
    4. Energy storage
    5. Mex
    6. Bot LabBot Labdone 3:30 · typical 5:55
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine7Wind−20 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot +2 vs standard
    Army
    • Tick6 Tick +6 vs standard

    Some games also: Lazarus (45%) · converter (34%) · eat Bot Lab (37%)

    The standard build makes here, this one skips: 6 converter

    By 10:00 in all: 4 mex · 22 wind (standard 38) · 1 tidal · 4 converter (standard 9) · 1 energy storage · 2 con turret

    The example game in this phase · 122 steps
    1. Wind ×2
    2. Construction BotCon bot ×2
    3. Wind ×5
    4. Con turret
    5. Wind ×2
    6. Converter
    7. Wind
    8. Converter
    9. Bot LabEat Bot Labreclaimed for its metal
    10. Wind
    11. Converter
    12. Wind
    13. Converter ×2
    14. Bot LabBot Labdone 5:54
    15. TickTick ×5
    16. Construction BotCon bot ×2
    17. Wind ×2
    18. TickTick ×2
    19. Wind
    20. TickTick ×3
    21. Wind
    22. TickTick ×2
    23. Wind
    24. TickTick ×2
    25. Wind ×2
    26. TickTick
    27. Wind ×2
    28. TickTick
    29. Wind
    30. TickTick
    31. Wind
    32. TickTick
    33. Wind
    34. TickTick
    35. Wind
    36. TickTick
    37. Wind ×2
    38. TickTick
    39. Wind
    40. TickTick
    41. Wind
    42. TickTick
    43. Wind
    44. TickTick
    45. Wind
    46. TickTick
    47. Wind
    48. TickTick
    49. Wind
    50. Construction BotCon bot
    51. Wind
    52. Construction BotCon bot
    53. Wind
    54. LazarusLazarus
    55. Wind
    56. LazarusLazarus
    57. Wind
    58. TickTick
    59. Wind
    60. TickTick ×2
    61. Wind
    62. TickTick
    63. Converter
    64. Wind
    65. TickTick ×3
    66. Wind
    67. Converter
    68. Con turret
    69. TickTick ×2
    70. Converter
    71. Wind
    72. TickTick
    73. Converter
    74. TickTick
    75. Wind
    76. TickTick
    77. Converter
    78. Advanced Metal ExtractorT2 mexdone 10:23 · typical 9:52
    79. TickTick
    80. Wind
    81. TickTick
    82. Converter
    83. TickTick
    84. Wind
    85. TickTick
    86. Converter
    87. TickTick ×3
    88. Con turret
    89. TickTick ×3
    90. Advanced Metal ExtractorT2 mex
    91. TickTick ×2
    92. SentrySentry
    93. TickTick ×4
    94. SentrySentry
    95. TickTick ×3
    96. SentrySentry
    97. TickTick
    98. Advanced Metal ExtractorT2 mex
    99. TickTick ×2
    100. SentrySentry
    101. TickTick ×3
    102. LazarusLazarus
    103. SentrySentry
    104. LazarusLazarus
    105. Con turret
    106. TickTick
    107. Con turret
    108. TickTick
    109. Advanced Metal ExtractorT2 mex
    110. TickTick ×2
    111. Con turret
    112. TickTick ×2
    113. Con turret
    114. TickTick ×3
    115. Fusion ReactorFusiondone 12:55
    116. TickTick ×4
    117. SentrySentry
    118. TickTick ×14
    119. SentrySentry
    120. TickTick ×7
    121. SentrySentry
    122. TickTick ×6

Counts are medians over the build's games: half of them build more, half fewer. The example game is Dr_Clone's (35 OS, 29/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 97% of games

You get

  • Hephaestus1 Heavy transport from Air or Techfirst at 4:50 · in 82% of games
  • Fatboy1 Fatboy from Techfirst at 5:05 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:14 · in 96% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

020k40k60k
0:005:0010:0015:00

metal

495 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000012901282
2:0026826800000026072781
3:0080879900000039884436
4:00148814730000404064796138
5:0022212185000011101131068989
6:0029792995000013892321826812657
7:0038153910360210014724372139315669
8:0047054948126017018911715674632425019216
9:0056626223205837946231616164682655221289
10:0067957705297561194555216504902926123110
11:00824596453514842145185517325183072026170
12:00992412052390011691874128917515243257827931
13:001217514538440815532330187618006263529930525
14:001451817427487421342925253518586653864831558
15:001708120188534625993501324919297084217732681
WHAT THE NUMBERS SAY

Same win rate as the standard build but destroys far more enemy metal by 15:00 at the cost of much higher own metal production lost.

  • + Destroys 5806 enemy metal by 15:00 vs 2962 standard.
  • + Reclaims Bot Lab in 39% of games to recoup metal.
  • − Own metal lost roughly doubles by 10:00 (988 vs 440).
  • − Metal production falls behind standard by 15:00 (17452 vs 20971).
THE EXAMPLE YOU ARE READING

Dr_Clone

34.7 OS · 29/09/2026

Open source match ↗

6 received units · includes a constructor
138 metal received · 66643 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:55Middle 50%: 4:53–6:59 · n=442
Advanced Metal Extractor9:52Middle 50%: 9:06–10:35 · n=468

Played most by

Teaner43games of this buildHummell20games of this buildDRM17games of this build_X_17games of this build[Grump]Grumpiness16games of this build